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Tomix
Verlyrus
February 21, 2020

Into the Light

Hey there, heroes!

This week, we see a return to the main story of Book 3! Last time, a massive Tytan emerged from the rift above Swordhaven, bringing with it a new sun in the sky. The factions have all agreed to set up a meeting to strategize for dealing with this threat, but will they be able to formulate a plan before it's too late?

Head over to Book 3 Swordhaven to find out in this week's quest: Into the Light!


There's also a few changes and bugfixes this week!

  • Stuns and Immobility effects applied by guests have had their efficacy reduced.
    • Such stuns now have a (25 + player's CHA/20)% chance of working on applied turns, to a maximum of 50% at 500 CHA.
    • For example, if you have 100 CHA, and your guest applies a stun, and it is not resisted, the enemy will have a 30% chance to not act on its turn.
  • A message has been added for when a target is not affected on that turn.
  • Fixed issue where if you failed against Caitiff as your dragon, your name would not be returned to normal until a new session.
  • The HHD Chapter 5 bear in Dye Another Day has been replaced to its more obvious location.

And that's all for this week! Next week, look forward to Epoch updates, general fixes, and more Reimagined Book 3!

Have theories about the story? Feedback about recent releases? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
February 14, 2020

Hero's Heart Day 2020: The Monster and the Tower

Hey there, heroes!

This year's Hero's Heart Day release is here! Falconreach's Guardian Tower is under attack from a giant sea monster, and Big Daddy needs your help!

Do you have what it takes to help out the Guardians and Big Daddy with this massive problem?

Play this year's Hero's Heart Day quest from the Hero's Heart Day Storybook to find out!


Also this week, changes have come to Pandora's Gauntlet and more!

  • A solo Pandora fight has been added to Pandora's Challenge. Completing this will allow you to access the chibi cape shop and the merge shop.
  • A solo Pandora Extreme fight has been added to Pandora's Challenge. Completing this will allow you to access the Pandora's Scythe shop.
  • The No Heal challenge has been removed, and completing the gauntlet as such will not provide access to Pandora's Scythe. (If you cleared this previously, you wil still have access to the shop).
  • A badge has been added to the Book of Lore. This Badge is earned by completing Pandora Extreme, or will be unlocked if you have completed the previous No Heal gauntlet challenge.
  • The number of Fragments of Woe required to forge the 7 Spirits trinket has been reduced to 5 from 10.
  • The drop rate of the 7 Spirits trinket has been increased significantly.
  • Pandora's Scythe now has a 5% on-hit special to increase damage of that hit by 20%.
  • Heart's Whisper now has a 5% on-hit special to reduce both your enemy and your Avoidance by 50 for 3 turns (including turn used).
  • The Elpis cape now has non-cosmetic stats.

Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
February 08, 2020

Corrupted Seven: Feedback and Execution

Hey there, heroes!

After receiving a lot of feedback about this week's release, I'd like to go over some things regarding it.

First of all, this is the last of the "defeat x times", non-traditional challenges. This past year we introduced these two new (exalted and 7ES) challenge types because we felt that they would be an interesting change from the usual. Regarding The Exalted Tower, we felt that completing it once would not be enough to be considered conquered, due to the random options that the player can choose from. Regarding the 7ES board, we felt that (at least at the beginning) the fights were relatively simple and short enough that completing them a few times would be no problem.

So what happened?

The expectations that the Inn had built up before, a year ago now, was of two challenging fights, then a larger challenge of fighting both at once, with solid rewards, and the expectation that you would only need to complete them once.

I believe the Exaltia Tower was executed well- the random choices did provide some good variation, and the brevity of the adjusted floors made them more palatable.

So then what happened with this week's release? Why is Pandora's Gauntlet received so poorly?

On the one hand, it's difficult, but not satisfyingly so. It's a grind, and the 7ES themselves have very pronounced abilities and effects, with strong punishments, that require specific set ups for each fight.

