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Tomix
Verlyrus
April 12, 2019

Reminiscence & Stat Changes

Hey there, heroes!

This week, the Six Heroes story continues! After taking on the plucky Falwynn as your apprentice, you encountered Faust, the mysterious fighter from the Tournament of Champions, and became curious about his origins and power. This week, head over to Ash in Book 3 Falconreach to continue the Six Heroes story with this week's quest: Reminiscence!


This week also sees some bug fixes, engine updates, and combat changes, specifically regarding Glancing Blows, Immobility Effects, STR, and DEX.

Fixes:

  • Fixed a pair of disembodied knights in Book 3 Falconreach
  • Fixed a bug where completing the quest Forest Hunt from Symone's Castle would lead to a black screen.
  • Fixed a bug where a critical hit bypassing B/P/D defenses would not apply on hit specials.

Updates:

  • Adjusted initial character loading sequence to reduce (and hopefully eliminate) loading stalls.
  • Ruby the Adventure Chef in Book 3 Falconreach now sells upgraded Zard Cuisine options. Zard Cuisine+ applies Stuffed for 10 turns, down from 30.
  • Ruby the Adventure Chef in Book 3 Falconreach now sells Moglinberry Candy. Moglinberry Candy increases Immobility resistance by 50 for 2 turns, and Stuffed for 10 turns.

Combat Changes:

  • Guests no longer affect enemy HP. However, they still increase enemy damage.
  • Glancing Blow damage has been reduced to 10% of normal damage, down from 25%.
  • DEX no longer affects Glancing Blow damage.
  • DEX now allows your skills to bypass DEX/5 Immobility resistance. Enemies with DEX can also bypass your Immobility resistance using the same formula.
  • Immobility effects on the player only (NOT enemies or guests) now have a 66% chance to not immobilize the player on their turn.
    • For example, if you are stunned, on your turn, you have a 33% chance to lose your turn, and a 66% chance to be able to act. This does NOT purge the stun.
  • Immobility effects will now notify you when they are applied, rather than when they are resisted.
    • This is to make it more clear when you are immobilized by an attack that hits multiple times. This does make it harder to tell if an enemy is trying to immobilize you with a specific skill if you have enough resistance, and this may still be reworked in the future.
  • STR no longer applies a multiplier to all stat damage.
  • STR now increases damage done by non-critical attacks by STR/25 damage.
    • For comparison, previously at 250 STR, attacks would gain approximately 12.5 damage per hit from the STR multiplier. This damage would also be multiplied when considering critical hits.
    • Now, at 250 STR, attacks that do not critically hit will gain 10 damage per hit from the STR bonus. Critical hits will not have this damage added in.

The goal of these combat changes is to a) make immobility effects easier to deal with, and b) balance out the "main" stats of STR, DEX, and INT, as previously, STR was too general and restricted build choices.

There was no goal to make the game or challenge fights any more difficult or any easier. Simply more generally fun.

The reduction in effectiveness of Immobility on the player make Immobility effects less of a death sentence when applied. This, combined with the new addition of Moglinberry Candy (+50 Immobility resistance for 2 turns), means that it should not be as necessary to train STR as before in order to survive agaisnt enemies that can immobilize.

STR, DEX, and INT now each have "balanced" effects. Before, STR's bonus damage to all stat types meant it was always more powerful offensively than the other stats.

Each main stat has 3 functions:

  • Bonus damage to their corresponding type
    • STR: Melee
    • DEX: Pierce
    • INT: Magic
  • Bonus damage to a situational type
    • STR: Non-Crits
    • DEX: DoTs
    • INT: Crits
  • A situational bonus effect
    • STR: Immobility resist
    • DEX: Immobility resist bypass
    • INT: Bonus to hit

As the game continues to grow and challenges evolve, some of these effects may become unbalanced or more favorable than others. For instance, if enemies start tending toward having higher base defenses, then INT's Bonus to Hit starts becoming less situational and more general.

