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Verlyrus
August 16, 2019

The Thorns Saga: Epilogue: Loose Ends

Hey there, heroes!

With last week's stunning finale to the Thorns Saga, this week, we've prepared an epilogue to tie up any loose ends, and perhaps give you a glimpse into this story's effects on the world of Lore as a whole!

Theano's plans have been crushed, but at what cost? And what happened to Belle?

Head over to Ash in Book 3 Faclonreach to find your answers in this week's release: Epilogue: Loose Ends.


As a quick update, look forward to more main story (Book 3, The End of Magic) next week, as well as Chaosweaver (Coming soon)! We're hard at work getting all of this content out, so please enjoy and look forward to what's to come!


Have feedback about today's release, or the game? Have crazy theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

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Tomix
Verlyrus
August 09, 2019

The Thorns Saga: Unraveled

Hey there, heroes!

This week in DragonFable, we have the epic finale of The Thorns Saga! After following behind Theano's steps for so long, the time has come to face him. Last time, you and Belle fought your way into Theano's fortress, but arrived just in time to see Theano finish his spell. Now, it's time to face him, and stop him and his destructive scheming once and for all!

Head over to Book 3 Falconreach and talk to Ash to play this week's release: Unraveled!


We know how much you all enjoy seeing behind the scenes of how we create our releases, so this week, I'd like to share some of my very professional concept art (by yours truly) from this week's release!

Can you recognize which moment this is from the quest?

As part of our design process, we often have to step outside of our comfort zones in order to share our visions and ideas for the way the story is told.

This means that sometimes, boxcats must create concept art, artists may suggest mechanics, etc. And as a team, it's up to us to work with each other and to review and understand each others ideas to create the best releases possible!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
August 02, 2019

More Elemental Spirits Unleashed!

Hey there, heroes!

This week, two more corrupted elemental spirits have been unleashed in the Arena at the Edge of Time!

The corrupted elemental spirits of Lust and Gluttony await- defeat them to earn mini cape version of their spirits, as well as make progress toward an upcoming ultimate challenge!

Will you fall victim to Lust? Will Gluttony devour you? Head over to the Inn at the Edge of Time to find out!


For the month of August, a new scythe is now on sale for Dragon Coins!

This powerful weapon transforms between in and out of battle, and also has a color custom glow!

It will only be available for the month of August, so make sure to pick it up before it leaves!


The latest version of the Artix Game Launcher is here! It's been completely rebuilt, and provides a smoother experience, as well as some new features!

Make sure to uninstall the old version of the Launcher before installing the new one!

You can download it for free, here!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
July 26, 2019

Reimagined: July 2019

Hey there, heroes!

This week, we have our monthly Reimagined release! And there's a lot to go over.

First of all, we have the 100 Rooms of Fiery Doom reimagined!

The art and rewards have received an update! While the Wings of The Hundred Flames are still the most common reward, you'll rarely be able to receive the new Wings of The Thousand Flames! If you're not up for some farming, completing the dungeon once will grant you access to a shop that sells the Wings of the Thousand Infernos for 500 Dragon Coins.

You can access the 100 Rooms of Fiery Doom from Riverine Keep in the Deadlands from the Books 1 and 2 Travel Map.

 


 

Next up, Cana the Barberian has a variety of new hairstyles for you at the Inn at the Edge of Time!

 


 

And there's more! A training dummy is now available from the greenscreen room in Book 3 South Falconreach. Test out builds, combos, and take some fantastic screenshots!

The Training Dummy is also available from the Stuff house items for 500 DCs. You can use it from your house to access the Training Dummy at any time!

 


 

Finally, we have a revamp of the Options screen!

The new options screen looks much better than before, and has some adjustments! External links to your character page, Heromart, the DragonFable Homepage, Facebook page, and the Forums have been added. A button to return you to the Character List has also been added.

The "Best" graphics setting has been removed due to being an extremely marginal improvement in graphics over "High", and often not an improvement at all.