My personal belief is that this is not a problem in itself. It's meant to be a challenge. However, it is still an unenjoyable  process for those who have farmed all of the chibi capes, as the 7ES themselves bring nothing new individually.

Pandora herself is rather undertuned. This isn't necessarily the fault of the gauntlet, but more an underestimation (yet again) of how powerful many of the classes in the game are.

There is a fundamental challenge when addressing difficulty in a game. Players want to be able to experiment and try multiple ways to tackle a challenge. However, for a challenge to be completable by many different ways inherently causes it to be less extreme in nature, which multiple classes (Such as Chaosweaver or Epoch) can punish very hard.

This is not an excuse, but more an explanation of the difficulties of preparing such fights. I think it's also very clear that something more accessible is better than something that can only be defeated by the upper eschelon of classes.

In this particular case, it is much harder to experiment versus Pandora because she is locked behind this gauntlet that requires particular abilities to deal with.

Finally, there is an issue regarding the "grind". My personal opinion is that this has been way overblown. That is not to say that the feedback or your own opinions are wrong, just that I believe we've made the amounts of time you must complete these challenges at least reasonable. In this case, we also added the trinket as a 10% drop to the Gauntlet so it's possible to get lucky if farming it.

That said, I do understand the feedback. The Arena at the Edge of Time was supposed to be about variety, and having thes two boards (Exaltia/7ES) take up a year of challenges, as well as both being "grindy" challenges can definitely be frustrating and feel same-y.

We definitely should have broken things up with traditional challenges (And not a grinded gauntlet with the displaced fates board).

So,what are we going to do about it?

Proposed changes to the 7ES Finale:

  • The Gauntlet will remain as an optional challenge with no unique rewards.
  • The Elpis cape will recieve stats.
  • The cost of the trinket will be halved from 10 to 5 Fragments. The trinket will still be a possible drop (at an increased rate) from the Gauntlet.
  • Pandora will become the star of the finale.
    • We will tune her up and make her an individual challenge. Defeating her (or the Gauntlet) once will unlock the chibi pandora shop and the merge shop.
  • There will be a Pandora (Extreme) fight as the new challenge.
    • This fight will unlock the Challenge rewards.
  • The Challenge Reward will receive some changes to make it more acceptable.

What about going forward?

  • We will be returning to the traditional challenge board style, with occasional deviations (Such as we did with the timetorn matrix).
  • Rewards will also return to the traditional as well, hovering around the same power level, as well as board rewards, pets, etc.

Lastly, we thank you all for coming along with us on this journey into new territory. We tried to make some epic and massive challenges on a larger scale than before, and we've learned a lot in the process.

We've done a lot of cool and interesting things, and while this finale didn't quite land, we hope that the changes will be satisfactory, and that future challenges will be a return to form.

Thanks for playing and supporting the game, and thank you for your feedback.

-The DragonFable Team


Tags: Verlyrus

Tomix
Verlyrus
February 07, 2020

The Corrupted Seven: Finale!

Hey there, heroes!

This week, we have the epic finale of the Corrupted Seven challenge board!

The grand locked chest in the center of The Corrupted Seven challenge board is finally ready to be opened. If you've unlocked all of the locks by defeating all of the previous Corrupted Seven... it's time to dive in!

Completing this finale will earn you two new chibi capes. Completing it three times will earn you a very special cape, and finally, completing it under its challenge restrictions will reward you with a spectacular new weapon!

To take on this grand finale, head over to the Inn at the Edge of Time and take on The Corrupted Seven!


Also this week, Dracelix has prepared a new monthly Dragon Coin special. Check out the Heart's Whisper "scythe" and the Heartseeker's Helm!

Make sure to get them from the Book of Lore while you can!

 


 

Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

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Tomix
Verlyrus
January 31, 2020

Book 3: Ash Reimagined

Hey there, heroes!

