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Tomix
Verlyrus
June 14, 2019

True Mortal: Alliance

Hey there, heroes!

Seems like there's a chill in the air with this summer's DragonFable releases!

This week, the Book 2 True Mortal saga continues. Previously, you had met with Caeternam, an ancient being who explained the history of the mysterious gates scattered across teh land of dragons. Caeternam also emphasized the threat of the ice beast, Isathaara, and the ice giant, Nivalis. Bringing this information back to True Mortal, you then left to seek allies.

Aisha, queen of the ice dragons, was unable to aid you, and now, as you return to True Mortal with this news, it's time to set off for your next attempt.

Conflict is on the horizon as forces gather. Head over to Stoneheart Fall in Book1/2 to play this week's release: Alliance!


Also this week, a major revamp to stat training prices has finally arrived!

Dragon Amulet holders will now be able to train and reset stats for the low, low, price of free!

Test out new builds and stat combinations, and swap stats for different classes without spending gold.

But that's not all. if you do not have a Dragon Amulet, stat training prices have been significantly adjusted. Stat training will now cost a flat 20 gold per stat point no matter what your level is. Resetting stats remains costing 1000 gold, however.

In summary: Dragon Amulet holders can train and reset for free. If you do not have a Dragon Amulet, then stat training will cost 20 gold per point, and 1000 gold for a reset.

Get your Dragon Amulet here!

Remember, the Dragon Amulet is a one-time only purchase that will permanently upgrade your character and allow you to use more skills, items, and grant you access to Dragon Amulet only content! And now, it will allow you to train and reset your stats for free.

More updates and reworks to come in DragonFable's anniversary month of June! Thank you for playing, and thank you for supporting DragonFable!


Have theories about the story? Feedback about recent releases? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
June 07, 2019

The Exaltia Tower: The Reliquary

Hey there, heroes!

The next floors of the Exaltia Tower have appeared in the Inn at the Edge of Time.

These worn and forgotten halls used to hold the magical constructs devised by the Exalted. Will you be able to fight your way to the top? And what awaits your arrival?

Traverse your way through the Exalted constructs of The Reliquary and earn the ability to create the next step of your journey to Apotheosis!

The Exalted Unity scythe requires both Thaumaturgus Ultima and Apostate Ultima to create. It will swap between Good and Evil damage every hit, and is the basis for the final 2 tiers of Apotheosis.

Can you conquer the Exaltia Tower? Will you be able to claim Apotheosis?

Head over to the challenge board at the Inn at the Edge of Time to find out!


Also with this release, a change has been made to the Exaltia Tower.

  • You no longer need to complete previous floors again in order to access the highest floor available.

Finally, look forward to some awesome anniversary updates coming later this month! We have a lot planned in terms of improvements to the game, so we hope you're ready!


As a reminder, the Doomed Dragon Scythe and the Ancient Dragon Scythe have returned for the month of June! Make sure to get these powerful element-shifting weapons before they leave!

We also currently have a Dragon Coin promotion for the month of June! Purchasing a Dragon Coin package (Dragon Amulet and DoomKnight packages excluded), will give you 50% more Dragon Coins as a bonus! Now's a great time to support the game, and get some cool items at the same time.


 

The latest version of the Artix Game Launcher is here! It's been completely rebuilt, and provides a smoother experience, as well as some new features!

Make sure to uninstall the old version of the Launcher before installing the new one!

You can download it for free, here!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
June 03, 2019

Updates and Songs

Hey there, heroes!

A quick Monday update is here for you all!

Updates:

  • Cryohem's on-foot battle has had its health reduced by about 33%.
  • Access to Song of the Ateala has been added to Sulen'Eska, from Kara.
  • Fixed a bug where LUK was actually giving your target defenses, rather than yourself.
  • A new hotspot to change the elements on the Ancient Dragon Scythe of Elements has been added.
    • The hotspot has been added to the very bottom of the scythe's shaft.
    • This hotspot will cycle through the elements (like the handle spot).

And that's all for today's brief updates!


