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Tomix
Verlyrus
April 03, 2020

The Final Lock Grows Near

Hey there, heroes!

This week in DragonFable, the final lock of the Archive E-189-L war is (at the time of writing) nearly upon us! You've fought your way through waves and puzzled your way past locks in an effort to save Key (who looks like a Lock, very confusing). Make sure you're ready for the final challenge coming soon at 100%!

Archive E-189-L

Will you be able to claim victory over the puzzles, locks, and security measures? Or will you be lost inside the archive forever?


The April Dragon Coin special weapon is here! The Facet of Hyonix is a high base-crit scythe that is also completely color-custom to your base and trim colors!

If you're interested, make sure to pick it up before it leaves at the end of April


Some updates and fixes:

  • The quest A Dark Letter in the Darkness Orb chain should now properly notify the player to first complete the Tomix Saga before being able to proceed.
  • Fixed an issue where players are unable to sell any items in quests (not just armors).
  • Changed Armor Closet description to be more clear on its purpose.

Also, for those curious about how this war will impact the schedule, next week will be the monthly Inn at the Edge of Time challenge, followed by the main story, then Re-imagined. At least, that's the plan!

Finally, the Lucky Day Storybook will be leaving with next week's release, so make sure you play through the stories before it leaves for another year.


Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
March 30, 2020

DragonFable in March, 2020

Hey there, heroes!

I'd like to take a few moments to discuss the state of DragonFable for all of those new, returning, or even just curious players out there.

Who are we?

First off, hi! I'm Verlyrus. I'm one of DragonFable's co-leads. I'm the coder, bugfixer. primary storywriter, and designer for DragonFable, and I also write the Design Notes and newsletters (among other things).

My co-lead is Dove, who some of you may remember as Tomix. Despite the name change, Dove is still the primary artist and animator, as well as quest builder, sound designer, and storywriter.

The two of us work together with other writers (such as San Robin, Aeon, Inanitas, Eric Greydawn, and Elryn) and artists (such as Dracelix, or you may notice some borrowed art from AQW or AQC) to create the world, story, and game of DragonFable.

We also have Captain Rhubarb, who helps us with database and web set ups!

What is DragonFable?

DragonFable is an online single-player RPG, built in Flash. It's an expansive world that's been around since 2006, and still receives weekly updates with quests, challenges, wars, and more. Yes, the story's still chugging, and game is still being updated.

Do I have to pay money to play?


While the game is free-to-play, playing as such can be restricive in terms of equipment and armor skills. You can make a one-time purchase to receive a Dragon Amulet, which unlocks the majority of the content in the game. I like to think of the free-to-play option as a very generous extended demo, and getting a Dragon Amulet as the full version.

If you wish to support us more, or are enticed by our Dragon Coin items, you may also purchase Dragon Coins for your characters, which will provide access to cool items and playstyles.

I know, I know, microtransactions, ugh! However, we do our best to avoid any pay-to-win scenarios. While some items or armors may provide a boost to certain players, there are definitely non-DC alternatives that match or beat Dragon Coin items.

Dragon Coin armors, while powerful, usually offer alternative playstyles rather than being overpowered machines. They're new skillsets, graphics, and animations!

Of course, it's very possible to beat the game without a Dragon Amulet or Dragon Coins, but I do suggest getting a Dragon Amulet for the full experience. Especially if you think we deserve your support!

Where do I start? What's going on?

If you're new or returning to the game, you'll have to first decide on which Book you'd like to start with.

Book 1 sets the scene and story, and is the start of your adventure in the world of Lore (Yeah, that's the name of the world). You'll meet allies and companions, and face a nemesis bent on destruction.

However, it is the very beginning of DragonFable. The mechanics and story, while nostalgic, may not have aged the best over the years. It will definitely take some patience to play through, but it will pay off by setting the scene for Books 2 and 3.

Book 2 is an intermediary chapter, set between the finale of Book 1, and the leading directly into Book 3. It's intended to be played after Book 1. You can't start a new character here.