While we have a smaller release this week for you, it's another step forward along the path toward reworking Book 3's main story!

Last time, Maya in Oaklore received a major dialogue overhaul to help new players better find their bearings and provide direction.

This time, Ash Dragonblade in Book 3 Falconreach has been updated! No longer will he be eternally surprised to see you in Falconreach!

Similar to Maya, Ash now has a series of dialogues for the first time you re-meet him. This dialogue better establishes the setting of Falconreach, Ash's own growth, as well as Falconreach's interactions with The Rose.

His dialogue also directs new players to Surewould Forest to find a certain Rose scout, as well as emphatically advising new players to speak to Twilly and the baby dragon!

This new dialogue also has a "Skip" button that double checks if you want to skip the story before taking you to the end of the dialogue. Ash still reminds you about your dragon, however, because that's one thing new players shouldn't miss.

Ash's main dialogue has also been re-organized. Sulen'Eska, Six Heroes, and The Thorns have been moved to more prominent places outside of the Quests button.

  • The Sulen'Eska dialogue now has a restriction of completing "Sands of Eternity".
  • Six Heroes now has a warning if you attempt to play it before completing "Tournament of Champions".
  • The Thorns now has a warning if you attempt to play it before completing "Timelines".
  • The Mighty 100K Scythe shop has been moved to the Black Market Moglin.

Ash has also had some adjustments to his player help responses.

Finally, we have a graphical update for Ash coming soon! (Here's a preview!)

But wait, there's more!

  • The Guardians to the west of Falconreach have had their dialogue adjusted to be more accurate and make more sense.
  • In the quest "Tea for Three", a certain diary has had a couple of pages re-arranged in order to fit the timeline better.
  • In "Tournament of Champions: Part 2", Falwynn's dialogue has been adjusted, as well as Artix's letter. Falwynn no longer tells you to ask Ash for non-existent letters, and instead poitns you toward the Six Heroes storyline.
  • In the quest "Darkheart", the reference to The Magesterium has been removed in order to maintain the timeline.
  • Falwynn's Warm Embrace skill now scales off her own HP.
  • Fixed a typo in the time-out pop up in "Darkheart".
  • Being defeated as Falwynn in "Darkheart" no longer locks your name as Falwynn.
  • Guests can no longer be brought into "Darkheart".
  • Technomancer's Drive Boost recalibration now functions correctly. Previously, it was only resricting the Drive Boost for 1 turn, instead of the intended amount.
  • Fixed a bug where pet dragon cooldowns could carry over between quests.
  • Votes for Science, Magic, and Magiscience have had their undefined resists removed.
  • A save equipped items button has been added to the inventory for Dragon Amulet holders.

And that's all for this week! Oh yeah, the Scythe of the New Dawn will be leaving with next week's release, so pick it up while you can!


Have theories about the story? Feedback about recent releases? What are you looking forward to in 2020? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

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Tomix
Verlyrus
January 24, 2020

Six Heroes: Darkheart

Hey there, heroes!

This week, ring in the Lunar New Year with the latest installment of Six Heroes!

Last time we checked in with Falwynn, Faust, and Sophie, you were all reminiscing about the past, and how Faust and Sophie met.

But now... Falwynn awakens to her friends missing, and forest burning around her. What has happened?

Talk to Ash in Book 3 Falconreach to play this week's release: Six Heroes: Darkheart!

However, there is something that we would like to address:


Real World vs Videogame Worlds: Australia's Wildfires + How You Can Help
The story for this weekend's update -- which includes a forest fire as part of the plot -- was written well in advance. With the severe wildfires raging throughout Australia, the team debated changing our plans for tonight's release. We wouldn't want to come across as insensitive, or for you all to think we were capitalizing on the very real emergencies faced by the people and wildlife there.