And now that you have been victorious in the war, I would like to present the transcription of the introduction of the Song of the Ateala.


Song of the Ateala (Intro)

Hearken to us, our Ateala
Children of your one Empress
Look to the stars, our guidance

Listen well to our song
Of our kin and history
Of Unael and Ascended
Of homes long past.

In the tapestry of stars, long ago
A different space, another time
We lay, alone, looking to the lights

A flash, a spark, a
comet across the sky
The promise of more
More beyond this veil
More beyond this Void

We would need to see, to learn, to grow
Such emotion that came upon us
And so we shed a tear.

The first drop, the first of our Ateala
Followed by many more, overwhelmed
Our children arose, and in wonder and new life,
At the stars, at the lights of potential,
We lent you our strength, that we may explore
As one.

Hearken to us, our Ateala
Children of your one Empress
Look to the stars, our guidance

In time the stories came
Of culture and of art
Of conquest and of defeat
Of stars long gone

In the tapestry of stars, long ago
A different space, another time
You came, back home, bringing us your light.

Areina, the first to return, to see the stars
As we do, together, she brought to us the sky
A portrait of wonder, seen through our eyes.
We took the horizon and we made it our own
Together we watched, and lent you our strength
As one.

We could not escape notice, for as we grew
There were others, not alone, now lost to the Void
A serpent of hunger, devourer of our children, it
Slid through our grasp, til it met Anohrin, who
Tore down the stars, and with them protected
As one.

As our inspiration faded, as our tears ceased to fall
Our children returned to us, with new stars in their eyes
And together we sang, and shared in our sight, from which
New children emerged, the same as our tears, but not
Dependent on our own creation they grew together
With us.

Our tears returned, our knowledge branched, our children
In awe, born of song and star, were prosperous, we knew
There were other stars, other skies, other children, and
More to explore, to see, to learn, to grow, to be
Our home we left, the first of many, taking the stars
With us.


The Ateala have had a long and varied history. This poem is only the introduction to their epic- one which spans many homes and peoples.

All sorts of heroes and Unael have had their deeds immortalized in the Song of the Ateala, epic tales and journeys, cultures and conflicts. And for now, well, you'll have to play the war's finale to see.


Have theories about the story? Feedback about recent releases? What kinds of tales do you think were in the Song of the Ateala? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
June 01, 2019

DragonFable's Anniversary Celebrations Begin!

Hey there, heroes!

DragonFable has been around and kicking for an incredible 13 years now! 13 years of weekly releases and updates, of quests and wars, dragons and fables, and of course, of players, new and old.

To start off the celebrations, we have the return of the Doomed Dragon Scythe of the Elementals and the Ancient Dragon Scythe of the Elements!

These amazing weapons not only look amazing, but also allow you to swap between 8 elements whenever you want!

These weapons are available from the Book of Lore until the end of June. As always, they may or may not return next year, so make sure to get them while you can!


Also this month, we have a monthlong Dragon Coin promotion!

For the month of June, Dragon Coin packages (excluding DoomKnight and Dragon Amulet packages) will give you 50% more Dragon Coins!

This amazing offer is the perfect time to get more Dragon Coins and help support the game.

Purchase Dragon Coins here!


The Song of the Ateala War is coming to its end!

You've nearly made it to the massive warbeast that's threatening Atrea- will you be able to reach it before the barriers fall?

Nirios and Etaos, the Cryptic twins, say that they can only hold it until Monday server time... If the barrier falls and the warbeast still stands, what will happen to Atrea? And the Sandsea?

It's up to you to not find out!

Battle on!


The latest version of the Artix Game Launcher is here! It's been completely rebuilt, and provides a smoother experience, as well as some new features!

Make sure to uninstall the old version of the Launcher before installing the new one!

You can download it for free, here!


And this is just the start- there's more DragonFable Anniversary updates to come.

As always, but especially now, thank you for playing DragonFable!

We wouldn't be able to create this game without the players and the community.


Tags: Verlyrus

Tomix
Verlyrus
May 31, 2019

The War Continues...