Another concern that players may have is that it seems like STR's situational bonus damage punishes players for having high crit. However, I would argue that outside of intentionally boosting critical chance (which on its own will do more damage than the bonus damage gained), you still won't have an extremely large number of crits compared to non-crits. This bonus damage is also applied per hit, which can be extremely powerful on multi-hit attacks. It's not punishing you for not getting crits, but rather slightly normalizing the damage between crits and non-crits.

As always, I read and appreciate all of your feedback.


What could be coming next for Falwynn, Faust, Sophie, and you? Looking forward to the next quest in the Six Heroes story? Have feedback about the new combat changes? Want to talk about all things DragonFable?

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Tags: Verlyrus Aeon Six Heroes

Tomix
Verlyrus
August 10, 2018

Six Heroes: The Bargain

Hey there, heroes!

This week, we return to the continuing adventures of the Hero and Falwynn! Last time, you and your plucky sidekick began training, only to end up needing rescuing. This week, it's time to learn more! What exactly have you gotten yourselves into this time around? Find out in... The Bargain!

Head over to Ash in Book 3 Falconreach to play the Six Heroes storyline. And now, some words from the Six Heroes writer, Aeon:

Hey guys! The story’s starting to move along now—but your adventures with Falwynn are only just beginning!

I don’t have a lot of trivia for you this week, but as always, there are plenty of small details to look into!

  •     This quest is actually a combination of two, smaller scripts along with a completely new scene thrown into the mix. Think you can tell which part is which?
  •     Timeline of events up to this point: Tournament of Champions —> The Burning Village —> Return to Lymcrest —> The Gala —> Lysander’s scenes —> The Apprentice —> The Bargain
  •     You and Falwynn are currently located in west Greenguard—in the forest overlooking Fairglade. In Book 3’s travel map, that’s right below the compass.
  •     The significance of the quest title in this release… can you figure it out?


Thanks for reading, and please continue looking forward to the story!

—Aeon


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Tags: Verlyrus Aeon Six Heroes

Tomix
Verlyrus
February 09, 2018

Six Heroes: The Apprentice!

Heya! It’s Aeon again—back with some more design notes regarding this week’s quest.

  • The ending of the last quest (The Burning Village) was originally part of this script, but I moved it back so you’d know about the enemy sooner, not later.
  • “Return to Lymcrest” takes place several weeks after “The Burning Village.” This quest happens right after that.
  • The little critter cameo is a callback to the early days of DF. If you don’t know what I’m talking about, see “Olaf’s Party” in Book 1 Dragesvard. The style of humor in that quest is really one of DF’s hallmarks.
  • The first thing the Hero teaches Falwynn in this quest: what number lesson do they start with?
  • Of all the quests in this arc, this was my favorite one to write. The atmosphere is silly and the dialogue flows smoothly—it’s just a cute quest overall.

And since this week focuses on Falwynn, here’s some trivia about her:

  • Her birthday is April 7th (based on our calendar, not the in-game one!).
  • Her favorite color is ultraviolet, a color she can’t even see. Her next favorite is green.
  • She was based on Linkle, a character from The Legend of Zelda series.

That’s all for this week! Again, thanks for reading—and see you next time!

Head over to Book 3 Falconreach and talk to Ash to continue the Six Heroes Saga!


Hey there heroes!

Verlryrus here with a bunch of fixes and changes going live this week.

Fixed: "Magic" dragon feeding in Bk1 Celestia's Grove numbers not appearing properly.
Fixed: Stealth Lovey Bear in new Sir Jing's Weapons quest.
Fixed: Mutant Caves; issue with final room when map generated a certain way.
Fixed: Fallen Ice Dragon weapons now have properly functioning specials.
Fixed: Jova's weapons now have properly functioning specials.
Adjusted: Jova's weapons bonus damage normalized to +30% (from +50%), in line with Fallen Ice Dragon and Escelence DC items.

Adjusted: Riftwalker's Fade now gives M/P/M defense instead of B/P/D avoidance.
Fixed: Riftwalker's Fade now properly gives 2 turns of damage boost (was incorrectly giving only 1).
Fixed: GPS MkII now has skill descriptions for Burn and Selfdestruct.

Adjusted: Hard Mode enemies no longer have an innate 20% chance to ignore stun/immobility effects.