We had three real options:

  1. Change the actual plot of the story
  2. Leave the plot as is, but revise the release date to a point in the future
  3. Call attention to what's happening, use this as a starting point for discussion, and let you know how you can help

The choice was clear. Our game stories don't always reflect the real world, but this time, it has, and we want to use that opportunity to educate players about what's happening in the real world and environment.

How the fires have impacted Australia

  • Estimated 1 billion (with a b) animals may have been killed (due to the fires, dehydration, starvation, and habitat loss)
  • Millions of acres have been burned
  • Thousands of homes destroyed and people evacuated
  • More than two dozen lives have been lost


If you'd like to help, we've checked out the following charities, and they are legit.

  • St. Vincent de Paul society (helping evacuated families recover, providing food and clothing, etc)  https://donate.vinnies.org.au/appeals-nsw/vinnies-nsw-bushfire-appeal-nsw
  • Country Fire Authority (Managing locals providing shelter for evacuated families) https://www.cfa.vic.gov.au/about/supporting-cfa
  • World Animal Protection (supporting local wildlife organizations across Australia) https://www.worldanimalprotection.us/
  • RSPCA New South Wales (evacuating animals to safety) https://www.rspcansw.org.au/bushfire-appeal/


This is a global emergency, and it will impact more than Australia. We don't usually get quite so serious in our game design notes posts, but this is one of those times where you can be a hero in our videogames AND in the real world.


Finally, we have some fixes and changes for Epoch and DragonFable

  • Fixed issue where some DoT effects would do NaN type damage.
  • Fixed Underworld Epoch issue where legs would display incorrectly.
  • Fixed Underworld Epoch issue where Timeshift cooldown was working incorrectly.
  • Fixed Underworld Epoch issue where Ultra Boost/Hex could be used on the first turn of timeshift.
  • Fixed Underworld Epoch issue where when you could use timeshifted double turns was unclear.
    • You only get double turns (timeshift) when your turn starts with 4 or more Momentum.
    • You will not get a double turn if your Momentum drops below 4 on your first turn of a Timeshift.

More graphical issues will be fixed in the future. Eraglass specific Momentum bar, as well as other class adjustments will be coming soon too! We've heard your feedback about differentiating this version from Eternal Epoch, and that will be something that will be coming soon as well.


Have theories about the story? Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
January 17, 2020

What's Mine is Yours!

Hey there, heroes!

This week in DragonFable, visit your favorite Boxcat in Book 3 Amityvale for a little chat. Turns out your fuzzy friend may be in some legal trouble! Oh no!

It's time for the hero to play... Politics!


Also this week, Underworld Epoch is finally ready for its first iteration!

Changes from Base Epoch:

  • Underworld Epoch gets double turns whenever it starts a turn with over 3 momentum.
  • Timeshift
    • Now maximizes your Momentum.
    • Starts with a 5 turn cooldown.
    • Cooldown now persists across battles.
  • Final
    • Now does set 450% damage on use, independent of Momentum.
    • Has new Death Note animation!
  • Momentum increasing attacks now only increase momentum by a maximum of 1.

Some known issues:

  • The foreleg of female Underworld Epoch is not correct.
  • Final has the wrong description when first entering battle.

As always, your feedback is valuable when iterating these classes! Let us know what you think on the forums and on Twitter!


Finally, a couple of bug fixes and a change:

  • In the quest: The Last Chapter: Aspar, you are now switched to your saved class instead of your base class after the first half.
  • Monkey Ninja's Defense skill no longer freezes after use.
  • Corrupted Doom Epoch now starts with 6 Momentum, up from 3.

Have theories about the story? Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
January 11, 2020

Daybreak

Hey there, heroes!

This week, the next quest in Book 3's main story is here! While Swordhaven has been under siege from monsters and elementals emerging from the out-of-control Magesterium rift, The Golden Hand, a pair of Magesters has made their way across the battlefield. As they approach their goal, will they make it in time? Or will Swordhaven be doomed to be buried under endless sand and sun?

Head over to Queen Victoria in Book 3 Swordhaven and go to your Greenguard Alliance war camp to play this week's quest: Daybreak!