Hey there, heroes!

As the elemental forces close in around the floating city of Atrea, the Song of the Ateala war continues! Defend the city as you make your way toward the massive warbeast that has appeared from the rift. It's your job to take it down, but you have to get to it first!

Now is the perfect time to build up a stock of Defender Medals for consumables, or to upgrade the powerful Defender items.

You're nearly there- as of these Design Notes, you're almost at 75%!

The end is within sight. Can you stop the warbeast before Atrea's barrier falls?


June arrives tomorrow!

Starting tomorrow, the Doomed Dragon Scythe of Elementals and the Ancient Dragon Scythe of the Elements will be returning to the Book of Lore for the month of June!

These amazing weapons will allow you to change your element in the middle of battle, all in a single weapon! Make sure you obtain them before they leave!

Also, starting tomorrow, for the month of June, Dragon Coin packages (except for Dragon Amulets and DoomKnight packages), will provide 50% more Dragon Coins!

Check out the Design Notes tomorrow for more information.


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
May 29, 2019

A Song on the Vind

Hey there, heroes!

As you fight the neverending waves of ice elementals, a mighty roar is heard across the sky. You look up. The DragonRiders and wind elves of the Vind have finally arrived!

What this means:

You've reached over 50% in the war!

The 50% cutscene has been unlocked.

The Defend the Barrier quest was improperly saying that it gave 3 waves per completion. This has been fixed, and the quest now says that it gives 1 wave per completion.

The arrival of the Vind has therefore boosted the meter by the amount of waves "missing" from before. (2 waves for every time the Defend the Barrier quest was completed). Unfortunately, player profile waves are not able to be updated to reflect the previous 3x wave count.

Some Atealan soldiers have also reported the sighting of a strange elemental wandering the battlefield...

(Rare waves are now active!)

The barrier still stands... for now.

Will you be able to complete your new mission before the barrier falls?


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
May 24, 2019

Song of the Ateala

Hey there, heroes!

Last time in the main story, after your return from the Shapeless Empire, you had just arrived back in Sulen'Eska when multiple requests for aid arrived the Sandsea. A mysterious rift had opened in the Sandsea, and ice elementals and strange beasts were pouring out, covering the desert in ice and snow.

Surprisingly, one plea for help came from the Rose presence in the town of Duat. The other request for help came from the floating city of Atrea, home of the remnants of the magical Ateala race.

And so, you traveled to Duat and barely managed to help its citizens escape before the town froze over.

This week, you've arrived in Atrea to help the Ateala. Atrea still floats, protected by its magical barriers... but for how long?

It's time for a war.


Also this week, a bunch more fixes. Yay!

Challenge Arena

  • Unraveler & Extreme Unraveler
    • Fixed bug where the Nightmare scream would alternate between Good and Evil elements.
    • Fixed bug where regular Unraveler's Drain attack had 200 bonus, instead of 50.
  • Sinnocence
    • Fixed bug where Sinnocence's Blinding Light DoT was incorrectly labelled as a buff (Resulting in 1 less turn of effect, and no effect pop up).
  • Endless Invasion
    • Fixed bug where the Togskin buff could be overwritten by other skill effects.
    • Fixed bug where the Togskin buff was being applied twice
    • Fixed bug where the Tog Venom DoT was never applied after floor 80.
  • Sciuridaehotep
    • Fixed bug where "No Buffs" would remove Stuffed.

General Fixes

  • Master of Puppets (Book 2)
    • Fixed issue where some classes would not be able to reach the healing pad.

Classes

  • Evolved ChickenCow Armor
    • Dragon Coin sellback price reduced to 45, down from 50, to match the original ChickenCow armor.
  • Dragonslayer, Doomknight V2, Ninja, and Evolved PumpkinLord have had various effects properly tagged as buffs (where previously they were either not tagged as buffs or incorrectly tagged)
  • Kathool Adept
    • Fixed Migraine (for real this time)
  • ShadowHunter and Chrono Z
    • Fixed Shield skills (for real this time)

And that's all for today! Thanks for your support, and thanks for playing DragonFable!