Book 3 is the most recent (although, we've been here for quite the while!) book. It's also the second choice you have for starting a new character. When you start Book 3, you'll be thrown into an unfamiliar world with characters who know you, and expect you to know them. However, if you work through the story, you'll meet up with our current release schedule, which includes the latest in mechanics (such as cutscene skip buttons for repeat playthroughs, text appearing over your character in scenes, etc), and story.

There's definitely downsides to starting in either Book 1 or Book 3, but that's okay! Once you make it out of Oaklore Keep in either book, you're free to travel between the past and present. You can jump around Book 3 until you find yourself out of your depth, for example, then head back to Book 1 to learn about these characters.

And we have a handy in-game timeline for both books to help you keep track of what to do and where you are in the story.

There's a ton to play thorough, but DragonFable will always be around, so feel free to play at your own pace.

It is worth noting, however, that Book 3's early story is currently receiving monthly updates to bring it into line with present Book 3's quality and standards, as well as be less confusing for new players. You can check past Design Notes for more info on that.

So what's the game's updates like?

Glad you asked!

Currently, we run a monthly schedule as follows:

  • Week 1: Inn at the Edge of Time challenges.
    • These are end-game challenges that reward the best gear and provide the biggest challenges to players. It's recommended that you reach at least level 50 or higher before taking these on, although specific ones can be done at much lower levels.
  • Week 2: Side Story
    • These are quest chains that have their own place and characters in the world. The monthly schedule means that they're updated slowly, but we have many already finished as well. You can check out the timelines in the Book of Lore to see when they take place in relation to the main story.
  • Week 3: Main Story
    • Book 3's main story, The End of Magic receives (mostly) monthly updates. This week and week 2 may sometimes be swapped, or in the case of holiday events, may be skipped for the month.
  • Week 4: Re-imagined
    • The fourth week of every month, we dedicate to reworking, repolishing, rewriting, and bug-fixing. Currently, we're working on redoing early Book 3, although sometimes we'll poke other old content or even revist more recent releases for polish and updates.

So there you have it! We have end-game challenges, multiple storylines, and bug fixing and reworking.

Of course depending on the season or any unforeseen circumstances (there's only the two of us after all), the schedule may change. But we do try ot stick to it.

We also have "big projects" in the works, including class reworks, an extensive hard mode (still being worked on, I promise!), and the Book 3 story rework, as well as any bug fixes or mechanics changes or quality of life things that may pop up along the way!

There's always something new each week, and across the month, we try to have something for every kind of player.

That's great and all, but isn't Flash leaving like, by the end of 2020?

It's true, Flash is going the way of the dodo... in browsers!

Luckily, we have a solution! The Artix Game Launcher provides a standalone Flash player that will let you play DragonFable (and other AE games too!) without the need for browser support.

You can get it here!

I need help! I don't know what to do or buy, and this didn't really help me at all!

Well, luckily, we have an incredible community to help you out. You can join the official Artix Entertainment Discord server, ask questions on the offical forums, or even search for some of the amazing and active fan Discords. You can also ask us on Twitter! While we may not always reply, we'll do our best to answer your questions (Or if not us, someone else may.).

You can also read through the years of Design Notes for all of the updates and details along the way! It's a pretty great story.

Finally,

Regardless if you're just here to see what has or hasn't changed, finding out about DragonFable for the first time, or a regular player, I'd like to thank you for your interest and consideration. We've kept the game going this long, and we'd certainly like to think it's only getting better and better. We'd be happy to have you along for the ride.


Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
March 30, 2020

The Second Lock Is Open!

Hey there, heroes!

With the combined might and dedication of all of the players out there, you've manged to fight and puzzle your way past the second lock in Archive E-189-L!

Two more locks remain.

Every wave brings you closer to fixing the instability... and to answers.


We also have a wallpaper version of the war introduction screen! (1920x1080)


Click here to get it!


Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
March 27, 2020

The Archive War Continues!

Hey there, heroes!

