Artix Entertainment

8826 Players Online


Server Status: Online.    160 Players Online.    [7:35:02 AM]  
 
Tomix
Verlyrus
October 18, 2019

Mogloween 2019: Swollen Ego

Hey there, heroes!

It's that spooky time of year again, when the magical town of Croft merges into Lore, and candy abounds! Last year, you met the Baleful Brothers, Al, Akaz, and M, who endeavored to kidnap humans who wandered into Croft and the surrounding areas aof Apsaydaaun. This year, you return to Croft and meet up with the Cauldron Sisters once more. Everything seems to be going well... Or is it?

Check out this year's chapter in the Mogloween Storybook!


Also this week, the inventory has received a major upgrade!

  • Shown items will now be highlighted in green in your inventory.

  • Filter buttons have been added to the inventory UI.
    • Clicking on the filters will show all of the items of that equip slot.
    • For example, clicking the weapon filter will show all weapons.

  • A search bar has been added to the inventory UI.
    • Type in your search and click the search button or press enter to search.
    • There are two search filters that can be applied.
      • ~type (i.e. ~dagger) will show all daggers.
      • *element (i.e. *fire) will show all items of that element.
      • These can be combined for precise searches. (i.e. ~scythe *ice frost)
      • Order does not matter. (i.e. frost *ice ~scythe)
      • Capitalization does not matter (i.e. *Ice ~Scythe Frost)
    • Press the All (Backpack) filter to return to your full inventory.
  • Newly acquired items will attempt to be sorted into place in the inventory instead of appearing at the bottom.
  • The search bar has also been added to the Bank UI (although not the filter buttons.)
    • You can search your inventory as well as the bank.

Let us know what you think about the new changes and functionality!


Other changes/fixes:

  • The Scythe of the Unhallowed's special now has a 10% chance to activate, and lasts for 4 turns instead of 1.
  • The Character Page button has been removed from the options UI. You can still access your character page from the character list.

And that's all for this week!

Have theories about the story? Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
October 11, 2019

Book 3-- The End Of Magic: The Golden Hand

Hey there, heroes!

This week, Book 3's main story continues. Last time, as you rushed to the aid of Amityvale, it was revealed that more Magesterium rifts have opened across the already conflict embroiled Kingdom of Greenguard.

Now, with the fate of Lore on the horizon once again, will the Rose and the Vind be able to set aside their differences and work together?

And how will you manage to protect the people of the Kingdom of Greenguard and close the rifts? And just what is going on with the Magesterium?

Head over to Kara in Sulen'Eska to play this week's main story release: The Golden Hand!


Also this week, the October Dragon Coin exclusive weapon is now available! The Scythe of the Unhallowed, forged by Dracelix, is a powerful Darkness weapon that has a very rare chance on-hit to increase your Boost by 5 for your next turn!

Make sure to get it before it leaves!


And now for some bug fixes:

  • Fixed a bug where a skill with multiple hits would not calculate effect duration correctly if some the hits miss.
  • Fixed a bug where dying to reflected or non-normal combat damage could cause the game to freeze.
  • Fixed a bug where Archivist's 'Celestia's Sorrow' skill had extra delay after casting.
  • Fixed a bug where Chrono Z's 'Kick' skill would not allow you to gain an extra turn.
  • Fixed a bug where Dread Pirate's 'Sicilian Smarts' skill was not activating properly.
  • Fixed a bug where Pirate's 'Backstab' skill could kill pets.
  • Fixed a bug where Eternal Epoch's 'Eternal Hex' was not properly applied.
  • Fixed a bug where Necro Paragon' passive DoT would not reset duration at max stacks.
  • Fixed a bug where Shadow Walker of Time's 'Antumbra' skill would not properly remove Umbra's defense bonuses.
  • Other misc. fixes.

And that's it for this week!


Have theories about the story? Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
October 04, 2019

The Corrupted Seven and the Release of Chaosweaver!

Hey there, heroes!

The elemental spirits of Wrath and Sloth have appeared at the Inn at the Edge of Time!

Avoid getting smashed by Wrath, and don't fall asleep on Sloth in order to earn some cute chibi versions of the spirits to wear on your back!