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
May 20, 2019

Monday Bug Fixes!

Hey there, heroes!

This Monday, there's a bunch of bug fixes to Arena at the Edge of Time fights, and some classes!

Challenge Arena Fixes:

  • Jack Crescent and Doom Guitar
    • Guitar respawn HP increased to 4x Jack's max HP, up from 2x Jack's max HP.
    • Fixed an issue where certain guitar respawn notifications were unused.
  • Hyperhydra
    • Fixed a bug where Hyperhydras were not applying their blind (-Bonus) effect.
  • The Abomination
    • Fixed a bug where The Abomination's nuke ignored Bonus debuffs.
  • The Antechamber
    • Fixed a bug where Mahanaem did not restart its rotation.
    • Fixed a bug where Yaphael was not properly applying -All to the target in one of its attacks.
  • Spiral of Creation
    • Fixed a bug where Courihem's Warbeast Radiance was not reflecting damage.
  • Caitiff (Challenge Arena version)
    • Fixed a bug where Caitiff's water element follow-up was purging effects on itself rather than its target. This attack will now remove any buffs or debuffs from the target besides Caitiff's own debuffs and Stuffed.
  • Archdryad Maladrys
    • Fixed a bug where Winter's Heartfreeze was incorrectly labeled as Summer's Opression in the effects panel.
  • Unraveler, Extreme Unraveler
    • Fixed a bug where both were not properly applying -Boost on its Screams out to the Void attack.

Class Fixes and Updates:

  • Dragonmage
    • Fixed a bug where Final was not receiving its extra bonus damage.
  • ChronoZ
    • Fixed a bug where its shield combo would not apply on the turn used.
  • Shadowhunter
    • Fixed a bug where its shield combo would not apply on the turn used.
  • Chronomancer
    • Fixed a bug where Tempus Storm did not apply -Boost.
  • Pirate
    • Damage boost when the enemy has negative Bonus increased to 20%, up from 10%.
  • Dread Pirate
    • Skills have been updated to match Pirate's new skills.
  • Kathool Adept
    • Fixed issues where Migraine and Regenerate would cause very strange effect duration changes.

Other:

  • The Wrath of Wargoth war from Yolande in Atrea is now locked behind the quest Breaking Crystal.
  • Quest locks have been added to the Calamity Saga finale/Epilogue and Black Winter War to prevent confusion.

Thanks to all the players who are finding and reporting bugs!


Have feedback about the updates? Want to chat about all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Tomix
Verlyrus
May 17, 2019

A Petal Falls

Hey there, heroes!

A new arc opens in the Book 3 main story! Previously, you travelled to Nieboheim at the behest of Kara, leader of the rebellion against the Rose. Now that you've returned, well... There's no rest for heroes, is there?

As soon as you've finished regaling Sulen'Eska's court with your story, a most unexpected request arrives.

What could be the matter now?

Head over to Sulen'Eska and speak with Kara to continue the Book 3 main story in this week's quest: A Petal Falls!

 


 

Also this week, introducing a much requested new option: Weather Effects!

Turning this option off (uncheckmarked) will turn off weather effects such as rain and snow that can cause severe performance issues for older systems (and even on high graphics on good systems!)

This option is saved to the Flash cookie like all other options.


 

Have theories about the story? Feedback about recent releases? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
May 10, 2019

Khvorost

Hey there, heroes!

Last time in Book 3's main story, you managed to save yourself from the grasp of the Magesterium of Nieboheim with the aid of Khvorost, the chaosweaver! This week, as you sail across the seas, back home to the Land of Dragons, Falconreach, and Sulen'Eska, there's not much to be done except chat with your newfound ally.

Just who is Khvorost? Can he be trusted? And when is he going to call in on that favor you owe him?

Head over to Nieboheim's First Halo to play this week's quest: Khvorost!


Also this week, some slight Technomancer adjustments!