This week, the Archive E-189-L War continues! You've made your way a good distance through the maze of the Archive, and passed one of the barriers blocking your path... but what else awaits you?

There's only one way to find out- as a community, you must push forward and get to the core of the matter. And the Archive!

Join in to help push the war forward, and maybe find out not only what has happened to Key, but what else is in store for you deeper in the Archive!

Also, if you missed the past Lock & Key releases, a floating golden cube has appeared in Book 3 Falconreach. Click on it to access all previous Lock & Key quests and learn how you've met them before!


Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
March 20, 2020

Welcome, Guest, to Archive E-189-L

Hey there, heroes!

This week in DragonFable, it's time for... a maze? Last week, the now homeless Zorbak sent you on a quest into the depths of Braughlmurk in search of some special dragon bones. You eventually found them- but also a mysterious pair known as Lock and Key!

After Key ran into some technical difficulties, you rose to your heroic station and volunteered to help- and immediately got sucked into Key's... head?

This week, you find yourself somewhere quite different.

Saving Key will require teamwork and communication. Will you be able to find your way to the cause of the instability before it's too late?

Find out in this week's special war event!


Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
March 13, 2020

Friday the 13th: The Lucky Undead

Hey there, heroes!

This week, it's time for Lucky Day! And it's also Friday the 13th!

Yet somehow... nothing strange has happened. Yet.

It's a beautiful day in Falconreach, perfect for relaxing with your dragon and your old friend Twilly. With no sign of an invasion, maybe this will be a peaceful Friday the 13th after all...

At least, until a certain blue moglin shows up.

What's Zorbak up to this time? Find out in this year's Lucky Day release: The Lucky Undead! This week's quest is available from the Lucky Day Storybook in the Book of Lore.


Underworld Epoch accessories have arrived!

You can purchase the new $9.95 Underworld Acessories Dragon Coin bundle to get 2000 Dragon Coins and 3 accessories: Hourglass of the Dead, Time's Harvest, and Time Reaper's Cowl! (Underworld Epoch armor and Eraglass artifact are not included).

You can also purchase the accessories from Cysero's Orb in Cysero's Superstore (all the way to the left!) for 500 Dragon Coins each.

These accessories can all be upgraded every ten levels at Cysero as well. However, if you upgrade the 500 Dragon Coin versions, their resale value will drop to 0.


Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
March 09, 2020

Small Bug Fixes 3/9/2020

Hey there heroes!

Some quick Monday bugfixes.

  • Fixed error where training your dragon would still show the old Mischief abilities and values.
  • Fixed a bug where the Ice Dragon General in "Gary's Fate' was doing WAY more damage than intended, and had way less health than intended.
  • Fixed a bug where Reaver's All and Darkness resist bypass would not function correctly under certain circumstances.


Tags: Verlyrus

Tomix
Verlyrus
March 07, 2020

Weekend Balance Update

Hey there, heroes!

It might be the weekend, but that doesn't mean we can't have big adjustments!

Chaosweaver:

  • It seems that many vocal players were unhappy about the relatively minor damage nerfs. As a result, the most visible change has been reverted, while Soul Shred no longer guarantees a stun in exchange.
  • Gambit
    • Soul Boost:
      • Bonus increased back to 200, up from 100.
      • Boost increased back to 175, up from 150.
  • Empowered Soul Shred
    • No longer guarantees a stun.
    • Bonus increased to -75, up from -50.

Underworld Epoch:

  • Timeshift has been reworked yet again.
    • It now begins each quest with a 9 turn cooldown.
    • When used, it will refill all HP and MP, as well as max out your Momentum bar.
    • Timeshift now has a 60 turn cross-battle cooldown.

Pet/Guest Dragon

  • Tickles
    • This skill was doing way too much for one skill.
    • The -Bonus to hit component of this skill has been removed.

Reaver

  • Darkness/All resist bypass has been lowered to 50%, down from 75%.
  • The consecutive hit damage reduction has been reduced to 10% per hit, down from 20%.
  • Reaver's Aura no longer affects All, but reduces Darkness resist based on All resist + Darkness resist.

