Tuesday, June 21, 2011
The war camp has been updated with two new mini-games for the war! Eric Greydawn has set up the Falconreach Mill and Dodging the Undead to add to your wave killing variety! We're 74% of the way through Sepulchure's Army, keep up the good fight against the the darkness and BattleOn!
The End of Chapter One!
Those of us gathered in the Secret Underground Lab have an assignment for those of you brave enough... brave enough to put down your sharp blades, forget your fiery spells, your deft DoTs... and begin again! How long does it take a new player to get through all the Orb sagas and begin the fight against Sepulchure? What level are you when you make it there? Let us know on the forums!
Friday, June 17, 2011
Today's the one day this week I had to work on DragonFable. I managed to actually find a hole in the schedule where I could take a couple of days off early this week and get some R&R and once I got back there were a couple of boring behind the scenes projects that I had to attend to.
But instead of just working my metal-plated pants off to get the release done, I have ALSO put on my plate the current DF Bugs List. I've got seven bugfixes planned, and here they are:
- Speed up PVP and stop returning bad results
- Stop Fire War from being Linked to current war count
- Stop Ravenloss war from being tied to the war count
- Stop the Nature Orb meter from being tied to the current war
- Also make it so all waves can be triggered
- Hiding Cape or Helm hides weapon
- Not sure why, but can't duplicate this--it might be fixed in the engine that rolls live. who knows. I'll keep an eye out for new reports after tomorrow.
- Properly set items as non-shown when armor is switched
- Fix the 0-0 damage weapon when you unequip basic weapon
No promise of all these getting fixed, but I'll do my best. All FIXED bugs will roll out tonight.
So, looks like 6/7 of the bugs are fixed. I'm wating on Verlyrus to get online to help test these fixes and get me more bugs :)
More Bugs Fixed:
- Baffet has returned to Sunbreeze grove. Akriloth must have scared him off.
- Verteroche Crossing fixed on the travel map.
- Going to Surewood via travel map goes to modern map, not outdated one
Wednesday, June 8, 2011
Some of you may or may not know that five years ago tomorrow, DragonFable went live. Emerging from a Beta that lasted almost a year. That's 52 releases a year for five years. This Friday will see our 260th weekly release. It’s been a crazy journey.
Friday, June 3, 2011
Hey guys! Just wanted to give you a quick update about what is happening this week. Due to circumstances, we're going to have to delay the release this week until Saturday. Alina had to go into the hospital yesterday (don't worry, she's fine!) and we kicked Rolith out of the underground lab to go with her. Since we don't like Rolith programming without any sleep though (bugsplosion!), I think it's best if we delay this week's release until tomorrow.
On Saturday, we should have a new quest mini-game in Popsprocket and DragonLords will be able to face down Xan and Akriloth in an epic titan battle!
Wednesday, June 1, 2011
The Ice Orb is gone... lost to Sepulchure! We must protect the remaining Orbs of Energy, Wind and Light!
This week havoc is still raging in Popsprocket as all the robots are infected... and now an army of undead attacks the very chains that stablize the city from below! The gnomes are throwing everything they can at the army below... can you help them build bombs to defend Popsprocket and protect the Energy Orb!?
Calling All DragonLords!
The undead visage of Akriloth blazes across the sky over Dragesvard, Xan's mad laughter fallowing after. Can you and your dragon stop this deadly duo from melting the Dragesvard glacier? Will you avenge the Priestess? Fight against Xan and his fiery Akrolich* this Friday!
Congratulations to all our contest winners!