  • Sonic Boom Blaster
    • -Immobility and -Bonus duration has been reduced to 1 turn, down from 5 turns.
    • -Bonus effect has been increased to -50, up from -20.
  • Tog-Drone
    • Damage on use reduced to 25% base damage, down from 100%.
  • Overclock
    • Cooldown increased to 13, up from 11.

Have theories about the story? Feedback about recent releases? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tags: Verlyrus

Tomix
Verlyrus
May 08, 2019

Pet Changes Update

Hey there, heroes!

The bugs have been fixed with pet equipping, and after reading feedback and discussing the subject, as well as creating some groundwork in the game engine for future pets, I've decided to go ahead with re-allowing pet swapping in battle.

So what does this mean?

  • You can change your pet (equip, unequip, etc) on your turn.
  • You cannot do this on guest or pet turns.

But what about the future and unrestrictive pet design?

I've spent some time and implemented a system that will allow pets to share rotational cooldowns. This means that future shield pets will be able to share cooldowns with Baby Chimera, for example, and future pets that stun will be able to share cooldowns with Mewphant. Other effects can also share these cooldowns, and while currently or in the future they may be unintuitive, I believe such things can be rectified when the time comes.

There has been one balance update with this release, though.

  • Baby Chimera has had its shield reduced in power significantly.
    • Its shield used to provide defense equal to 1.25* level + CHA/2, resulting in 235 B/P/D at level 90 with 200 CHA. This has been reduced to Level + CHA/4, resulting in 145 B/P/D at level 90 with 200 CHA.

I apologize for the rate of major changes, and I appreciate all of the feedback.
As always, thanks for playing Dragonfable, and thank you for your support!


Have feedback about the updates? Want to chat about all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Tomix
Verlyrus
May 06, 2019

Major Pet Changes!

Hey there, heroes!

This Monday, we have an update to the way pets can be used in battle.

First, the bad news. As some of you may have already noticed, pets can no longer be swapped while in battle.

The purpose of this change is two-fold.

  • There was a major exploitable glitch that allowed for infinite guest turns while preventing an enemy from attacking.
  • This opens up a much much wider variety of pet options to be created, including pets with stronger effects, since they no longer have to be balanced around being able to be swapped in battle.

There are some immediate changes to balance as a result of this, however.

  • Strategies that relied on pet swapping are no longer viable.
  • You will have to think about which pet you want to take into different battles, just like other pieces of equipment, such as trinkets or artifacts.

You will be able to un-equip your pet while in battle, though, should you encounter a need to. A confirmation box has been added to pet unequipping since you will not be able to re-equip a pet while in battle. An option has been added to the dragon summoning interface to dismiss your pet dragon.

You are now unable to swap gear while it is your pet or guests' turn.
The ability to do so was abusable with certain gear set ups where you could equip a fully offensive gear set up on your turn, attack, then swap gear to defenses on a guest or pet's turn. This is no longer possible.

Now for the good news!

Manual Pet Turns has been added as an Option.

This allows you to control your pet's turn. Currently, this means you are able to select your pet's target, as well as skip your pet's turn. And perhaps most importantly, there is an option to feed your pet a treat. (Feeding your pet a treat has no effect on combat and is there for flavor. Pet treat flavor.) By default, this is off. When Manual Pet Turns is turned off, your pet will attack automatically, just as it used to.

You cannot change this option while in battle.

Other changes:

  • The Metal element icon has returned to metal element weapons.
  • Resistances are now listed as "Resistances" instead of "Resists" in the character information panel.
  • Characters with no resistances will have their Resistances listed as "None"
  • Fixed a bug where characters with no resistances would not have applied resistances listed in the character information panel.
  • Fixed a bug where Argus Skywatcher (Dreamspace Dryad challenge, etc) would not properly apply his Avoidance debuff on the player.
  • Fixed various items that were giving NaN or undefined resistances.
  • Fixed the M.O.P. cat pets that were attacking backwards.

And that's about it for this Monday! I know some players may be initially disappointed with the pet and equipment changes, but this opens up a lot of interesting possibilities for the future.