Ayauhnqui

  • Boost from Aya Empowered reduced to 10, down from 25.
  • Boost from Hibernation reduced to 15, down from 50.

General

  • Armors cannot be destroyed in quests.
  • If you have a saved armor in your inventory, it will now be equipped when your charaaacter loads.
  • Fixed an exploit that allowed players to use armors they did not own.
  • The enemies in the Challenger Gauntlet (besides the final one) now no longer have immobilitiy resistance.

That's all for now! As always, your feedback is important to us, and the game is ever-changing and adapting. Thank you for playing and supporting DragonFable.


Tags: Verlyrus

Tomix
Verlyrus
March 06, 2020

Arena at the Edge of Time: The Conduit

Hey there, heroes!

This month, a new board has appeared on the Inn at the Edge of Time Challenge Board: The Conduit!

The Conduit board is home to challenges against the entities bound to the rare and mysterious Summon Gems. You may have even collected some along your previous travels.

This time, you'll face off against Reaver, the Deathbringer, and Ayauhnqui, the Lifespark.

That's right, alongside the old Summons, you'll encounter new Summons that haven't made an appearance before!

Defeat both to unlock an upgrade to the Summon Gem - Reaver, as well as the new Summon Gem- Ayauhnqui!

Head over to the Inn at the Edge of Time to see if you have what it takes to take on The Conduit!


Some class updates are here this week as well:

Underworld Epoch

  • Timeshift now consumes 6 momentum and allows you to resist death for 3 turns.
  • Final has been updated. It will now consume momentum in amounts of 3, 6, or 9.
    • When used with less than 6 momentum, it wil consume 3, and provide +90 Defense, 15 All res, and -30 Health res, dealing 2.5x base damage.
    • When used with less than 9 momentum, but more than 5, it wil consume 6, and provide +60 Defense, 10 All res, and -20 Health res, dealing 3.5x base damage.
    • When used with 9 momentum, it wil consume 9, and provide +30 Defense, 5 All res, and -10 Health res, dealing 4.5 base damage.

Chaosweaver

  • Unfortunately, Chaosweaver has proven to be entirely too powerful, requiring new challenge fights to have specific abilities to either counteract or shut it down. This is not sustainable in the long run, severely limits design flexibility, and frustrates other classes besides Chaosweaver. As such, Chaosweaver is having some of its abilities toned down.
  • Gambit
    • Soul Boost:
      • Bonus reduced to 100 from 200.
      • Boost reduced to 150 from 175.
  • Empowered Soul Aegis
    • Immobility res reduced to 100, down from 300.
  • Empowered Soul Shred
    • Bonus reduced to -50 from -100.
  • Empowered Vengeance
    • Health resist lowered to 50, from 70.

As always, I'm open to constructive feedback regarding any balance changes. At this point, Underworld Epoch is basically complete, bar minor tweaks and changes. Chaosweaver may also receive more tweaks in the future if needed (nerfs or buffs).


March's Dragon Coin special is here! We have a pair of Legion weapons available for DCs for the month of March. They have the same stats, but different appearances! Make sure to pick up your favorite before they leave!


Having trouble with any fights? Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
February 28, 2020

Book 3: Early Game Reimagined

Hey there, heroes!

This month's Reimagined release is here! Are you tired of dialogue updates yet? Never fear, this is final one for a while!

This week, Ash has received his new handsome makeover, Twilly's dialogue has been adjusted, and Cinquefoil now has a new dialogue tree that should help set the scene for new players entering into the Rose-covered world of Book 3.

The Rose Tree quest has also been changed slightly. Magus Hansa doesn't seem to be the type to keep a handwritten diary, so this has been replaced with transcribed correspondance between her and Jaania.

A quest complete button has also been added to the end of the book to prevent backtracking.

Next time, look forward to changes to "The Rose Frotress" and beyond! We're about to get back into quests!