And also make one step closer to opening that splendid locked chest! What could be inside?

Note: The Gluttony challenge will have to be repeated due to a previous bug.


The Chaosweaver class is now LIVE!

After so much playtesting and adjustment, the Chaosweaver class is now ready. While you may be excited for the Chaosweaver class, it's sold by the mysterious Secundus... and even finding him may be a challenge in itself!

Follow the red threads to purchase the Chaosweaver class for 1800 Dragon Coins!


Chaosweaver's skills:

You begin every fight with 2 Soulthreads. By clicking the vials above the Attack button, you can unempower or empower certain skills which can consume Soulthreads. Certain skills will allow you to regain Soulthreads.

  • Attack
    • 2 hits for a total of 125% base damage.
    • Can trigger on attack specials.
  • Soul Aegis
    • Prevent yourself from dying to direct damage for 2 turns. (DoT effects will bypass this).
    • Costs 15 MP, 8 turn cooldown.
    • When Empowered, duration increases to 3 turns, and provides an additional 300 Immobility resistance.
  • Soul Gambit
    • Increase your Bonus and Boost by 200 and 175 respectively for 4 turns, but reduce your Defenses by 200 and your All resistance by 60 for 8 turns.
    • Costs 30 MP, 4 turn cooldown.
    • When Empowered, you can take your next turn immediately.
  • Soul Slice
    • 2 hits for a total of 200% base damage.
    • Increase your Crit by 50 for 3 turns.
    • Costs 5 MP, 4 turn cooldown.
  • Hexing Wheel
    • 8 hits for a total of 200% base damage.
    • Reduces all cooldowns by 1.
    • Costs 20 MP, 4 turn cooldown.
  • Aggression
    • 8 hits for a total of 225% base damage.
    • Applies a DoT of half of your base + stat damage for 4 turns.
    • Costs 45 MP, 4 turn cooldown.
    • Can be Empowered to increase the DoT duration to 10 turns.
  • Soul Shred
    • 7 hits for a total of 200% base damage.
    • Stuns your foe for 1 turn.
    • Costs 27 MP, 14 turn cooldown.
    • When Empowered, the stun bypasses Immobility resistance, and also applies -100 Bonus on the foe for 3 turns.
  • Soul Assault
    • 12 hits for a total of 225% base damage
    • If you have at least one vial available, increases your Soulthread count by 1.
    • Costs 20 MP, 10 turn cooldown.
  • Soul Siphon
    • 2 hits for a total of 175% base damage.
    • Heals you for more depending on your missing HP.
    • Costs 35 MP, 9 turn cooldown.
    • Can be empowered to remove all DoT effects on you.
  • Dominance
    • 1 hit for 160% base damage to all foes.
    • Costs 30 MP, 3 turn cooldown.
  • Soul Rip
    • 1 hit for 125% base damage to all foes.
    • Stuns all foes for 1 turn.
    • Costs 25 MP, 19 turn cooldown.
  • Vengeance
    • 19 hits for a total of 175% base damage.
    • Reduces foe's All resistance by 20 for 4 turns.
    • Costs 45 MP, 9 turn cooldown.
    • When Empowered, increases foe's Health resistance by an additional 50.
  • Rebuke
    • Deals 3 hits of damage based on your missing HP.
    • Costs 20 MP, 9 turn cooldown.
  • Obliterate
    • 1 hit of 200% base damage.
    • May annihiliate your foe, or apply a strong DoT for 1 turn.
    • Costs 35 MP, 7 turn cooldown.
  • Untangle
    • 5 hits for a total of 300% base damage.
    • Guaranteed critical.
    • If you have at least one vial available, increases your Soulthread count by 1.
    • Costs 35 MP, 16 turn cooldown.


Chaosweaver accessories are also now available!

You can purchase the new $9.95 Chaosweaver Dragon Coin bundle to get 2000 Dragon Coins and the 3 accessories: The Puppeteer, The Threadcutter, and the Weaver's Facade!(Chaosweaver armor not included).

You can also purchase the accessories from Secundus for 500 Dragon Coins each.

