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September 25, 2020

Book 3: The Border Prison Re-imagined

Hey there, heroes!

For this month's reimagined release, we have the next quest in Book 3's main story! The quest formerly known as "Rescue of Elanee" is now known as "The Border Prison". The premise is still very much similar, however, the dialogue and cutscenes have been fleshed out, and the prison is now more of a prison than before. Level 90 versions of the rewards are also now available.

Head over to Sulen'Eska to play through the reimagined version of The Border Prison!


Also this week, we have some new armor customization options!

Two Ranger options, Sandsea and Ancient, and one Technomancer option, Altron, are now available for mix-and-match fashion! Head over to the cliffside portal in Falconreach to head over to the armor customization room! (Note: the Technomancer glove shooould be customizable in the future too)

Look forward to more armor customization options with future reimagined releases!


Finally, the Earthvessel weapons are leaving with next week's release! If you're interested in them, make sure to pick them up before they go.


Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

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September 18, 2020

Book 3: The Doomwood Camps

Hey there, heroes!

This week, we have more Book 3 main story! Last time, you traveled to the ancient ruins on the border of Doomwood and the Whispering Steppes. This time, your factions have arrived and set up camp. I'm sure the faction leaders have plenty to talk about, too.

Also, it's time to begin the ruins delve with faction waves! Who knows what sort of strange things you'll find in your pursuit of the Proclamation focus?

The Doomwood waves also have a 20% chance to drop Defender Medals!

Head over to Queen Victoria in Book 3 DragonFable and select The Royal Resistance to head over to your faction camp!


Having trouble with any fights? Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

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September 11, 2020

Book 3: The Royal Resistance

Hey there, heroes!

This week in DragonFable, Book 3's main story continues! Last time, you saved Swordhaven from a sandy fate and the rift and surrounding areas were secured. Now, it's time for The Greenguard Alliance to turn their sights toward Doomwood.

Energy elementals are running amok among the trees under the eternally darkened skies, and it seems that the key to bringing the Doomwood rift under control lies in some ancient ruins on the border between Doomwood and the Whispering Steppes...

It's time to head out on a new expedition in this week's quest, A Storm in the Night!

Meet with Queen Victoria in Book 3 Swordhaven to begin.


Also this week, a few bug fixes.

  • Certain Frostval Ruby Helms no longer give undefined resistances.
  • Fixed a bug where some classes would not reset the player's eyes after battle.
  • The Professor's Safety Helms and Wargoth's Forged Visages are now destroyable.
  • Fixed a bug where the quest Betrubung Expedition could generate with no path forward.

Next week, we have more main story, with the establishment of The Greenguard Alliance faction camps and waves!


Having trouble with any fights? Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

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September 04, 2020

Arena at the Edge of Time: Chaos Lord Escherion

Hey there, heroes!

This week, a new challenge board has appeared in the Inn at the Edge of Time! The Arena is a place where foes can appear from across time and space and different universes- and now the Lords of Chaos have made their first appearance!

The Lord of Chaos, Escherion, and his chaos beast, the Chaos Hydra have arrived! Defeat them both to earn Escherion's Staff of Inversion, and defeat both of them together to upgrade it to higher levels.

If you think you have what it takes to face the first Lord of Chaos, head over to the Inn at the Edge of time using the rift in the sky of Falconreach!


Also this week, the September Dragon Coin special is here! The Earthvessel weapons were once used by a crew of Nature-worshipping pirates on their final voyage on their ship, the Earthvessel. Now, the pirates, their ship, and their legend have been lost to time, but their weapons remain.

If you're interested, pick them up in the Book of Lore before they leave at the end of September!


Having trouble with any fights? Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

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August 21, 2020

The Maleurous: The Angel's Tomb

Hey there, heroes!

Congratulations on completing the war early! Now, the finale is live- The Angel's Tomb. You, Uaanta, and your dragon have made it so far beneath the dragon graveyard, through the catacombs, smashing possessed skeletons along the way. All leading up to the confrontation against Voyna, the Angel of Azaveyr!