Also this week, a bunch of class bugfixes!

  • Ascendant
    • "The Staff" and "Aksal's Light" now correctly count as "hits".
  • ChronoZ
    • Can now use on attack weapon specials.
    • Fixed issue where Dimensional Stab would display incorrect cooldown when using "Kick".
  • Cryptic
    • Fixed turning around in place after using "Mental Assassination".
    • Removed "+180 Defence" pop up from "Illusion".
  • DoomKnight
    • "Corruption" no longer affects the caster when used against Beast/Bug/Fungus/Plant/Avian enemies.
    • "Void Barrier" damage reflection is now reduced by half every hit, but starts at 100% reflect damage, up from 40%.
  • GPS
    • "Overdrive" now properly applies 200 Crit.
    • "Overdrive" animation no longer stalls.
    • "Nanobots" now heals for its proper duration.
  • Icebound Revenant
    • "Fortitude of Frost" description now matches its effect.
    • "Revenant's Curse" and "Icebound Fury" now apply on the turn used.
  • Master Soulweaver
    • Can now use on attack weapon specials.
  • Necromancer (All versions)
    • "Inspire Terror" now correctly decreases the "Shadow Seed" counter.
    • "Shadow Seed" no longer persists between battles.
  • Ninja
    • "Walk Within Shadows" now takes effect on the turn use.
    • Fixed inconsistecies when using "Blurred Vision".
  • Ninja Monkey
    • Now plays an animation when using "Defend".
  • Paladin
    • "Greater Heal"'s description has been updated to reflect that it removes ALL effects.
    • "Greater Heal" now properly purges effects on the turn used.
  • Rogue (All versions)
    • "Smoke" description typo fixed (Defense, used to be Defence).
  • Shadow Hunter
    • "Night Shield" cooldown reduceed to 6, down from 9.
    • "Counterattack" combo duration increased by 1.
  • Soulweaver
    • "Soul Annihilation"/"Soul Torn " DoT now shows a tool tip when affecting a target.

And that's all for this week!


Coming soon: Underworld Epoch's art has been completed! Coding and bug-fixing Epoch is taking a bit longer than expected, but it's coming soon!


Have theories about the story? Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?


Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
January 10, 2020

Release Delayed!

Hey there, heroes!

Unfortunately, this week's release has been delayed until tomorrow.

When we started the Greenguard Alliance story arc, we knew that making a 3-way choice was ambitious with our team size and resources, and sadly it's overflowing our workload.

We're working hard on getting this week's main story release- Daybreak- ready! (along with some bug fixes and updates!)

Thank you for your patience, and apologies for the delay. We'll see you tomorrow!


Tags: Verlyrus

Tomix
Verlyrus
January 03, 2020

Corrupted Seven: Pride

Hey there, heroes!

This week in DragonFable, the corrupted elemental spirit of Pride has appeared at the Arena at the Edge of Time!


Show some humility and take down Pride in order to earn the Chibi Pride cape, and be prepared for the next Corrupted Seven update, when the locked chest finally opens!

Head over to the Inn at the Edge of Time to take on this month's challenge.

The Mr. Nameless/Remthalas war has been moved to the Frostval Storybook and Uaanta's Maleurous questline.

The January Dragon Coin special is here! Dracelix has forged the Scythe of the New Dawn, filled with the spirit of the new year to come. Has a chance to apply the Spiritworks DoT on your enemy!

Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tomix
Verlyrus
December 27, 2019

Book 3: A Hero is Reimagined

Hey there, heroes!

It's been an amazing year full of awesome releases, devious challenges, and crazy story beats! What was your favorite release this year? Let us know on Twitter or the forums! We'd love to hear from you.

But now, it's time for the final release of 2019! This is the beginning of a massive Reimagined project that seeks to streamline and rewrite DragonFable's main story (up to a point). Targetted areas of the story include Book 3, up until The Tournament of Champions, the beginning of Book 1, up until the Dragon Egg Saga (and a little bit afterward too), and some of Book 2.