These accessories can all be upgraded every ten levels at Secundus as well. However, if you upgrade the 500 Dragon Coin versions, their resale value will drop to 0.


It's finally the time of year for Mogloween!

The Mogloween storybook has reappeared in the Book of Lore for this month only. Play through all of the old Mogloween seasonal events while you can!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
September 27, 2019

Reimagined: Odds & Ends

Hey there, heroes!

For September's Reimagined update, we have a handful of updates and changes to present!

First up, Voltabolt's challenge has received a a makeover, with new battle backgrounds, music, and a new shop you can use to merge Scrap Metal for easier storage and/or selling. Battles and rewards have not been changed.

Next, a pair of characters have been added to Book 3 Ravenloss. Khvorost and Belle will now appear in Book 3's Post-Void Ravenloss after their respective quests. Give them a visit to see what they're up to now.

The Book 3 Main Story quest, An Elegy of Ice and Fire, has had its script reworked and typos fixed. Jaania and Akanthus have had their tones and content shifted to be more consistent with future quests.

The Book 1 Timeline has had its storyline locks given more descriptive text to prevent confusion.

A storyline tracker has been added to the Book 3 Ravenloss quest chain on the Book 3 Timeline.

And that's all for this week! Well, except for a Chaosweaver update!

  • You can now click on the Soul Vials on the battle screen in order to empower or unempower your next skill.
  • Soul Rip has had its empowered version removed.
  • Aggression can now be empowered to extend its DoT duration for 10 turns.
  • Gambit's Boost has been reduced to 175, down from 200 to compensate for the change to Empowerment usage.
  • Chaosweaver's walk cycle has been updated again.
    • I got to teach Dove what "Naruto running" is.
    • This is the final version of the walk cycle barring any game-breaking issues.
    • Chaosweaver now soulblinks in battle, and runs outside of battle.

Misc bug fixes:

  • Filament and Enchanted Filament now have descriptions
  • Fixed a bug where Malifact's Ghost would not let you unequip the DeathKnight class.

Have feedback about today's release, or the game? Have feedback about Chaosweaver? Have theories about the story? Want to discuss all things DragonFable?


Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
September 20, 2019

The Nest: Be Prepared

Hey there, heroes!

This week in DragonFable, we return to The Nest, the orphanage run by The Rose in Greenguard Forest. Last time, you were able to save the children from Siofra, the shape-shifting mage's attack, only for Siofra to obtain his true prize: a medallion of pure dragonbane.

Now, he's vowed revenge for your interference, and it's up to Messimy, Cole, Grace, your dragon, and you to stop him from destroying The Nest! This week, you'll being your preparations, but with Siofra more powerful than ever, will it be enough?

Here's a word from San Robin, who wrote this week's release:
Hello there! San Robin here.
It has been a while, but the next quest of The Nest storyline is up right now!
Last time Siofra stole a powerful artifact and is planning to exact his revenge upon those who stood in his way. Luckily you hurt him pretty bad the last time you met so now you have time to prepare!
Meet up with Messimy to start planning your defenses and to prepare for the final(?) encounter with Siofra!

Head over to The Nest in the Greenguard region of the Book 3 Travel Map to play this week's release: Be Prepared!


Chaosweaver has received yet another update!

  • Obliterate and Soul Shred have had their effects swapped. 
  • Soul Siphon can now be Empowered to cleanse DoT effects on yourself.
  • You can now click on the Spirit Loom on your wrist to show or hide your Soul Claw when out of combat. (This took a LOT of time to get working properly!)

Chaosweaver is now in a satisfactory state- some more small changes may be forthcoming, as well as any bug fixes as necessary, but most skills are where they will be for release.


Have feedback about today's release, or the game? Have feedback about Chaosweaver? Have theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
September 18, 2019

Chaosweaver Update Pt. 2!

Hey there, heroes!

After some more successful testing and feedback, we have some more updates for Chaosweaver!

The walk cycle has been updated to be smoother, as well as not get stuck, the sclera of the Chaosweaver's eyes have also been made black, and the Soulthread resource bar has had its art added!

There are also some big changes to skills.

