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Tomix
Verlyrus
Prepcat
September 20, 2019

The Nest: Be Prepared

Hey there, heroes!

This week in DragonFable, we return to The Nest, the orphanage run by The Rose in Greenguard Forest. Last time, you were able to save the children from Siofra, the shape-shifting mage's attack, only for Siofra to obtain his true prize: a medallion of pure dragonbane.

Now, he's vowed revenge for your interference, and it's up to Messimy, Cole, Grace, your dragon, and you to stop him from destroying The Nest! This week, you'll being your preparations, but with Siofra more powerful than ever, will it be enough?

Here's a word from San Robin, who wrote this week's release:
Hello there! San Robin here.
It has been a while, but the next quest of The Nest storyline is up right now!
Last time Siofra stole a powerful artifact and is planning to exact his revenge upon those who stood in his way. Luckily you hurt him pretty bad the last time you met so now you have time to prepare!
Meet up with Messimy to start planning your defenses and to prepare for the final(?) encounter with Siofra!

Head over to The Nest in the Greenguard region of the Book 3 Travel Map to play this week's release: Be Prepared!


Chaosweaver has received yet another update!

  • Obliterate and Soul Shred have had their effects swapped. 
  • Soul Siphon can now be Empowered to cleanse DoT effects on yourself.
  • You can now click on the Spirit Loom on your wrist to show or hide your Soul Claw when out of combat. (This took a LOT of time to get working properly!)

Chaosweaver is now in a satisfactory state- some more small changes may be forthcoming, as well as any bug fixes as necessary, but most skills are where they will be for release.


Have feedback about today's release, or the game? Have feedback about Chaosweaver? Have theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
Chaoscat
September 18, 2019

Chaosweaver Update Pt. 2!

Hey there, heroes!

After some more successful testing and feedback, we have some more updates for Chaosweaver!

The walk cycle has been updated to be smoother, as well as not get stuck, the sclera of the Chaosweaver's eyes have also been made black, and the Soulthread resource bar has had its art added!

There are also some big changes to skills.

  • Soul Gambit
    • No longer reduces All resistance.
    • Reduces All resistance by 75 50.
    • Reduces Avoidance and Defense (MPM and BPD) by 300 200.
    • Cooldown reduced to 4, down from 7.
    • Effect durations remain the same.
  • Rebuke
    • This skill can now crit.
  • Obliterate
    • Empowered effect's residual -Bonus increased to -100, up from -50.
    • Damage increased to 200% base damage, up from 150%.
  • Vengeance
    • Non-Empowered effect increased to -20 All, up from -10.
    • Empowered effect increased to -30 All, up from -20.
    • Empowered effect now gives your target +50 Health resist.
  • Aggression
    • DoT duration increased to 4 turns, up from 3.
    • Base damage increased to 225%, up from 200%.
  • Soul Shred
    • Base damage increased to 200%, up from 100%.
  • Soul Siphon
    • Base damage increased to175%, up from 150%.
  • Soul Assault
    • Cooldown reduced to 10, down from 14.
  • Untangle
    • Cooldown reduced to 16, down from 20.

And that's all the Chaosweaver changes for now! As always, this class is still in testing, so changes to skills may still come!

Thank you everyone for your feedback on the class balance! And thank you for playing and helping to test everything out.


Some baby dragon issues have been ironed out as well.

  • Exploit where resummoning your dragon multiple times would reset its cooldowns has been fixed.
  • Exploit where summoning your pet dragon after it was summoned as a guest would reset its cooldowns has been fixed.
  • Fixed a bug where if your guest dragon has the same name as an npc guest, you would not be able to summon either while you had the other.
  • Fixed a bug where guest dragon's Scales would not affect itself properly.
    • Guest dragon no longer tries to applies Scales to itself.
  • Kid Dragon's Primal skill now resets its cooldown between quests.

A new anti-lag system has been implemented to hopefully reduce, if not eliminate the occurances of slowing framerate after long periods of play. Please let us know if you still encoutner this sort of issue, either on Twitter, or the Forums!