A new option, "Hide Damage" has been added. This option hides all direct damage floaters during battle. Best for taking screenshots of the action! This option is also NOT saved between game sessions.


Also, the Freedom and Unity weapons will be leaving the Book of Lore with next week's release! Make sure you pick them up while you can! Who knows if they'll return next year?

 


 

Phew, that's a lot for this week. Have feedback about the game or the changes? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
July 19, 2019

Plans Entwined

Hey there, heroes!

The next quest in the Book 3 main story, "The End of Magic", is here! As you, the hero, are busy out on the front lines against the Magesterium, like the petals of a flower, the plots of the Rose spiral into place.

Jaania is deep in her research and Akanthus makes his move, while prying eyes watch from a distance.

The world of Lore is soon coming to a decisive conflict as pieces are moved into place. Head over to Sulen'Eska and talk to Kara to play this week's release: Plans Entwined.


Bug fixes & updates:

  • Fixed an exploit that allowed players to use DragonRider outside of intended areas.
  • Fixed an exploit that allowed players to summon guests while using DragonRider.
  • Fixed a bug where pet/guest CHA bonus was being multiplied by boost twice.
  • Tentatively fixed: Baby and Toddler dragons should no longer freeze when attempting to use their magic default attack alternatives.

Have theories about the story? Feedback about the game? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
July 12, 2019

Fortress of Thorns

Hey there, heroes!

This week in DragonFable, the next chapter of the Thorns story is here! Last time, with Belle training her newfound powers under the tutelage of the master mage Warlic, you investigated mysterious disappearances from the towns of Greenguard. You discovered the nightmarish Phobeist, working for Theano, to be the perpetrator of the kidnappings. After her defeat, she warned you that Theano's plans were soon coming to fruition- and where to find him.

This time, you've gathered Belle from her training, and it's time to storm the Fortress of Thorns!

Will you arrive in time to stop Theano? Or have you been outmaneuvered? Head over to Ash in Book 3 Falconreach to continue the Thorns storyline!


Now for a small collection of bug fixes:

  • Evolved PumpkinLord, PumpkinLord, Scythe Slash is now correctly labelled as a buff.
  • PumpkinLord Night Blade is now correctly labelled as a buff.
  • Ninja's Spider Venom is now labelled as a buff.
  • Necromancer's Dark Intent is now labelled as a buff.
  • The Dreamspace Invasion Tog now properly has a pop up when it bites through your armor.
  • Sinnocence the Undying's Light DoT now applies for its proper duration.
  • Greed had an attack missing from his rotation.
  • Envy now displays the proper jealousy level when he attacks.
  • Pet Dragon AI has had a bunch of weirdness fixed.
  • Book 2: Elemental Dissonance is now visible even if you have not completed Book 1: The Orb Saga. Still unaccessible, but visible!

Hurray!


That's all for this week! 

Have theories about the story? Feedback about the game? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
July 05, 2019

The Corrupted Seven and the Return of the Boxcat

Hey there, heroes!

Earlier this week, I returned from my vacation, and just in time too! This week, we're bringing you a variety of bug fixes, adjustments, and a new challenge board!

First up, the Corrupted Seven board has appeared in the Inn at the Edge of Time. Fight through the Seven Corrupted Elemental Spirits to reach the final reward! This week, the spirits of Greed and Envy are available to fight.

Will you be able to defeat Envy before its jealousy consumes you? Will Greed steal all that you hold dear?

Defeating them five times each will reward you with a cosmetic chibi version of the spirits to sit on your shoulder in battle!


And now for the bug fixes and updates!

  • Fixed a bug where using the Dragon Amulet's Buy Dragon Food shop would cause future shops to open up the Dragon Amulet interface.
  • Fixed a bug where dragon's Overcharge Ally's Boost was not displaying properly in the Dragon Skill training interface.
  • Fixed a bug where you could attune your dragon to Disease element (and subsequently cause a lot of weird things to happen).
  • Fixed bug where automatic dragon could use skils that it had not trained yet.
  • Tentatively fixed "Insufficient Funds" popping up when training stats when you do have enough gold.
  • Fixed bugs where some dragon buffs would not apply until the following turn.
  • Fixed bugs where you could access Water Orb and Earth Orb questlines from the Book of Lore without doing their prerequisite quests.
  • You can no longer train or untrain your dragon or buy dragon food in the middle of a battle.
  • Kid Dragon's colorization has been fixed.
  • Added an option to the Anniversary Scythe shops to convert level 90 versions of the Scythes back down to 10.

