Verlyrus

Wednesday, November 8, 2017

SWoT DA Testing update!

Hey there, heroes!

A new version of ShadowWalker of Time is up for play testing!

First of all, issues that were not addressed in this update (but will be in the future)

-Using a skill graphically puts you out of Umbral Form, even though you can still use Umbral form
-Using a skill uses up two charges of Umbral Form instead of 1
-Unequipping/Showing/Hiding weapons results in weapons still appearing equipped

And now for the changes!

Penumbra
Effect now works.

Decay and Phantom Hit swapped
Decay is now an Umbral Form skill, and Phantom Hit is usable in normal form.

Decay
Healing reduction extended an extra turn
Now gives you Advantage, which increases your bonus to hit by 80 for 5 turns.
Damage increased to 2x base damage from 1.5x total.
Mana cost increased to 35 from 31.

Phantom Hit
Mana cost increased to 15 from 10.
Damage increased to 2.4x from 2.25x base damage total.

Shade Spikes
Does 1 hit of 1.75x base damage down from 4 hits.
Only casts once, instead of once per each enemy.

Doomsday Clock
Mana cost decreased to 20 from 30.
Skill icon no longer spiiiiiiins.

Shadow People
Mana cost increased to 30 from 20.

Chronic Lock
Mana cost decreased to 20 from 30.
Skill icon no longer makes you dizzy.

Impaling Hands
Removed DoT component of the skill.
Cooldown reduced to 2.
Damage increased from 2x to 3.5x base damage total.

General
Removed notifications for shadows growing.
Plan to have UI clickable to pop up notification with info.

And that's all for this mid-week update!

Coming later this week- Hope you have a lot of time on your hands! A new challenge quest is appearing on the Nefarious Challenge board!

Tags: #Verlyrus