And that's all for this Wednesday update!

Let us know what you think on the forums and Twitter!


Tags: Verlyrus

Tomix
Verlyrus
Chaoscat
September 16, 2019

Chaosweaver Update!

Hey there, heroes!

After a successful weekend of playtesting, Chaosweaver is receiving an update!

Soulthreads are back (yaaay)! You will start each battle with 2 Soulthreads. these will be automatically used (one at a time) to empower certain skills. Empowered skills have enhanced effects (detailed below).

The Soul Assault and Untangle skills now recover 1 Soulthread each.

Soulthreads are powerful, but as the fight goes on, they may be hard to come by, so make sure you use them carefully!

Skills have been reordered as well on the skill bar.

The purposes of these changes is to allow more strategic and thoughtful play while also elevating Chaosweaver's survivability with good strategy. Rebuke was too strong and conditional, so it has been reworked.

Now for the current skills and effects (SUBJECT TO CHANGE):

Chaosweaver Passive:

  • Chaosweaver has a 185% base crit damage modifier, up from 175% (the normal crit damage modifier for most classes)

Chaosweaver Skills:

  • Attack
    • 2 hits of 62.5% base damage each.
    • Can use on-attack specials.
  • Soul Aegis
    • Resists death (can only be killed by DoTs, halve all fatal damage) for 2 turns.
    • When Empowered, resists death for 3 turns, and grants Immobility resist +300 for 3 turns.
    • 8 turn cooldown.
  • Soul Gambit
    • Increases Bonus and Boost by 200 for 4 turns.
    • Reduces your All resist by 200 for 8 turns.
    • When Empowered, allows you to act immediately after using this skill.
    • 7 turn cooldown.
  • Soul Slice
    • 2 hits of 100% damage each.
    • Applies +50 Crit for 3 turns (including this turn)
    • 4 turn cooldown.
  • Hexing Wheel
    • 8 hits of 25% base damage each.
    • Reduces all of your cooldowns by 1.
    • 4 turn cooldown. (3 turn effective cooldown, sicne it lowers its own cooldown.)
  • Aggression
    • 8 hits of 25% base damage each.
    • Applies a 50% (+stat damage) DoT on your foe for 3 turns.
    • 4 turn cooldown.
  • Obliterate
    • 1 hit of 150% base damage.
    • Stuns for 1 turn.
    • 14 turn cooldown.
  • Soul Assault
    • 12 hits adding up to 225% base damage.
    • Increases your Soulthreads by 1.
    • 14 turn cooldown.
  • Soul Siphon
    • 2 hits of 75% base damage.
    • Recovers HP based on your damage dealt and your missing HP%.
    • 9 turn cooldown.
  • Dominance
    • 1 hit of 160% base damage to all foes.
    • 3 turn cooldown.
  • Soul Rip
    • 1 hit of 125% base damage to all foes.
    • Stun all foes for 1 turn.
    • When Empowered, stuns a single foe for 3 turns, or all foes for 1 turn.
    • 19 turn cooldown.
  • Vengeance
    • 19 hits adding up to 175% base damage.
    • Reduces foe's All resist by 10 for 4 turns.
    • When Empowered, reduces foe's All resist by 20 for 4 turns.
    • 9 turn cooldown.
  • Rebuke
    • Deals damage based on your missing HP percent.
    • Cannot crit.
    • 3 turn cooldown.
  • Untangle
    • 5 hits of 60% base damage each.
    • Built in 200 Crit.
    • 20 turn cooldown.

As always, with a class in testing, these skills are subject to change!  I look forward to hearing your feedback, and happy Chaosweaving!


Tags: Verlyrus

Tomix
Verlyrus
Dreaming Cat
September 13, 2019

Maleurous: Part II and Chaosweaver Testing

Hey there, heroes!

This week... it's Friday the 13th! Previously, the Avatars of the Elements summoned you and a foreign hero named Uaanta to their presence. There, they decalred the both of you as their Champions, and warned you of the impending threat of the Maleurous: a group of mysterious individuals who the Avatars declare must be stopped at all costs. Last Friday the 13th, Oaklore came under attack by the armies of the first of these beings, Sinnocence, who appeared to be suffering under the conflicting influence of Doom and Destiny weapon spirits!