Also, the North and Unity DC weapons have returned for the month of July! Make sure to pick them up while you can!

And that's all for this week! Further updates and adjustments are incoming, as always. It's good to be back!


 

The latest version of the Artix Game Launcher is here! It's been completely rebuilt, and provides a smoother experience, as well as some new features!

Make sure to uninstall the old version of the Launcher before installing the new one!

You can download it for free, here!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
June 21, 2019

Dragon Updates and New Quest!

Hey there, heroes!

This week in DragonFable, we have an overhaul of the baby dragon as well as a new quest from Dove in Bk3 Sunbreeze Grove!

First off, your dragon has some big questions! Head over to Book 3 Sunbreeze Grove and talk to Dove for some... answers? Explore the Whispering Steppes and the ruins of an ancient monastery in this week's quest: Monastery.

You must have grown your baby dragon at least once (to toddler or older) and completed the Book 3 Calamity story to play this quest (and you need a Dragon Amulet!).


Next up, we have a major overhaul of the baby dragon.

Previously, the baby dragon's skills relied too much on randomness. There were many possible effects for each skill type, and it wasn't reliable to use when you needed it.

This overhaul aimed to make baby dragon skills reliable and consistent, as well as giving the baby dragon a much needed boost.

Skill Changes:

All skill types now have two tiers of skills instead of the previous 5 tiers and 1 capstone.

The first tier unlocks with one point in a skill, and the second tier unlocks with 100 points in a skill.

Baby dragons can only use tier one skills, toddler and above can use all skill tiers, and kid dragons can use their Primal skill as well.

Protection:

  • Tier 1:
    • Heal Ally
      • Cooldown: 15
      • This skill will heal the hero for (0.04*(protection skill level + 2) + 4)% of the hero's maximum HP.
      • So, at 100 Protection, this skill will heal the hero for 8% of their maximum HP
  • Tier 2:
    • Dragon's Scales
      • Cooldown: 20
      • This skill will increase the hero's Avoidance by (protection skill level) for 2 turns.
      • So, at 100 Protection, this skill will give the hero 100 Avoidance for 2 turns.

Magic:

  • Tier 1:
    • Magic Beam
      • Cooldown: 5
      • This skill launches a powerful beam attack that gains Boost equal to (magic skill level / 2).
      • At 100 Magic, this skill will have 50 Boost on attack.
  • Tier 2:
    • Supernova
      • Cooldown: 20
      • Your dragon launches a powerful weakness seeking blast with Boost and Crit equal to (magic skill level).
      • At 100 Magic, this skill will have 100 Boost and 100 Crit (50%) on attack.

Fighting:

  • Tier 1:
    • Tail Lash
      • Cooldown: 5
      • Your dragon smacks your foe with its tail, doing damage (boosted by fighting skill level / 4) and applying a DoT effect equal to (fighting skill level / 4) + 10 for 3 turns.
      • At 100 Fighting, this skill will have 25 Boost on attack, and apply a DoT effect of 30-40 damage for 3 turns.
  • Tier 2:
    • Outrage
      • Cooldown: 20
      • Your dragon goes on a rampage, clawing your foe 4 times in a row for 40% damage, increased by 1% for every 10 points in Fighting. This skill also applies a DoT effect equal to (fighting skill level / 2) + 10 for 3 turns
      • At 200 Fighting, this skill will do 4 hits of 60% damage, and apply a DoT effect of 105-115 damage for 3 turns.