Is conflict inevitable? Is there no way to compromise?

Complete the finale to earn a new scythe, and a new book to add to the Libraseum's collection.

Also, since this war was on the shorter side, the wave counter will continue until next week's release, and Defender Medals will continue dropping for 2 weeks.

Head over to the war from the Book of Lore to face off against Voyna in The Angel's Tomb!


Finally, I'm taking next week off to just recover and cat nap, so Dove will be handling the Reimagined release! Please look forward to what he has in store for you!


Want to share your progres in the war with your fellow players? Have theories about the story? Feedback about recent releases? Want to discuss all things DragonFable?

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August 14, 2020

The Maleurous: The Angel of Azaveyr

Hey there, heroes!

It's Friday the... 14th? Eh, close enough.

This week, another of the Maleurous has made its move, and stolen an artifact that was supposed to be under the protection of the Avatars... And your dragon is tagging along for the ride this time!

Who is this mysterious Maleurous? Where did they come from, and what's their story? What did they steal, and will you be able to retrieve it? To find out, you'll have to make it to them first. That's right, it's war time!

Play the quest "No Rest For Dragons" from the Book of Lore, then join your fellow heroes in the battle to reach this new Maleurous threat!


Want to share your progres in the war with your fellow players? Have theories about the story? Feedback about recent releases? Want to discuss all things DragonFable?

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August 07, 2020

Displaced Fates Part 3: Fractured Self

Hey there, heroes!

This month's arena challenge has arrived! The Displaced Fates board is rounded off with the Fractured Self challenge, featuring one- no, two major players from Book 2's main story!

That's right, face off against The Professor and Wargoth, two mysterious entities who were set at odds against each other during the Elemental Dissonance incidents!

The Professor is practical and tactical, while Wargoth, uh, burns things. Defeat them both to earn and upgrade two fantastic new helms!

If you think you have what it takes, click on the portal floating above Falconreach to try your resolve in the Arena at the Edge of Time!


Also this week, the Pyromancer and Guardian updates enter the next stage of reworking. Pyromancer has had a total makeover, while Guardian has been polished up a bit.

Pyromancer:

  • Now, you can click on the new Pyromancer's Tome widget above the attack button to swap between Fire and weapon element damage.
    • Using weapon element damage will reduce your damage by 10%.
  • If INT and DEX are your highest stats, you'll gain 5% damage.
  • If INT and DEX are your highest stats and within Level/10 of each other, you'll gain 15% damage total (this works like Ranger's STR/DEX mix)
  • Magefire passive
    • Now starts at 0 potency, but increases power the more stacks of Pyromancer's Flames are on your enemy.
    • For each stack on the foe, Consuming Magefire increases your crit chance by 20%.
    • For each stack on the foe, Healing Magefire will heal you for 1% of your HP when you use a skill.
  • Pyromancer's Flames
    • Pyromancer's DoT skills have been condensed into one 0 cooldown skill.
    • The more you use it on a foe, the stronger it gets to a maximum of 5 stacks.
    • Once you reach 5 stacks, gain +75 Boost to all attacks.
  • Various skills have been shuffled on the skill bar.
  • Paper Cannon -> To Ashes
    • This skill purges effects from you besides Magefires, and deals more damage the more effects that you had.
  • Malcifer
    • Heal removed, but now applies its effects regardless of which hit hits.
    • Now increases your Bonus instead of your Boost.
  • Rebirth
    • Now cleanses all effects on the player (including Magefires!)
  • Firetongue -> Breath of Fire
    • Disables Magefire for 5 turns, but unleashes a massive attack based on how many turns Magefire has been active. (Max 25 turns)
  • Blaze Blue -> Full Throttle
  • Enkindle
    • Now applies Dynamic Shield, which gives you +75 resistance to your current elemetn for 1 turn.
  • Triflame
    • DoT removed, now applies +50 Health to the target for 2 turns.
  • Conflagration
    • Now removes Pyromancer's Flames from your foe, and resets your stacks to 0.
    • Applies Devouring Magefire, which applies and doubles the effects of Healing and Consuming Magefire at full stacks. (+200 crit, +150 Boost, Heal 10% each turn.)
    • Lets you follow up with another attack immediately.
  • Lava Bubble
    • The reflection shield now reduces damage per hit by half.