Now, some time has passed, and Friday the 13th has come around once more. The threat of the Maleurous grows ever closer...

Head over to Uaanta in Book 3 Falconreach to play this week's release: Ex Somniis Fabula!


Also this week, the September Dragon Coin weapon is now available!

The Sunken Plunderer will only be available for the month of September! This unique scythe has a chance on hit to give you 50 more gold per battle.


Chaosweaver is now available for testing from the Book of Lore!

If you have a Dragon Amulet, you are now able to temporarily access the Chaosweaver armor from the Book of Lore.

As this is a testing session, all skills and mechanics are subject to change. The resource bar graphic is also a temporary placeholder. The resource bar will remain empty, as Chaosweaver no longer uses Soul Threads.

Chaosweaver Skills:

  • Attack
    • 2 hits of 62.5% base damage each.
    • Can use on-attack specials.
  • Soul Aegis
    • Resists death (can only be killed by DoTs, halve all fatal damage) for 2 turns.
    • 8 turn cooldown.
  • Soul Slice
    • 2 hits of 100% base damage each.
    • Applies Soul Hunter to self. +50 Crit for 3 turns.
    • 4 turn cooldown.
  • Hexing Wheel
    • 8 hits of 25% base damage each.
    • Reduce skill cooldowns by 1.
    • 3 turn cooldown.
  • Soul Assault
    • 12 hits adding up to 175% base damage.
    • Damage is increased by your missing health percent, to a maximum of (175 + 327)%
    • 3 turn cooldown.
  • Soul Gambit
    • Increases Bonus by 200 for the next 4 turns.
    • Increases Boost by 200 for the next 4 turns.
    • Reduces your All resist by 200 for 8 turns.
  • Obliterate
    • 1 hit of 150% base damage.
    • Stuns for 1 turn.
    • 14 turn cooldown.
  • Soul Siphon
    • 2 hits of 75% base damage each.
    • Heals based on damage dealt, and your remaining health percent.
    • Heal more if you has less health.
    • 9 turn cooldown.
  • Aggression
    • 8 hits adding up to 225% base damage each.
    • Applies a 50% base damage DoT for 3 turns.
    • 4 turn cooldown.
  • Rebuke
    • 3 hits of 20% base damage each.
    • Each effect on you increases the damage of each hit by 20% base damage, up to a maximum of 240% base damage per hit. (12 effects).
    • 3 turn cooldown.
  • Soul Shred
    • 7 hits adding up to 100% base damage.
    • May apply Soul Annihilation depending on foe's max HP and current health percent (Follows the same rules as Soulweaver's Soul Annihilation).
    • Applies a 300% DoT for 1 turn if Soul Annihilation fails.
    • 7 turn cooldown.
  • Soul Rip
    • 1 hit of 125% base damage to all foes.
    • Applies a 3 turn stun, spread across all foes. (For example, if there are three enemies, each enemy will be stunned for 1 turn if hit. If there is one enemy, it will be stunned for 3 turns if hit.)
    • 19 turn cooldown.
  • Vengeance
    • 19 hits adding up to 200% base damage.
    • Reduce enemy Boost by 50 for 4 turns.
    • 9 turn cooldown.
  • Dominance
    • 1 hit of 160% base damage to all foes.
    • 3 turn cooldown.
  • Untangle
    • 5 hits of 60% base damage each.
    • Built in 200 Crit.
    • 20 turn cooldown.

Chaosweaver is intended to be an extremely offense based class. Its defensive options are costly and require planning to use well. Proper timing of Soul Gambit is important as to not leave you open to getting destroyed in retaliation. That said, there are some strong defensive combos that can be pulled off with proper use of Untangle. The Soul Thread mechanic has been removed in favor or a more natural playstyle. Chaosweaver is all about living on the edge- dealing damage, and taking it too! We look forward to your feedback!


