Verlyrus

Friday, May 31, 2019

The War Continues...

Hey there, heroes!

As the elemental forces close in around the floating city of Atrea, the Song of the Ateala war continues! Defend the city as you make your way toward the massive warbeast that has appeared from the rift. It's your job to take it down, but you have to get to it first!

Now is the perfect time to build up a stock of Defender Medals for consumables, or to upgrade the powerful Defender items.

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Verlyrus

Wednesday, May 29, 2019

A Song on the Vind

Hey there, heroes!

As you fight the neverending waves of ice elementals, a mighty roar is heard across the sky. You look up. The DragonRiders and wind elves of the Vind have finally arrived!

What this means:

You've reached over 50% in the war!

The 50% cutscene has been unlocked.

The Defend the Barrier quest was improperly saying that it gave 3 waves per completion. This has been fixed, and the quest now says that it gives 1 wave per completion.

The arrival of the Vind has therefore boosted the meter by the amount of waves "missing" from before. (2 waves for every time the Defend the Barrier quest was completed). Unfortunately, player profile waves are not able to be updated to reflect the previous 3x wave count.

Some Atealan soldiers have also reported the sighting of a strange elemental wandering the battlefield...

(Rare waves are now active!)

The barrier still stands... for now.

Will you be able to complete your new mission before the barrier falls?


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Verlyrus

Cat Poet

Friday, May 24, 2019

Song of the Ateala

Hey there, heroes!

Last time in the main story, after your return from the Shapeless Empire, you had just arrived back in Sulen'Eska when multiple requests for aid arrived the Sandsea. A mysterious rift had opened in the Sandsea, and ice elementals and strange beasts were pouring out, covering the desert in ice and snow.

Surprisingly, one plea for help came from the Rose presence in the town of Duat. The other request for help came from the floating city of Atrea, home of the remnants of the magical Ateala race.

And so, you traveled to Duat and barely managed to help its citizens escape before the town froze over.

This week, you've arrived in Atrea to help the Ateala. Atrea still floats, protected by its magical barriers... but for how long?

It's time for a war.

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Verlyrus

Fix-it-cat

Monday, May 20, 2019

Monday Bug Fixes!

Hey there, heroes!

This Monday, there's a bunch of bug fixes to Arena at the Edge of Time fights, and some classes!

Challenge Arena Fixes:

  • Jack Crescent and Doom Guitar
    • Guitar respawn HP increased to 4x Jack's max HP, up from 2x Jack's max HP.
    • Fixed an issue where certain guitar respawn notifications were unused.
  • Hyperhydra
    • Fixed a bug where Hyperhydras were not applying their blind (-Bonus) effect.
  • The Abomination
    • Fixed a bug where The Abomination's nuke ignored Bonus debuffs.
  • The Antechamber
    • Fixed a bug where Mahanaem did not restart its rotation.
    • Fixed a bug where Yaphael was not properly applying -All to the target in one of its attacks.
  • Spiral of Creation
    • Fixed a bug where Courihem's Warbeast Radiance was not reflecting damage.
  • Caitiff (Challenge Arena version)
    • Fixed a bug where Caitiff's water element follow-up was purging effects on itself rather than its target. This attack will now remove any buffs or debuffs from the target besides Caitiff's own debuffs and Stuffed.
  • Archdryad Maladrys
    • Fixed a bug where Winter's Heartfreeze was incorrectly labeled as Summer's Opression in the effects panel.
  • Unraveler, Extreme Unraveler
    • Fixed a bug where both were not properly applying -Boost on its Screams out to the Void attack.

Class Fixes and Updates:

  • Dragonmage
    • Fixed a bug where Final was not receiving its extra bonus damage.
  • ChronoZ
    • Fixed a bug where its shield combo would not apply on the turn used.
  • Shadowhunter
    • Fixed a bug where its shield combo would not apply on the turn used.
  • Chronomancer
    • Fixed a bug where Tempus Storm did not apply -Boost.
  • Pirate
    • Damage boost when the enemy has negative Bonus increased to 20%, up from 10%.
  • Dread Pirate
    • Skills have been updated to match Pirate's new skills.
  • Kathool Adept
    • Fixed issues where Migraine and Regenerate would cause very strange effect duration changes.

Other:

  • The Wrath of Wargoth war from Yolande in Atrea is now locked behind the quest Breaking Crystal.
  • Quest locks have been added to the Calamity Saga finale/Epilogue and Black Winter War to prevent confusion.

Thanks to all the players who are finding and reporting bugs!


Have feedback about the updates? Want to chat about all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

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Verlyrus

Stressed Cat

Friday, May 17, 2019

A Petal Falls

Hey there, heroes!