This should maintain the old Pyromancer playstyle, while providing better rewards for doing so, along with interesting combos. We'll see where it falls after feedback, and it will be adjusted accordingly (whether it is too powerful or not strong enough).

Guardian:

  • Guardian now has a widget above the Attack button to let you know what element you have empowered.
  • Empowered attacks now do more damage
  • Empowered attacks now have a minor secondary effect.
    • Fire: Additional DoT damage.
    • Water: Heal 5% max HP
    • Ice: Heal 5% max MP
    • Wind: +50 Bonus on the attack (total of +100 with base empowerment effect)
    • Energy: +10 boost on the attack
    • Nature: applies Nature's Wrath, reduces foe's Avd by 50 for 1 turn.
    • Darkness: Reduce damage by an additional 10% for 1 turn
    • Light: Reduce foe's Bonus by an additional 25 for 1 turn
    • Bacon: +25% crit chance on the attack.
  • Awethur's Power now has a 33% chance to activate when used.
  • Removed Guardian Dragon's old dialogue while we figure out what to do for him (We have some ideas, but not enough time to set them in motion yet!)
  • Skills have been rearranged.

Guardian should be where it is expected to be now as a result. Of course, changes may happen with feedback, but it should be quite satisfying to use.


Also, the quest Sunfall: Part 2 has received some updates in its dialogue. Non-Vind heroes will be surprised to see Alz'ein, while Queen Victoria gets a report about the Deadlands rift.


Finally this week, we have a new monthly Dragon Coin special weapon set made by Dracelix!

The Weapons of Change have arrived for the month of August!

These color-custom weapons are sure to match whatever you have in mind, so make sure to pick them up before they leave!


And that's all for now! What's coming next week? Well, you'll just have to


As with all reworks and balance changes, feedback is important, and changes are still possible. We'd love to hear your thoughts on these changes!

Have feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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July 31, 2020

Reimagined: Swamps, Shields, and Fire

Hey there, heroes!

This month's Reimagined release is here! This month, we have new art and organization for the town of Sulen'Eska, and Guardian and Pyromancer revamps.

First up, Sulen'Eska has had an overhaul! Dracelix has created new art for the entire town and the Vind. Head over to check out their new swamp-tree base!

We wanted to Reimagine the quest "Rescue of Elanee" this week as well, but unfortunately, with Dove on break, the quest turned out to require a bit more work than we had hands for. Also, please note that this is not the final update to the town of Sulen'Eska. We have many ideas for additional new dialogues and interactions.


Next, Guardian has been reworked.

Guardian now has a new passive ability: Servant of the Avatars.

Whenever you use an element locked Guardian skill (does not include trinket skills or weapon specials), your next basic attack will receive +75% damage and +50 Bonus, as well as inheriting the element of the empowering attack.

For example, if you use the Energy skill Mega Shock, your next basic attack will be empowered with Energy.

Guardian has also received a bunch of other changes.