Adjusted: Zard Cuisine from the Zardbie war (Mogloween Book accessible).
    Tartare: 20% Boost for 5 turns
    Legs: Crit +50 (25%) for 5 turns
    Cakes: LUK + 40 for 5 turns
    Kebobs: Bonus +100 for 5 turns
    All: Stuffed for 30 turns (up from 5)

Adjusted: Arena at the Edge of Time gold rewards significantly increased for the following challenges:
    Dragonoid
    Siofra
    Theano
    Elemental Chaos
    Centaur Abomination
    Cauldron Groupies
    Jack Crescent (and Guitar)
    Legion Crawler
    Crawler & Centaur
    Random Blood Moon Challenge
    Sir Bearginion, Most Honorable Duelist of the Western Deepwoods, Also Known As One Punch Bear
    Leorilla
    Weird Duo
    Super Sentog Justice Go!
    Groundhog Dave
    Big & Small

Adjusted: All "final tier" challenges now cost 1000 gold to attempt. This includes:
    Elemental Chaos
    Triple Trouble
    Random Blood Moon Challenge
    Crawler & Centaur
    Weird Duo
    Big & Small

Armor Closet:
Fixed: Ancient Shadow Base Classes now load properly from the bank.
Adjusted: Some Armor Closet text.
Adjusted: GPS v1.0 now has a separate entry.
Adjusted: Certain Armors no longer appear in the Armor Closet unless you have them:
    Calendar Classes
    Ancient Shadow Base Class
    DoomKnight V1
    GPS v1.0

More big things to come next week!


Excited about what happens next in the story? Is Falwynn really the best apprentice hero ever?

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Tags: Verlyrus Six Heroes Aeon

Tomix
Tomix
September 30, 2017

The Burning Village!

Journey to the village of Entwhistle this week: a quiet, unassuming town far away from the dangers of the world…and discover that not all is what it seems to be. A dark scheme threatens to envelop Entwhistle in a sea of flames—and you’ll be there to witness its first steps.

Discover what lies in store for you in this burning village…right now!

(HINT: For the people who normally disable their in-game sound, turning up the volume a bit might add to this quest’s ambience!)

Head over to Ash in Book 3 to play this quest!

Hey there! I’m Aeon, one of DragonFable’s volunteer writers. Hope you guys are enjoying this quest chain so far!

This week, I thought I’d give you a little background detail on how “The Burning Village” was written. Putting some “design” back in the Design Notes, essentially!

  • Chronologically, the main part of this quest happens shortly after the Tournament of Champions—but before the Gala.
  • The idea of a burning village was based on a story I had written up for AQWorlds in 2015. Originally, it was only just a forest—no village was involved. In addition, the forest would have already been burnt to cinders by the start of the quest.
  • The walkthrough and the battle at the end are the only parts of the quest that never changed. Everything else was either revised or moved to a subsequent release.
  • Barring two characters, every new NPC in this quest has had at least one name change.
  • Assuming you’ve turned your sound on, the person you play as and the unsettling atmosphere are supposed to clash. On one hand, you’re walking headfirst into an unknown danger. On the other hand, you’re playing as someone you’re equally unsure of—which can result in one of two things. You might either feel more at ease from what you know (or don’t know) about that character, or end up being gripped by their fear as well.
  • The Hero was originally supposed to make an appearance towards the end of this quest, but it was unnecessary and would’ve ended up like the Tournament finale.


That’s pretty much all I had for you this week! Thanks for reading, and see you next time!


Tags: Aeon Six Heroes Tomix

Tomix
Verlyrus
April 07, 2017

Return to Lymcrest!

Hey heroes!

This week is the first quest in Aeon's new questline: Six Heroes.

Lim's looking for some missing shipments of metals from Lymcrest, and it's up to the hero to find out what's happened.

Time to revisit Lymcrest. It can't have changed that much, right?

Head to Ash in Book 3 and look for a NEW quest button!

PS: Due to the number of quests that now require completion of the Tournament of Champions from the Bk3 Swordhaven Quest Board, I will be adding an easier mode for those 2 quests in the near future.


What's next? Have theories or ideas?

Join the discussion on the official forums!


Tags: Verlyrus Aeon Six Heroes

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