This rewrite and reimagining will aim to make playing through the story flow much more naturally, as well as more consistent. NPCs in towns and quests will be reworked to direct players more along the path of the main story.

This week, we've reimagined the Book 3 introduction: A Hero is Thawed!

The quest "A Hero is Thawed" has been rewritten to make sense and hopefully feel less arbitrary to new players.

Following the introduction, Maya in Book 3 Oaklore has had her dialogue and options reworked. Excessive and unnecessary buttons have been removed, and she now has a branching dialogue tree for new players that explains the current state of the Kingdom of Greenguard, and what is going on in the world after the Hero was frozen. Returning or veteran players can access this dialogue by clicking the "Do I... know you?" button.

The (spoilers) ambush in the woods has been reworked and rewritten to a) make sense, b), be more consistent, and c), not softlock you if you lose the fight.

These changes should help the world feel more consistent and less... nonsensical... for new players, as well as streamlining Book 3's start with clear directions.


This week, the maximum number of inventory and bank slots available for purchase has increased!

You can now get a maximum of 200 Bag Slots and 100 Bank Slots. The new slots are available for 500 Dragon Coins each.


Also this week, a bunch of trinkets skills have been fixed/adjusted.

  • Bacon Storm
    • No longer has built-in Bonus
    • No longer lockeed to Magic
  • Beacon of Hope
    • Now applies its intended defense buff (+80).
    • Now properly plays its animation.
  • Blue Box
    • Removed "Resisted" pop up.
  • Boom Voice Bew
    • Now deals 140% damage as described.
    • Attack is now locked to Metal element for both normal and stun effects.
  • Booty Sniffer (All versions)
    • No longer has built-in Bonus
    • No longer locked to Magic
  • Chi Blast
    • Skill now properly caps at 25% HP max damage.
    • Charge notification now goes up to 100%.
    • Minimum damage reduced to 6%.
    • Mana cost in notification is now accurate (was previously half the cost).
    • Now has a base MP cost of 0.
  • Fry's Coffee
    • Now applies 10 Boost (down from 20)
    • Description is now accurate.
  • Crogen Amulet
    • Buffs are now applied on use instead of the turn after.
  • Summon Destiny Dragon/Summon Young Destiny Dragon
    • No longer has built-in Bonus
    • Buffs are now applied on the turn used, instead of the turn after.
  • Elemental Unity
    • No longer has built-in Bonus
    • No longer locked to Magic
    • Now accurately does 200% base damage. (was doing slightly more.)
  • Fireworks!
    • Now increases crit by 30, up from 3.
    • Now applies for 5 turns.
  • Blinded by Love
    • No longer has built-in Bonus
    • No longer locked to Magic
    • Duration of effect reduced to 1 turn, from 4 turns.
  • Ice Gem
    • No longer locked to Magic
    • Now costs 50 MP to use.
  • Ice Princess Tear
    • No longer lockeed to Magic
    • Now costs 50 MP to use
    • Name and description have been updated to be accurate.
  • Limeworks
    • Damage reduced to 4 hits of 25%, down from 4 hits of 60%.
    • Effect duration reduced to 2 turns, down fro m4 turns.
  • Mirror Eye Trinket
    • Now has a cooldown of 10 turns.
  • You Are Here
    • Now properly applies its effects.
    • Cooldown increased to 30 turns.

Finally, the Frostval Storybook will be leaving the Book of Lore with next week's release. The Winter's Harbingers DC item shop will also be leaving with next week's release. AND The Maluerous: Remthalas war will stop dropping Defender Medals next week! Make sure to get your Defender Medals and seasonal goodies while you can!

And that's all for this week! Thank you all for an amazing 2019, and see you next year! Let's make it even better yet!