  • Guardian Dragon
    • Empowers with Bacon.
    • If foe has >50% Max HP,  gain bonus crit chance.
    • If foe has <50% Max HP, apply +50 health resist for 2 turns.
  • Guardian Rage
    • Now seeks weakness instead of using a random element.
  • Health Drain
    • Empowers with Water.
    • Damage increased by 50%
    • Cooldown reduced to 7, from 9.
  • Mana Drain
    • Empowers with Ice.
    • Damage increased by 50%
    • Now attacks HP instead of MP (although it still recovers MP).
  • Ray of Light
    • Empowers with Light.
    • -Bonus increased to -75, up from -50.
    • Duration of effect reduced to 2 turns.
  • Guardian Shield
    • Avoidance buff increased to 180, up from 125.
  • Breath of Limkragg
    • Empowers with Fire
    • DoT damage increased to 75% base damage up from 50%.
  • Mega Shock
    • Empowers with Energy.
    • Cooldown reduced to 1, from 4.
  • Keen Edge
    • Cooldown reduced to 8, from 12.
  • Guardian Heroes
    • Empowers with Darkness.
  • Decay (Previously Nightbane's Fury)
    • Empowers with Nature.
    • Now applies "Decaying", a -25 All, +25 Health debuff for 3 turns.
  • Vortex
    • Empowers with Wind.
    • Now does two hits of 75% base damage along with previous effects.
  • Awethur's Power
    • Now does 500% base damage even to specific foes that resist it.
    • Cooldown reduced to 7, down from 15.

Those are the Guardian changes! To note, we are aware of some issues with its art, animations, and its weapon special animation. Unfortunately these aren't quite able to be fixed this week.


Finally, Pyro rework changes! Pyromancer was in a fairly decent spot before, but lacked some power. With the stat reworks, it was also odd that it benefitted more from DEX than INT. These changes hope to address that.

  • Magefire Passive
    • A pyromancer always keeps a flame alight. When you start a battle, you'll have the "Healing Magefire" buff on yourself. This will heal you for .75% of your HP each turn.
    • However, a pyromancer controls fire, and can use it to burn their foes. If you use the basic attack button, your Magefire will become "Consuming Magefire" (Or back to Healing Magefire if you already have Consuming Magefire)!
    • Consuming Magefire passively increases the critical hit chance of your Pyromancer skills by 15% per Pyromancer DoT on your foe, up to a maximum of 60% crit chance.
  • Conflagration
    • Pyromancer is now back to being locked to the Fire element. Why? Because it's a Pyromancer
    • However, with enough heat, most things can burst into flame. The "Warmth" skill has been replaced with "Conflagration".
    • When you use Conflagration, you will suffer a -10 All resistance debuff (Note this increases your healing by 10%!), but your Pyromancer skills will use your chosen weapon's element instead of Fire.
    • When this skill is off cooldown, you can use it again to remove the debuff and return to Fire.
    • Each time you use Conflagration you will recover a small amount of HP and MP.
  • Triflame
    • Triflame now no longer applies a 1 turn stun.
    • Triflame now applies a DoT effect.

With these changes, Pyromancer is now very potent with INT, being able to burst foes into flame with critical hits, as well as being able to survive the harshest attempts to blow it out.


As with all reworks and balance changes, feedback is important, and changes are still possible. We'd love to hear your thoughts on these changes!

Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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July 25, 2020

Book 3: The End of Magic: Sunfall: Part 2

Hey there, heroes!

The Swordhaven Rift finale is here! The Greenguard Alliance's efforts are pinned on you and your dragon. As the massive Tytan over Swordhaven threatens to break through Jaania's barrier, you've been sent on a mission that only you, the hero can accomplish. Now, you've made it on top of the Tytan with only one goal: to either force it back through the rift, or stop its onslaught.

Completing this week's quest will allow you to use the resources earned during this quest arc to create a faction specific helm that is upgraded with Proclamation Medals.

Will you and your dragon be able to save Swordhaven and beyond? Or will The Greenguard Alliance fall in its first attempt to face the might of the Magesterium Proclamation?

Head over to Queen Victoria in Book 3 Swordhaven, then your Swordhaven faction camp to play this week's release: Sunfall: Part 2!


Next week, we have a Reimagined release, but Dove is going to be taking the week off for a very well earned break! But don't worry, we have a full Reimagined release planned. Dracelix will be helping out, and we hope you'll look forward to it!


Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

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July 17, 2020

Efficient Housework

Hey there, heroes!

This week in DragonFable, Verlyrus the boxcat has a new task for you! After running so many tasks for the cat, last time, you convinced the mayor of Amityvale to allow Verlyrus to somewhat legally stay in his house. Now, Verlyrus has yet another task for you- now that he owns the place, it's time to redecorate!