A new arc opens in the Book 3 main story! Previously, you travelled to Nieboheim at the behest of Kara, leader of the rebellion against the Rose. Now that you've returned, well... There's no rest for heroes, is there?

As soon as you've finished regaling Sulen'Eska's court with your story, a most unexpected request arrives.

What could be the matter now?

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Verlyrus

Chaoscat

Friday, May 10, 2019

Khvorost

Hey there, heroes!

Last time in Book 3's main story, you managed to save yourself from the grasp of the Magesterium of Nieboheim with the aid of Khvorost, the chaosweaver! This week, as you sail across the seas, back home to the Land of Dragons, Falconreach, and Sulen'Eska, there's not much to be done except chat with your newfound ally.

Just who is Khvorost? Can he be trusted? And when is he going to call in on that favor you owe him?

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Verlyrus

Wednesday, May 8, 2019

Pet Changes Update

Hey there, heroes!

The bugs have been fixed with pet equipping, and after reading feedback and discussing the subject, as well as creating some groundwork in the game engine for future pets, I've decided to go ahead with re-allowing pet swapping in battle.

So what does this mean?

  • You can change your pet (equip, unequip, etc) on your turn.
  • You cannot do this on guest or pet turns.

But what about the future and unrestrictive pet design?

I've spent some time and implemented a system that will allow pets to share rotational cooldowns. This means that future shield pets will be able to share cooldowns with Baby Chimera, for example, and future pets that stun will be able to share cooldowns with Mewphant. Other effects can also share these cooldowns, and while currently or in the future they may be unintuitive, I believe such things can be rectified when the time comes.

There has been one balance update with this release, though.

  • Baby Chimera has had its shield reduced in power significantly.
    • Its shield used to provide defense equal to 1.25* level + CHA/2, resulting in 235 B/P/D at level 90 with 200 CHA. This has been reduced to Level + CHA/4, resulting in 145 B/P/D at level 90 with 200 CHA.

I apologize for the rate of major changes, and I appreciate all of the feedback.
As always, thanks for playing Dragonfable, and thank you for your support!


Have feedback about the updates? Want to chat about all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Verlyrus

Pet Cat

Monday, May 6, 2019

Major Pet Changes!

Hey there, heroes!

This Monday, we have an update to the way pets can be used in battle.

First, the bad news. As some of you may have already noticed, pets can no longer be swapped while in battle.

The purpose of this change is two-fold.

  • There was a major exploitable glitch that allowed for infinite guest turns while preventing an enemy from attacking.
  • This opens up a much much wider variety of pet options to be created, including pets with stronger effects, since they no longer have to be balanced around being able to be swapped in battle.

There are some immediate changes to balance as a result of this, however.

  • Strategies that relied on pet swapping are no longer viable.
  • You will have to think about which pet you want to take into different battles, just like other pieces of equipment, such as trinkets or artifacts.

You will be able to un-equip your pet while in battle, though, should you encounter a need to. A confirmation box has been added to pet unequipping since you will not be able to re-equip a pet while in battle. An option has been added to the dragon summoning interface to dismiss your pet dragon.

You are now unable to swap gear while it is your pet or guests' turn.
The ability to do so was abusable with certain gear set ups where you could equip a fully offensive gear set up on your turn, attack, then swap gear to defenses on a guest or pet's turn. This is no longer possible.

Now for the good news!

Manual Pet Turns has been added as an Option.

This allows you to control your pet's turn. Currently, this means you are able to select your pet's target, as well as skip your pet's turn. And perhaps most importantly, there is an option to feed your pet a treat. (Feeding your pet a treat has no effect on combat and is there for flavor. Pet treat flavor.) By default, this is off. When Manual Pet Turns is turned off, your pet will attack automatically, just as it used to.

You cannot change this option while in battle.

Other changes:

  • The Metal element icon has returned to metal element weapons.
  • Resistances are now listed as "Resistances" instead of "Resists" in the character information panel.
  • Characters with no resistances will have their Resistances listed as "None"
  • Fixed a bug where characters with no resistances would not have applied resistances listed in the character information panel.
  • Fixed a bug where Argus Skywatcher (Dreamspace Dryad challenge, etc) would not properly apply his Avoidance debuff on the player.
  • Fixed various items that were giving NaN or undefined resistances.
  • Fixed the M.O.P. cat pets that were attacking backwards.

And that's about it for this Monday! I know some players may be initially disappointed with the pet and equipment changes, but this opens up a lot of interesting possibilities for the future.

As always, thanks for playing, and feedback is always welcome!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Verlyrus

Friday, May 3, 2019

The Kerfluffle is Here!

Hey there, heroes!

The final part of the Forgotten Beasts challenges has arrived at the Inn at the Edge of Time!

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