As always, thanks for playing, and feedback is always welcome!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tags: Verlyrus

Tomix
Verlyrus
May 03, 2019

The Kerfluffle is Here!

Hey there, heroes!

The final part of the Forgotten Beasts challenges has arrived at the Inn at the Edge of Time!

Take on a pair of otherworldly fluffballs in this month's challenge release.

The adorable Doomkitten and enigmatic Guffer have appeared, and are ready to take over the world. Can you stop them? Or will you be the first to be crushed in their path?

Face them both in the Arena at the Edge of Time to earn and upgrade the Ring of Otherworld reward.


This month's Dragon Coin weapons are here!

The Draconic Brightspark and the Draconic Dimshadow are available for 500 DCs each from the Book of Lore for the month of May!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tags: Verlyrus

Tomix
Verlyrus
April 27, 2019

Technomancer Fixes

Hey there, heroes!

Technomancer is getting some fixes. Unfortunately, Drive Boost was bugged to be adding its damage per hit rather than overall. This resulted in much greater damage than intended.

Technomancer:

  • Drive Boost now adds its damage to the overall damage of each skil, rather than per hit.
    • For example, previously, when using Photon Bow at 100 Drive, each hit would do 140 damage, for a total of 420% base damage.
    • Now, when using Photon Bow at 100 Drive, the damage will total 220% (100 Drive + 120 base).
  • To compensate, Drive Boost now increases by 2% per missing MP %, capping at 200.
    • So at maximum Drive, Photon Bow will do 320% base damage.
  • Overclock! was incorrectly listed as having 11 turns of cooldown. It has 8 turns of cooldown.
  • Event Horizon now does 2 hits of 55% instead of 1 hit of 110%.
  • Force-Sword now does two hits of 65% damage.
  • Tog-Drone now provides 50 Boost, 100 Bonus, and 50 Crit, adjusted from 30 Boost, 100 Bonus, and 100 Crit.
  • MP costs across the board have been increased by 10.
  • Mana Eruption cooldown increased to 18, up from 14.

While you may notice some changes in damage, this should end up around the same place as before.

As always, feedback is welcome and appreciated!

 


Tags: Verlyrus

Tomix
Verlyrus
April 26, 2019

Sneevils and Technomancer and Pirate Updates!

Hey there, heroes!

This week, we have a bit of a lighter release after all of the excitement earlier this month!

Introducing: the Sneevil Box Fort, Reimagined!

One of the most classic DragonFable quests has received a makeover, with new art and enemy scaling!

You can find your way to the Sneevil Box Fort in Book1/2 from Sir Valence in Oaklore Keep, Ash in Falconreach, the Falconreach Inn's Odd Jobs board, or walking there through Surewould Forest.


The Pirate and Technomancer classes have had some major updates!

Pirate has had some minor tweaks as well as a class bonus.

Pirate:

  • Crackers has had its blind increased to -80, up from -30.
  • Pirate, as a dirty fighter, now has 10% bonus damage against enemies with less than 0 Bonus.
  • Sealegs Cooldown reduced to 5, down from 7.
  • Dirty Trick now does 100% weapon damage total.
  • Lime-Aid now purges status effects on you, except for Stuffed.
  • Lime-Aid's heal over time effect has been increased to 10% Max HP per turn, up from 5%.
  • Backstab damage does twice your base damage, and can only activate once per turn. (Previously did base damage and could activate multiple times per turn with diminishing returns)
  • Avast cooldown increased to 7, up from 3.
  • Target Practice Bonus gained increased to 50, up from 15. Blind effect increased to -50, up from -15.
  • Fire the Broadsides now always attempts to stun for 1 turn.
  • Plunder is now Plunder & Sunder
    • MP cost increased to 35, up from 20.
    • Does 100% base damage up from 45%.
    • Will steal an MP potion if you have less % MP remaining than % HP.
    • Will steal an HP potion if you have less than or equal % HP than % MP.
    • Both MP and HP potions can only be stolen up to 5 total.
    • Applies Sundered Armor (-50 All) for 2 turns to the enemy.