Assistance:

  • Tier 1:
    • Dragon Scout
      • Cooldown: 9
      • Your dragon scouts out the enemy, increasing your Bonus to hit by (assistance skill level / 2) for 4 turns.
      • At 100 Assistance, your dragon will increase your Bonus by 50 for 4 turns.
  • Tier 2:
    • Overcharge
      • Cooldown: 20
      • Your dragon lends you some of its power, boosting your damage by (assistance skill level / 10) + 5 for 2 turns.
      • At 200 Assistance, your dragon will increase your Boost by 25 for 2 turns.

Mischief:

  • Tier 1:
    • Noxious Fumes
      • Cooldown: 20
      • Your dragon spits out a toxic cloud of vapor at your enemy, stunning them for 1 turn, and bypassing (mischief skill level / 2) Immobility resistance.
      • At 100 Mischief, this skill will bypass 50 Immobility resistance and stun the enemy for 1 turn.
  • Tier 2:
    • Tickles!
      • Cooldown: 20
      • Your dragon tickles your enemy, reducing their Boost, Bonus, and All resistance.
      • Enemy Bonus is reduced by 33% of mischief skill level.
      • Enemy Boost is reduced by 10% of mischief skill level.
      • Enemy All resistance is reduced by 5% of mischief skill level.

Primal Fury

  • Cooldown: 20 (cross battle and quest)
  • Your dragon does 3 hits of 50% damage, guaranteed to Crit.

Your dragon now also has a unique way of scaling with Charisma! Along with the normal damage bonus, every skill's cooldown is reduced by the player's CHA stat / 50, up to a maximum of 4 turns at 200 CHA. This means for every 50 CHA you have, the cooldowns of the above skills are reduced by 1, to a maximum of 4 turns at 200 CHA.

Not only that, if you train Magic or Fighting, your dragon has a chance to do a special boosted attack instead of their breath attack.

Both attacks are boosted by skill level / 5. So at 200 Magic, this attack will do 140% damage.

Now this sounds great and all, but another issue with the dragon was that you could only select these skills when you had the dragon as a guest.

With this release, if you have Manual Pet Turns checked in your options, you will be able to manually command your pet dragon in battle, selecting which skills to use, and when. No more randomness!

Dragon base damage has also been increased significantly. Dragon average damage is now based off of 85% of your level, + and - your level divided by 9.

For example, at level 90, your dragon's base damage is now 67 to 87.


The Dragon Amulet interface and Dragon Training interface have also had some major updates and quality of life changes.

  • You can now buy Dragon Chow and reset Dragon skills directly from the Dragon Amulet interface.
  • Many buttons no longer abruptly close the interface when they complete their task.
  • Baby dragon owners can now dismiss their pet dragon.
  • When changing dragon element, the large Dragon Amulet will now glow, if you are currently Primal.
  • When changing dragon element, your current element will now glow.
  • When changing your dragon's element, it will default to your current element and Primal state.
  • You must confirm your dragon's element to leave the change element interface.
  • There is now a Reset Changes button in the Dragon Skills training interface.
    • This button reverts all of your changes in that session.
  • You can now train your dragon by 10s!
  • The Save Skills button no longer has a redundant and informationless confirmation pop up.
  • When training by 10s (for dragon skills AND player stats), if you have fewer than 10 points remaining, it will use up the remaining points.
    • For example, if you had 5 skill points left, and you are training by 10s, it will now assign those 5 skill points, instead of forcing you to swap back to 1s for the remainder.

Note: The dragon element change changes do not affect the Element swappers in Sunbreeze Grove.


Other fixes and changes:

  • Player (not guest or pet) cooldowns that last between battles will now reset between quests.
  • Fixed other miscellaneous bugs.

And that's all for this week!

Next week, I'm off on vacation, so you'll have something very neat cooked up by Dove and Dracelix for this year's final anniversary month release.

I can't wait to see how it turns out!


Have theories about the story? Feedback about the dragon changes? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
June 14, 2019

True Mortal: Alliance

Hey there, heroes!

Seems like there's a chill in the air with this summer's DragonFable releases!