Have feedback about today's release, or the game? Have feedback about Chaosweaver? Have theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
Book Cat
September 06, 2019

The Exaltia Tower: The Archives

Hey there, heroes!

In this month's Arena at the Edge of Time update, a new floor has opened in the Exaltia Tower!

Traverse The Archives of the Exalted and fight your way through Infernals and Celestials in your quest to reach ever higher in the tower.

Will you be able to fight your way through the protectors of The Archives? Will you be able to earn your next step toward Apotheosis?

Head over to the Inn at the Edge of Time to ascend the next floors of the Exaltia Tower!


In other news, Chaosweaver is coming along! The groundwork has been laid out, and several skills have been coded. The class mechanic, Soulthreads, is looking to be quite strategic.

As a mostly offensive class, Chaosweaver will have somewhat limited access to defensive skills. You'll need to build up Soulthreads in order to use your defensive abilities- and when you use one, all of your Soulthreads will be consumed. However, these defensive skills will be very powerful as a result. Your ability to succeed as a Chaosweaver will revolve aroudn being able to properly judge when to use your Soulthreads- and when to take a hit.


Riftwalker has been updated today as well.

  • Rift Cutter now starts at 50, decreasing by 5 each turn. (Previously started at 25, decreasing by 5)
  • Final Blow resets Rift Cutter to 50, but now does additional damage per missing Rift Cutter stacks.

These changes should bring it more in line with the other Atealan classes.


Have feedback about today's release, or the game? Having trouble with the battles? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
Exhausted Cat
August 30, 2019

Reimagined: The Book 1 Timeline is Here!

Hey there, heroes!

This week in DragonFable, we've added a timeline for Book 1! After spending days combing through quest texts and guides and forgotten documents and losing sleep writing and linking descriptions (Over 70 sections!), we're proud to release the Book 1 Timeline! While things may still be up for adjustment should we have messed anything up, this is the definitive timeline for DragonFable's often confusing Book 1.

Also, while the timeline does not include every quest or quest line in book 1 (by far!) we did our best to include anything that was highly relevant to the plot of Book 1 and future plots in Books 2 and 3.

Being a Reimagined release, we've also added some new functionality to the timelines (Book 1 AND 3!)

  • You can now use your mouse wheel to scroll through the timeline quickly, in addition to the existing click and drag functionality.
  • Book 3 has the BETA version of a timeline tracker to help you remember and quickly see where you are on each timeline. Currently, this is only functional for Book 3's The End of Magic main story, but I hope I can add this to the other storylines, as well as to Book 1.

There's been a bug fix as well that may impact the use of Book 1's timeline. Previously, the Wind Orb, Energy Orb, and Water Orb were considered "obtained" one quest too early. As a result, some of you may see some oddities when using the timeline or the Book of Lore until you actually complete those quests.

Also, Book 1's orbs can no longer be used to teleport to locations until you complete their respective questlines. This is to prevent storyline confusion, since, believe it or not, there is a rather solid order in which the orbs are done. These locations can all now be accessed from the new timeline.

That said, if you are determined, you can still access the storylines out of order from the travel map or just exploring. The timeline is a guide, and doesn't have to be followed if you do not want to.

Now is the perfect time to replay those ancient, punny, crazy, epic, (and possibly buggy) quests of Book 1: The Orb Saga!


Chaosweaver Update:

So it turns out untangling the web that is Book 1, coming up with and typing out descriptions for all 70+ story points, connecting things behind the scenes, setting up the timeline tracker, etc, took a lot of work. Unfortunately, since there is only one of me, that means no progress was made on Chaosweaver this week.

But do not fret! It's coming, and I'd rather do it well than rush it as a side project.

Other:

A button to purchase bag space has been added to the Boosts tab in the Book of Lore.

A button to open the purchase Dragon Coins page has been added to the Boosts tab in the Book of Lore.

Demnra's Deception will be sticking around for a final FINAL week. Be sure to get it before it leaves! It really will!


Have feedback about today's release, or the game? Have crazy theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Design Note Archive - See the good, bad, and the buggly -- all the way from the start!

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