Also, this is the final week this year to participate in Hero's Heart Day.  The Heart's Whisper special items along with the Hero's Heart Day Storybook will leave with next week's release.


Also this week, we have a bunch of fixes and changes!

  • Guest stuns are now 100% reliable again, if landed.
  • Sir Leon, Raven, Kara, and Batoro have had their stun durations reduced to 1 turn.
  • The Quest scroll in the Greenguard Alliance Vind Camp has been moved as to not be covered by the player.
  • Fixed an issue where Caitiff in "Calamity" would not properly lose her Shadow Shield stats.
  • Added an Easy option for Cryohem.
  • "To Edelia" now has a new title card after you sail to Azaveyr to better portray the time spent during your looooong journey in a rowboat. (Honestly, you would think with Tomix rowing so much, his arms would've fallen off. Oh, wait...) <-This joke was made by Dove, I accept no responsibility for it.
  • Corrupted Doom Epoch and Underworld Epoch have received unique momentum meters.
  • The Illustrious Helm has been adjusted to better fit the hero's head.
  • KNOWN ISSUE: Underworld Epoch loses its unique grapphics when in battle or walking. This will be fixed soon!

And that's all for this week! Don't forget to check in next week for a new Arena at the Edge of Time Challenge update!


Have theories about the story? Feedback about recent releases? Have something you'd like to see Reimagined? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
February 21, 2020

Into the Light

Hey there, heroes!

This week, we see a return to the main story of Book 3! Last time, a massive Tytan emerged from the rift above Swordhaven, bringing with it a new sun in the sky. The factions have all agreed to set up a meeting to strategize for dealing with this threat, but will they be able to formulate a plan before it's too late?

Head over to Book 3 Swordhaven to find out in this week's quest: Into the Light!


There's also a few changes and bugfixes this week!

  • Stuns and Immobility effects applied by guests have had their efficacy reduced.
    • Such stuns now have a (25 + player's CHA/20)% chance of working on applied turns, to a maximum of 50% at 500 CHA.
    • For example, if you have 100 CHA, and your guest applies a stun, and it is not resisted, the enemy will have a 30% chance to not act on its turn.
  • A message has been added for when a target is not affected on that turn.
  • Fixed issue where if you failed against Caitiff as your dragon, your name would not be returned to normal until a new session.
  • The HHD Chapter 5 bear in Dye Another Day has been replaced to its more obvious location.

And that's all for this week! Next week, look forward to Epoch updates, general fixes, and more Reimagined Book 3!

Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
February 14, 2020

Hero's Heart Day 2020: The Monster and the Tower

Hey there, heroes!

This year's Hero's Heart Day release is here! Falconreach's Guardian Tower is under attack from a giant sea monster, and Big Daddy needs your help!

Do you have what it takes to help out the Guardians and Big Daddy with this massive problem?

Play this year's Hero's Heart Day quest from the Hero's Heart Day Storybook to find out!


Also this week, changes have come to Pandora's Gauntlet and more!

  • A solo Pandora fight has been added to Pandora's Challenge. Completing this will allow you to access the chibi cape shop and the merge shop.
  • A solo Pandora Extreme fight has been added to Pandora's Challenge. Completing this will allow you to access the Pandora's Scythe shop.
  • The No Heal challenge has been removed, and completing the gauntlet as such will not provide access to Pandora's Scythe. (If you cleared this previously, you wil still have access to the shop).
  • A badge has been added to the Book of Lore. This Badge is earned by completing Pandora Extreme, or will be unlocked if you have completed the previous No Heal gauntlet challenge.
  • The number of Fragments of Woe required to forge the 7 Spirits trinket has been reduced to 5 from 10.
  • The drop rate of the 7 Spirits trinket has been increased significantly.
  • Pandora's Scythe now has a 5% on-hit special to increase damage of that hit by 20%.
  • Heart's Whisper now has a 5% on-hit special to reduce both your enemy and your Avoidance by 50 for 3 turns (including turn used).
  • The Elpis cape now has non-cosmetic stats.

Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
February 08, 2020

Corrupted Seven: Feedback and Execution

Hey there, heroes!

After receiving a lot of feedback about this week's release, I'd like to go over some things regarding it.

First of all, this is the last of the "defeat x times", non-traditional challenges. This past year we introduced these two new (exalted and 7ES) challenge types because we felt that they would be an interesting change from the usual. Regarding The Exalted Tower, we felt that completing it once would not be enough to be considered conquered, due to the random options that the player can choose from. Regarding the 7ES board, we felt that (at least at the beginning) the fights were relatively simple and short enough that completing them a few times would be no problem.

So what happened?

The expectations that the Inn had built up before, a year ago now, was of two challenging fights, then a larger challenge of fighting both at once, with solid rewards, and the expectation that you would only need to complete them once.

I believe the Exaltia Tower was executed well- the random choices did provide some good variation, and the brevity of the adjusted floors made them more palatable.

So then what happened with this week's release? Why is Pandora's Gauntlet received so poorly?

On the one hand, it's difficult, but not satisfyingly so. It's a grind, and the 7ES themselves have very pronounced abilities and effects, with strong punishments, that require specific set ups for each fight.

My personal belief is that this is not a problem in itself. It's meant to be a challenge. However, it is still an unenjoyable  process for those who have farmed all of the chibi capes, as the 7ES themselves bring nothing new individually.

Pandora herself is rather undertuned. This isn't necessarily the fault of the gauntlet, but more an underestimation (yet again) of how powerful many of the classes in the game are.

There is a fundamental challenge when addressing difficulty in a game. Players want to be able to experiment and try multiple ways to tackle a challenge. However, for a challenge to be completable by many different ways inherently causes it to be less extreme in nature, which multiple classes (Such as Chaosweaver or Epoch) can punish very hard.

This is not an excuse, but more an explanation of the difficulties of preparing such fights. I think it's also very clear that something more accessible is better than something that can only be defeated by the upper eschelon of classes.

In this particular case, it is much harder to experiment versus Pandora because she is locked behind this gauntlet that requires particular abilities to deal with.

Finally, there is an issue regarding the "grind". My personal opinion is that this has been way overblown. That is not to say that the feedback or your own opinions are wrong, just that I believe we've made the amounts of time you must complete these challenges at least reasonable. In this case, we also added the trinket as a 10% drop to the Gauntlet so it's possible to get lucky if farming it.

That said, I do understand the feedback. The Arena at the Edge of Time was supposed to be about variety, and having thes two boards (Exaltia/7ES) take up a year of challenges, as well as both being "grindy" challenges can definitely be frustrating and feel same-y.

We definitely should have broken things up with traditional challenges (And not a grinded gauntlet with the displaced fates board).

So,what are we going to do about it?

Proposed changes to the 7ES Finale:

  • The Gauntlet will remain as an optional challenge with no unique rewards.
  • The Elpis cape will recieve stats.
  • The cost of the trinket will be halved from 10 to 5 Fragments. The trinket will still be a possible drop (at an increased rate) from the Gauntlet.
  • Pandora will become the star of the finale.
    • We will tune her up and make her an individual challenge. Defeating her (or the Gauntlet) once will unlock the chibi pandora shop and the merge shop.
  • There will be a Pandora (Extreme) fight as the new challenge.
    • This fight will unlock the Challenge rewards.
  • The Challenge Reward will receive some changes to make it more acceptable.

What about going forward?

  • We will be returning to the traditional challenge board style, with occasional deviations (Such as we did with the timetorn matrix).
  • Rewards will also return to the traditional as well, hovering around the same power level, as well as board rewards, pets, etc.

Lastly, we thank you all for coming along with us on this journey into new territory. We tried to make some epic and massive challenges on a larger scale than before, and we've learned a lot in the process.

We've done a lot of cool and interesting things, and while this finale didn't quite land, we hope that the changes will be satisfactory, and that future challenges will be a return to form.