Technomancer has had a larger overhaul, and a new class mechanic.

Technomancer:

  • Heat
    • Each turn in battle, your Heat level increases by 1. Every turn, you lose MP equal to your Heat level.
    • Heat maxes out at 20.
    • Heat resets at the start of battle.
  • Drive Boost
    • You gain Boost for every % missing from your MP.
    • If your maximum MP changes during battle, Drive Boost becomes disabled for 3 turns.
    • Drive Boost is maintained between battles.
  • Reactive Barrier
    • Avoidance increased to 200, up from 120.
  • Overclock
    • Cooldown increased to 11 turns, up from 5.
  • Table of Elements has been replaced with Mana Eruption.
    • MP cost 0
    • Cooldown 14 turns
    • Mana Eruption recovers 20% of your maximum MP.
    • Mana Eruption does damage boosted by your % MP * 1.5.
    • For example, at 100% MP, Mana Eruption does 250% base weapon damage.
  • Magnetic Resonance Protocol
    • Initial heal increased to 20%, up from 10%.
    • Cooldown increased to 9, up from 8.
  • Sonic Boom Blaster
    • Reduces enemy Immobility resist by 50, up from 30.
    • Always attempts to stun for one turn.
    • Cooldown increased to 14, up from 7.
  • Rabid Byte has been replaced with Tog-Drone Tracking.
    • Tog-Drone Tracking buffs your Boost by 30, Bonus by 100, and Crit by 100 for 5 turns.
  • Complete Debug Program has been replaced with Vent Heat.
    • Vent Heat resets your Heat level to 0.
    • Vent Heat does damage based on your Heat level.
      • Starting from 0, Vent Heat does 10% more base weapon damage per Heat level.
      • For example, at 10 Heat, Vent Heat will do 100% base weapon damage.
    • However, at 20 Heat, Vent Heat will do 300% base weapon damage (Instead of the expected 200%).
    • Vent Heat also increases enemy Health Resistance for 4 turns based on the amount of Heat used (5 * Heat level, for a maximum of 100 at 10 Heat).
  • Event Horizon
    • No longer stuns or hits all enemies.
    • Damage reduced to 110% damage, down from 125% damage.
    • Now lowers enemy All resist by 50, and increases enemy Health resist by 50.
  • Drillbit
    • Cooldown increased to 9 turns, up from 6.
    • Damage decreased to 3 hits of 25% damage, down from 3 hits of 40% damage.
  • Enhanced Metallic Aging
    • Damage reduced to 100%, down from 110%.
    • DoT damage increased to 100% damage + Stat damage.
  • Mana Burst Grenades
    • Now does bonus damage based on your WIS stat.
    • Does 3 hits of 33% of (base damage + your WIS).
      • For example, if you have 33 damage, and 33 WIS, you will do 3 hits of 22.
  • Static Overload Blast
    • 115%-125% damage, down from 125%-135%.
    • Bonus increased to 200, up from 180.
  • Photon Bow
    • Cooldown decreased to 1, down from 5.
    • MP cost increased to 25, up from 20.
    • No longer hits multiple enemies.
    • Does 3 hits of 40% weapon damage to one enemy.
  • Force-sword
    • Cooldown reduced to 8, down from 12.
    • Damage reduced to 66% per hit, down from 75%.

As always, player feedback is super important to us. Please let us know what you think of the updates, and what you may like to see in the future! Next up for rebalancing after this are Guardian and Pyromancer!

Dove made some fixes too:

  • Female Dubstepoch (2019 Epoch) has been given the missing necklace
  • Hanging Vines (a house item from the Azaveyran House Items shop) were lowered
  • Fixed color customization of the Navigator's Hat
  • Fixed color customization of the Time Killer Headgear and the Time Killer Ten Gallon

Also, don't forget, the Ostara's Eggs event will be leaving with next week's release!


Have feedback about the updates? Want to chat about all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

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