This week, the Book 2 True Mortal saga continues. Previously, you had met with Caeternam, an ancient being who explained the history of the mysterious gates scattered across teh land of dragons. Caeternam also emphasized the threat of the ice beast, Isathaara, and the ice giant, Nivalis. Bringing this information back to True Mortal, you then left to seek allies.

Aisha, queen of the ice dragons, was unable to aid you, and now, as you return to True Mortal with this news, it's time to set off for your next attempt.

Conflict is on the horizon as forces gather. Head over to Stoneheart Fall in Book1/2 to play this week's release: Alliance!


Also this week, a major revamp to stat training prices has finally arrived!

Dragon Amulet holders will now be able to train and reset stats for the low, low, price of free!

Test out new builds and stat combinations, and swap stats for different classes without spending gold.

But that's not all. if you do not have a Dragon Amulet, stat training prices have been significantly adjusted. Stat training will now cost a flat 20 gold per stat point no matter what your level is. Resetting stats remains costing 1000 gold, however.

In summary: Dragon Amulet holders can train and reset for free. If you do not have a Dragon Amulet, then stat training will cost 20 gold per point, and 1000 gold for a reset.

Get your Dragon Amulet here!

Remember, the Dragon Amulet is a one-time only purchase that will permanently upgrade your character and allow you to use more skills, items, and grant you access to Dragon Amulet only content! And now, it will allow you to train and reset your stats for free.

More updates and reworks to come in DragonFable's anniversary month of June! Thank you for playing, and thank you for supporting DragonFable!


Have theories about the story? Feedback about recent releases? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
June 07, 2019

The Exaltia Tower: The Reliquary

Hey there, heroes!

The next floors of the Exaltia Tower have appeared in the Inn at the Edge of Time.

These worn and forgotten halls used to hold the magical constructs devised by the Exalted. Will you be able to fight your way to the top? And what awaits your arrival?

Traverse your way through the Exalted constructs of The Reliquary and earn the ability to create the next step of your journey to Apotheosis!

The Exalted Unity scythe requires both Thaumaturgus Ultima and Apostate Ultima to create. It will swap between Good and Evil damage every hit, and is the basis for the final 2 tiers of Apotheosis.

Can you conquer the Exaltia Tower? Will you be able to claim Apotheosis?

Head over to the challenge board at the Inn at the Edge of Time to find out!


Also with this release, a change has been made to the Exaltia Tower.

  • You no longer need to complete previous floors again in order to access the highest floor available.

Finally, look forward to some awesome anniversary updates coming later this month! We have a lot planned in terms of improvements to the game, so we hope you're ready!


As a reminder, the Doomed Dragon Scythe and the Ancient Dragon Scythe have returned for the month of June! Make sure to get these powerful element-shifting weapons before they leave!

We also currently have a Dragon Coin promotion for the month of June! Purchasing a Dragon Coin package (Dragon Amulet and DoomKnight packages excluded), will give you 50% more Dragon Coins as a bonus! Now's a great time to support the game, and get some cool items at the same time.


 

The latest version of the Artix Game Launcher is here! It's been completely rebuilt, and provides a smoother experience, as well as some new features!

Make sure to uninstall the old version of the Launcher before installing the new one!

You can download it for free, here!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
June 03, 2019

Updates and Songs

Hey there, heroes!

A quick Monday update is here for you all!

Updates:

  • Cryohem's on-foot battle has had its health reduced by about 33%.
  • Access to Song of the Ateala has been added to Sulen'Eska, from Kara.
  • Fixed a bug where LUK was actually giving your target defenses, rather than yourself.
  • A new hotspot to change the elements on the Ancient Dragon Scythe of Elements has been added.
    • The hotspot has been added to the very bottom of the scythe's shaft.
    • This hotspot will cycle through the elements (like the handle spot).

And that's all for today's brief updates!


And now that you have been victorious in the war, I would like to present the transcription of the introduction of the Song of the Ateala.


Song of the Ateala (Intro)

Hearken to us, our Ateala
Children of your one Empress
Look to the stars, our guidance

Listen well to our song
Of our kin and history
Of Unael and Ascended
Of homes long past.