And he's missing one special decoration. Which of course means it's up to the hero to help out!

Head over to Verlyrus' house in Book 3 Amityvale to come to your favorite boxcat's aid in this week's quest: Efficient Housework!

 


 

Also this week, Sirius has been added to Book 3 Falconreach. Sirius will not appear until you've completed the Thorns saga, and, will appear as a purple mist until you complete A Serious Encounter.

 


 

Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

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July 10, 2020

Fear Engine: A Serious Encounter

Hey there, heroes!

This week in DragonFable, we have the beginning of a new quest chain, written by Inanitas: The Fear Engine! You're walking through the countryside when you're greeted by the strange but somewhat familiar sight of a person being pursued by... invisible monsters?

It seems the Phobeist is still around, and it's up to you and your new companion to find out what she's planning!

You can access the quest A Serious Encounter from the Book of Lore if you've previously completed the Thorns saga.


Also, some bugfixes and adjustments!

Adjustments:

  • DragonLord shields are now +180 Avoidance, rather than Defense. Patience and base DragonLord shield duration reduced to 2 turns, down from 3.
  • The Radiant Leech has had its health and damage reduced.

Bug Fixes:

  • Fixed inconsistencies in Necromancer skills with intended effects and between Necro Paragon and Necromancer.
  • Fixed a bug where Ayauhnqui's Hibernation would not properly reflect damage if it had no effects on it previously.
  • Fixed a bug where Drahr'Dolaas's Worn Weapons debuff affected Bonus and not Crit.
  • Fixed a bug where Mega Meowphant did not properly have its resistances.
  • Fixed a few typos where Lhe'Shyiac was mispelled in the quest "Ex Somniis Fabula"
  • Tentatively fixed a bug where Pandora and (Ex) used the wrong HP threshold for subsequent Sloth phases.

Also, the 25% bonus Dragon Coin sale has been extended until the end of July!


Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

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July 03, 2020

Arena at the Edge of Time: The Conduit Part 3

Hey there, heroes!

This month's Arena at the Edge of Time challenge has arrived! It's time to face the final challenge on The Conduit board: Duty & Rebellion!

Face the legendary champion of light, Illumina, and the lost-to-time Intaym to upgrade the Summon Gem: Illumina, and earn the Summon Gem: Intaym!

Do you have what it takes to defeat them both? Or will you crumble under the weight of responsibility?

Head over to the Inn at the Edge of Time to find out!


Oh yeah! The collection of Fourth of July weapons is now availabel for the month of July from the Book of Lore! There's a ton of them, so make sure to give them a look and see if there are any that you like!

Also this week, we have a bunch of bug fixes.

  • Chi Bomb: Now properly capped at 100% Charge. Extra Mana cost reduced by half. (Max 250, down from 500).
  • The Reliquary : No longer re-locks the subsequent floors of the Exaltia Tower.
  • Dying Light: Fixed an issue where the player could get stuck if they went backwards.
  • Fixed an issue where shrinking enemies would not longer be able to be affected by allies in battle. On a related note, shrinking enemies no longer changes their names.
  • Fixed a bug where certain DragonLord customization pieces were not locked properly.
  • Are Rocks Evil: Fixed the bug where the guest was not added if you used the cutscene skip button.
  • Fixed Undefined resistance on level 10 Valoroth weapons.

Also, as a reminder, with Flash no longer being supported by browsers in the near future, makes sure to check out the Artix Games Launcher!


And that's all for this week! We hope you are all doing well in these uncertain times. Stay safe and healthy, and remember that it's okay to take breaks!


Having trouble with any fights? Have feedback about recent releases? Have any crazy theories or ideas? Want to discuss all things DragonFable?

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June 26, 2020

Book 3: Sulen'Eska Reimagined: Part 2

Hey there, heroes!

For this month's reimagined release, we have rewritten, recontextualized, and readded the trio of quests that previously were the start of the Sulen'Eska storyline.