Have theories about the story? Feedback about recent releases? Want to talk about your favorite releases of 2019? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
December 20, 2019

Remthalas Has Arrived!

Hey there, heroes!

Hope you're enjoying your holidays! This previous week, you all worked together to stop Mr. Nameless, the Maleurous teddy bear, from destroying Frostvale! But then, when victory seemed at hand, Remthalas the Dreamer, another of the Maleurous, appeared and stole that victory from you grasp, imprisoning Sally, Uaanta, and you in dreams.

Now, he's given you an ultimatum. Reach Sally before your time runs out... or you may never escape the nightmare.

Frostval 2019 Part II is here.

Head over to Frostval from the Book of Lore and join the second part of this year's Frostval event!

Will you be able to reach Sally before the last sand in the hourglass falls? or will you fail and be lost in dreams forever?

 


 

Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tags: Verlyrus

Tomix
Verlyrus
December 13, 2019

Frostval is Here!

Hey there, heroes!

Frostval has arrived, and you've invited Uaanta up to Frostvale to celebrate with the Frost Moglins! With the snow beginning to fall on your journey north, thoughts of warm cocoaberry juice, cuddly moglins, and wondrous gifts drift through your mind.

But then the snow stops. The scenery around you fades. You open your dreaming eyes to see the Avatars before you. Another of the Maleurous has appeared. Seems like this year's Frostval won't be so cheery after all...

This year's Frostval/Friday the 13th event is live! This release is accessible from the Book of Lore.

You must stop this new Maleurous threat and save Frostval before it's too late!


A couple of bugs have also been fixed this week.

  • Fixed a bug where non-DA players could run into not enough gold errors when training stats.
  • Fixed a bug where the Song of the Ateala war would not properly unlock its quests.
  • Fixed a bug where Zardburger+ would not activate an effect. Effect has been changed to +140 Defenses for 3 turns, from +140 Avoidance for 4 turns. (+140 Defenses was the intended effect, Avoidance was a typo in the descriptions.)

As always, you can contact us with any bugs, issues, or feedback you may have. We might not respond to all of it, but it helps us work on making DragonFable better and better.


Have theories about the story? Feedback about recent releases? Want a place to talk about things DragonFable war related? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
December 07, 2019

The Exaltia Tower: The Apex

Hey there, heroes!

This week's release has arrived! The final floors of the Exaltia Tower await: Ascend The Apex and claim your reward!


Will you falter in these final steps of your climb? Or will you take down all in your path to reach the summit?

Head over to the Inn at the Edge of Time to find out!


This week's release introduces a special new element: Null!

The Null element is not affected by All resistance, positive or negative, essentially bypassing resistances at the cost of being unable to benefit from them as well.

The boss of this week's challenge utilizes the Null element. How will you approach this new mechanic?


Coming next week: It's Friday the 13th... Mysterious!

Have feedback about today's release, or the game? Having trouble with the battles? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter



From https://www.thepunctuationguide.com/em-dash.html
© 2019 thepunctuationguide.com


From https://www.thepunctuationguide.com/em-dash.html
© 2019 thepunctuationguide.com


From https://www.thepunctuationguide.com/em-dash.html
© 2019 thepunctuationguide.com


Tags: Verlyrus

Tomix
Verlyrus
December 02, 2019

Cyber Monday Items!

Hey there, heroes!

Hope you've all had an incredible Thankstaking weekend! Today, we have a special set of weapons forged by Dracelix for Cyber Monday!

The stone element Aurite weapons are available for 400 Dragon Coins each for this week only! Make sure to get them while they're around!

Speaking of things that aren't sticking around, the Thankstaking Storybook and the Storybook Collection 50% off sale will both be leaving with this week's Friday release!

Meanwhile, we're working hard on this week's Inn at the Edge of Time challenge... it's gonna be good!


Tags: Verlyrus

Design Note Archive - See the good, bad, and the buggly -- all the way from the start!

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