In the tapestry of stars, long ago
A different space, another time
We lay, alone, looking to the lights

A flash, a spark, a
comet across the sky
The promise of more
More beyond this veil
More beyond this Void

We would need to see, to learn, to grow
Such emotion that came upon us
And so we shed a tear.

The first drop, the first of our Ateala
Followed by many more, overwhelmed
Our children arose, and in wonder and new life,
At the stars, at the lights of potential,
We lent you our strength, that we may explore
As one.

Hearken to us, our Ateala
Children of your one Empress
Look to the stars, our guidance

In time the stories came
Of culture and of art
Of conquest and of defeat
Of stars long gone

In the tapestry of stars, long ago
A different space, another time
You came, back home, bringing us your light.

Areina, the first to return, to see the stars
As we do, together, she brought to us the sky
A portrait of wonder, seen through our eyes.
We took the horizon and we made it our own
Together we watched, and lent you our strength
As one.

We could not escape notice, for as we grew
There were others, not alone, now lost to the Void
A serpent of hunger, devourer of our children, it
Slid through our grasp, til it met Anohrin, who
Tore down the stars, and with them protected
As one.

As our inspiration faded, as our tears ceased to fall
Our children returned to us, with new stars in their eyes
And together we sang, and shared in our sight, from which
New children emerged, the same as our tears, but not
Dependent on our own creation they grew together
With us.

Our tears returned, our knowledge branched, our children
In awe, born of song and star, were prosperous, we knew
There were other stars, other skies, other children, and
More to explore, to see, to learn, to grow, to be
Our home we left, the first of many, taking the stars
With us.


The Ateala have had a long and varied history. This poem is only the introduction to their epic- one which spans many homes and peoples.

All sorts of heroes and Unael have had their deeds immortalized in the Song of the Ateala, epic tales and journeys, cultures and conflicts. And for now, well, you'll have to play the war's finale to see.


Have theories about the story? Feedback about recent releases? What kinds of tales do you think were in the Song of the Ateala? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
June 01, 2019

DragonFable's Anniversary Celebrations Begin!

Hey there, heroes!

DragonFable has been around and kicking for an incredible 13 years now! 13 years of weekly releases and updates, of quests and wars, dragons and fables, and of course, of players, new and old.

To start off the celebrations, we have the return of the Doomed Dragon Scythe of the Elementals and the Ancient Dragon Scythe of the Elements!

These amazing weapons not only look amazing, but also allow you to swap between 8 elements whenever you want!

These weapons are available from the Book of Lore until the end of June. As always, they may or may not return next year, so make sure to get them while you can!


Also this month, we have a monthlong Dragon Coin promotion!

For the month of June, Dragon Coin packages (excluding DoomKnight and Dragon Amulet packages) will give you 50% more Dragon Coins!

This amazing offer is the perfect time to get more Dragon Coins and help support the game.

Purchase Dragon Coins here!


The Song of the Ateala War is coming to its end!

You've nearly made it to the massive warbeast that's threatening Atrea- will you be able to reach it before the barriers fall?

Nirios and Etaos, the Cryptic twins, say that they can only hold it until Monday server time... If the barrier falls and the warbeast still stands, what will happen to Atrea? And the Sandsea?

It's up to you to not find out!

Battle on!


The latest version of the Artix Game Launcher is here! It's been completely rebuilt, and provides a smoother experience, as well as some new features!

Make sure to uninstall the old version of the Launcher before installing the new one!

You can download it for free, here!


And this is just the start- there's more DragonFable Anniversary updates to come.

As always, but especially now, thank you for playing DragonFable!

We wouldn't be able to create this game without the players and the community.


Tags: Verlyrus

Tomix
Verlyrus
May 31, 2019

The War Continues...

Hey there, heroes!

As the elemental forces close in around the floating city of Atrea, the Song of the Ateala war continues! Defend the city as you make your way toward the massive warbeast that has appeared from the rift. It's your job to take it down, but you have to get to it first!