"Dancing On the Breeze", "Swirl of Color and Fragrance", and "A Song On the Wind" have been moved to Laesa Forn, the Wind Elf outside the tent on the path to Kara. The Rose Emblem shops have been moved to Paina Jainen, the Wind Elf who tends the forge on the first floor of Sulen'Eska.

The rewards for these quests have now had level 90 versions added, and the level 21 versions no longer require a Dragon Amulet to use. Also, a bug has been fixed with the Swordhaven Cape III where it gave an undefined resistance.

Head over to Sulen'Eska to play this month's Reimagined release!


Evolved and Color Custom Evolved DragonLord have now been added to DragonLord's customization options with new art from Dracelix! If you previously had these classes equipped, you'll have to go to the Class Customization room to customize your armor to the respective Evolved pieces! We've also added a Feral 2 option, which has element-matching glows.

The color custom shading on DragonLord has also been reworked, and should stand out and be much better looking than before.

Dove has also made the DragonLord's wings match the Color-Custom-ness of your body customization.


Also, the Anniversary Sycthes will be leaving for another year with next week's release! Make sure to pick them up while they're here!


Finally, this has been a stressful but incredible month for all of us working on DragonFable. We'd like to thank all of our players for playing and supporting the game, and getting us through another year of awesome stories and challenges.

It's all thanks to you that we're able to keep doing this, and we do it all for you!

Here's to another year and many more of DragonFable!


Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

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Want to play DragonFable without using an internet browser?

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June 19, 2020

Book 3: The End of Magic: Sunfall: Part 1

Hey there, heroes!

This week in DragonFable, we have the first part of the Swordhaven Rift finale: Sunfall: Part 1. Everything is in place for the final attack. The Golden Hand is ready to close the Proclamation rift, but there's still the matter of the massive tytan lighting up the skies above Swordhaven. The Alliance has come up with a plan, and you're at the center of it... Let's just hope it works.

To play this week's release, head over to Book 3 Swordhaven, and then to your Alliance camp.


I'd also like to take some time to address the concerns about releases being delayed. Unfortunately, with the current state of the world, personal emergencies and a variety of stresses and anxieties affect many, many people.

We as developers are not immune to this, and we have been doing our best with these considerations in mind.

With this week, Dove's internet went out on the release day, and did not return until the next. That was something completely out of our control.

We appreciate the kind words and thoughts, but we don't believe that delays will become regular. These past few weeks have just been a perfect storm of things coming together.

We hope you'll understand that in these difficult times, unpredictable things pop up more frequently. We've always been adaptable, and we will continue to do so. If that means delaying when necessary, we will. But we will always attempt to release on time.

As always, we thank you for playing DragonFable, and your support.


Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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June 13, 2020

DragonLord Customization is Here!

Hey there, heroes!

This week, we have a special anniversary present for our loyal DragonLords. A new Dragon Amulet only feature: Cosmetic Class Customization!

Specifically this week, we have a number of options for the DragonLord class for you to mix and match and customize your look with.

You can now head over to the cliffside portal in Falconreach (The same portal as the Armor Paint Fairy) and teleport to Armor Customization.

While you can access this with any class, only DragonLord has options at the moment. Not only that, but if you haven't unlocked color custom DragonLord yet, you'll need to unlock that in order to access the new customization options for the class. You can upgrade DragonLord to color custom from the Armor Customization room itself, or by talking to Elysia in Sunbreeze Grove.

Huge thanks to Dracelix and True Mortal for providing art for some of the new customization options!

Color Custom DragonLord is now a customization option that you can mix and match with other parts.

We also plan to add Evolved and CC Evolved DragonLord to this system later as well- we'll have some adjustments, additions, and changes with this month's Reimagined release, including a change to DragonLord's overall color custom shading to be more striking and less subdued.

With all of these new options, we look forward to seeing your fashionable characters!

Also, we plan to release more options for other classes in the future as well. Look forward to customizing your favorite classes!


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