Thanks for playing and supporting the game, and thank you for your feedback.

-The DragonFable Team


Tags: Verlyrus

Tomix
Verlyrus
February 07, 2020

The Corrupted Seven: Finale!

Hey there, heroes!

This week, we have the epic finale of the Corrupted Seven challenge board!

The grand locked chest in the center of The Corrupted Seven challenge board is finally ready to be opened. If you've unlocked all of the locks by defeating all of the previous Corrupted Seven... it's time to dive in!

Completing this finale will earn you two new chibi capes. Completing it three times will earn you a very special cape, and finally, completing it under its challenge restrictions will reward you with a spectacular new weapon!

To take on this grand finale, head over to the Inn at the Edge of Time and take on The Corrupted Seven!


Also this week, Dracelix has prepared a new monthly Dragon Coin special. Check out the Heart's Whisper "scythe" and the Heartseeker's Helm!

Make sure to get them from the Book of Lore while you can!

 


 

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Tomix
Verlyrus
January 31, 2020

Book 3: Ash Reimagined

Hey there, heroes!

While we have a smaller release this week for you, it's another step forward along the path toward reworking Book 3's main story!

Last time, Maya in Oaklore received a major dialogue overhaul to help new players better find their bearings and provide direction.

This time, Ash Dragonblade in Book 3 Falconreach has been updated! No longer will he be eternally surprised to see you in Falconreach!

Similar to Maya, Ash now has a series of dialogues for the first time you re-meet him. This dialogue better establishes the setting of Falconreach, Ash's own growth, as well as Falconreach's interactions with The Rose.

His dialogue also directs new players to Surewould Forest to find a certain Rose scout, as well as emphatically advising new players to speak to Twilly and the baby dragon!

This new dialogue also has a "Skip" button that double checks if you want to skip the story before taking you to the end of the dialogue. Ash still reminds you about your dragon, however, because that's one thing new players shouldn't miss.

Ash's main dialogue has also been re-organized. Sulen'Eska, Six Heroes, and The Thorns have been moved to more prominent places outside of the Quests button.

  • The Sulen'Eska dialogue now has a restriction of completing "Sands of Eternity".
  • Six Heroes now has a warning if you attempt to play it before completing "Tournament of Champions".
  • The Thorns now has a warning if you attempt to play it before completing "Timelines".
  • The Mighty 100K Scythe shop has been moved to the Black Market Moglin.

Ash has also had some adjustments to his player help responses.

Finally, we have a graphical update for Ash coming soon! (Here's a preview!)

But wait, there's more!

  • The Guardians to the west of Falconreach have had their dialogue adjusted to be more accurate and make more sense.
  • In the quest "Tea for Three", a certain diary has had a couple of pages re-arranged in order to fit the timeline better.
  • In "Tournament of Champions: Part 2", Falwynn's dialogue has been adjusted, as well as Artix's letter. Falwynn no longer tells you to ask Ash for non-existent letters, and instead poitns you toward the Six Heroes storyline.
  • In the quest "Darkheart", the reference to The Magesterium has been removed in order to maintain the timeline.
  • Falwynn's Warm Embrace skill now scales off her own HP.
  • Fixed a typo in the time-out pop up in "Darkheart".
  • Being defeated as Falwynn in "Darkheart" no longer locks your name as Falwynn.
  • Guests can no longer be brought into "Darkheart".
  • Technomancer's Drive Boost recalibration now functions correctly. Previously, it was only resricting the Drive Boost for 1 turn, instead of the intended amount.
  • Fixed a bug where pet dragon cooldowns could carry over between quests.
  • Votes for Science, Magic, and Magiscience have had their undefined resists removed.
  • A save equipped items button has been added to the inventory for Dragon Amulet holders.

And that's all for this week! Oh yeah, the Scythe of the New Dawn will be leaving with next week's release, so pick it up while you can!


Have theories about the story? Feedback about recent releases? What are you looking forward to in 2020? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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