Now is the perfect time to build up a stock of Defender Medals for consumables, or to upgrade the powerful Defender items.

You're nearly there- as of these Design Notes, you're almost at 75%!

The end is within sight. Can you stop the warbeast before Atrea's barrier falls?


June arrives tomorrow!

Starting tomorrow, the Doomed Dragon Scythe of Elementals and the Ancient Dragon Scythe of the Elements will be returning to the Book of Lore for the month of June!

These amazing weapons will allow you to change your element in the middle of battle, all in a single weapon! Make sure you obtain them before they leave!

Also, starting tomorrow, for the month of June, Dragon Coin packages (except for Dragon Amulets and DoomKnight packages), will provide 50% more Dragon Coins!

Check out the Design Notes tomorrow for more information.


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

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Tomix
Verlyrus
May 29, 2019

A Song on the Vind

Hey there, heroes!

As you fight the neverending waves of ice elementals, a mighty roar is heard across the sky. You look up. The DragonRiders and wind elves of the Vind have finally arrived!

What this means:

You've reached over 50% in the war!

The 50% cutscene has been unlocked.

The Defend the Barrier quest was improperly saying that it gave 3 waves per completion. This has been fixed, and the quest now says that it gives 1 wave per completion.

The arrival of the Vind has therefore boosted the meter by the amount of waves "missing" from before. (2 waves for every time the Defend the Barrier quest was completed). Unfortunately, player profile waves are not able to be updated to reflect the previous 3x wave count.

Some Atealan soldiers have also reported the sighting of a strange elemental wandering the battlefield...

(Rare waves are now active!)

The barrier still stands... for now.

Will you be able to complete your new mission before the barrier falls?


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Tomix
Verlyrus
May 24, 2019

Song of the Ateala

Hey there, heroes!

Last time in the main story, after your return from the Shapeless Empire, you had just arrived back in Sulen'Eska when multiple requests for aid arrived the Sandsea. A mysterious rift had opened in the Sandsea, and ice elementals and strange beasts were pouring out, covering the desert in ice and snow.

Surprisingly, one plea for help came from the Rose presence in the town of Duat. The other request for help came from the floating city of Atrea, home of the remnants of the magical Ateala race.

And so, you traveled to Duat and barely managed to help its citizens escape before the town froze over.

This week, you've arrived in Atrea to help the Ateala. Atrea still floats, protected by its magical barriers... but for how long?

It's time for a war.


Also this week, a bunch more fixes. Yay!

Challenge Arena

  • Unraveler & Extreme Unraveler
    • Fixed bug where the Nightmare scream would alternate between Good and Evil elements.
    • Fixed bug where regular Unraveler's Drain attack had 200 bonus, instead of 50.
  • Sinnocence
    • Fixed bug where Sinnocence's Blinding Light DoT was incorrectly labelled as a buff (Resulting in 1 less turn of effect, and no effect pop up).
  • Endless Invasion
    • Fixed bug where the Togskin buff could be overwritten by other skill effects.
    • Fixed bug where the Togskin buff was being applied twice
    • Fixed bug where the Tog Venom DoT was never applied after floor 80.
  • Sciuridaehotep
    • Fixed bug where "No Buffs" would remove Stuffed.

General Fixes

  • Master of Puppets (Book 2)
    • Fixed issue where some classes would not be able to reach the healing pad.

Classes

  • Evolved ChickenCow Armor
    • Dragon Coin sellback price reduced to 45, down from 50, to match the original ChickenCow armor.
  • Dragonslayer, Doomknight V2, Ninja, and Evolved PumpkinLord have had various effects properly tagged as buffs (where previously they were either not tagged as buffs or incorrectly tagged)
  • Kathool Adept
    • Fixed Migraine (for real this time)
  • ShadowHunter and Chrono Z
    • Fixed Shield skills (for real this time)

And that's all for today! Thanks for your support, and thanks for playing DragonFable!


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Design Note Archive - See the good, bad, and the buggly -- all the way from the start!

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