  • Soul Gambit
    • No longer reduces All resistance.
    • Reduces All resistance by 75 50.
    • Reduces Avoidance and Defense (MPM and BPD) by 300 200.
    • Cooldown reduced to 4, down from 7.
    • Effect durations remain the same.
  • Rebuke
    • This skill can now crit.
  • Obliterate
    • Empowered effect's residual -Bonus increased to -100, up from -50.
    • Damage increased to 200% base damage, up from 150%.
  • Vengeance
    • Non-Empowered effect increased to -20 All, up from -10.
    • Empowered effect increased to -30 All, up from -20.
    • Empowered effect now gives your target +50 Health resist.
  • Aggression
    • DoT duration increased to 4 turns, up from 3.
    • Base damage increased to 225%, up from 200%.
  • Soul Shred
    • Base damage increased to 200%, up from 100%.
  • Soul Siphon
    • Base damage increased to175%, up from 150%.
  • Soul Assault
    • Cooldown reduced to 10, down from 14.
  • Untangle
    • Cooldown reduced to 16, down from 20.

And that's all the Chaosweaver changes for now! As always, this class is still in testing, so changes to skills may still come!

Thank you everyone for your feedback on the class balance! And thank you for playing and helping to test everything out.


Some baby dragon issues have been ironed out as well.

  • Exploit where resummoning your dragon multiple times would reset its cooldowns has been fixed.
  • Exploit where summoning your pet dragon after it was summoned as a guest would reset its cooldowns has been fixed.
  • Fixed a bug where if your guest dragon has the same name as an npc guest, you would not be able to summon either while you had the other.
  • Fixed a bug where guest dragon's Scales would not affect itself properly.
    • Guest dragon no longer tries to applies Scales to itself.
  • Kid Dragon's Primal skill now resets its cooldown between quests.

A new anti-lag system has been implemented to hopefully reduce, if not eliminate the occurances of slowing framerate after long periods of play. Please let us know if you still encoutner this sort of issue, either on Twitter, or the Forums!


And that's all for this Wednesday update!

Let us know what you think on the forums and Twitter!


Tags: Verlyrus

Tomix
Verlyrus
September 16, 2019

Chaosweaver Update!

Hey there, heroes!

After a successful weekend of playtesting, Chaosweaver is receiving an update!

Soulthreads are back (yaaay)! You will start each battle with 2 Soulthreads. these will be automatically used (one at a time) to empower certain skills. Empowered skills have enhanced effects (detailed below).

The Soul Assault and Untangle skills now recover 1 Soulthread each.

Soulthreads are powerful, but as the fight goes on, they may be hard to come by, so make sure you use them carefully!

Skills have been reordered as well on the skill bar.

The purposes of these changes is to allow more strategic and thoughtful play while also elevating Chaosweaver's survivability with good strategy. Rebuke was too strong and conditional, so it has been reworked.

Now for the current skills and effects (SUBJECT TO CHANGE):

Chaosweaver Passive:

  • Chaosweaver has a 185% base crit damage modifier, up from 175% (the normal crit damage modifier for most classes)

Chaosweaver Skills:

  • Attack
    • 2 hits of 62.5% base damage each.
    • Can use on-attack specials.
  • Soul Aegis
    • Resists death (can only be killed by DoTs, halve all fatal damage) for 2 turns.
    • When Empowered, resists death for 3 turns, and grants Immobility resist +300 for 3 turns.
    • 8 turn cooldown.
  • Soul Gambit
    • Increases Bonus and Boost by 200 for 4 turns.
    • Reduces your All resist by 200 for 8 turns.
    • When Empowered, allows you to act immediately after using this skill.
    • 7 turn cooldown.
  • Soul Slice
    • 2 hits of 100% damage each.
    • Applies +50 Crit for 3 turns (including this turn)
    • 4 turn cooldown.
  • Hexing Wheel
    • 8 hits of 25% base damage each.
    • Reduces all of your cooldowns by 1.
    • 4 turn cooldown. (3 turn effective cooldown, sicne it lowers its own cooldown.)
  • Aggression
    • 8 hits of 25% base damage each.
    • Applies a 50% (+stat damage) DoT on your foe for 3 turns.
    • 4 turn cooldown.
  • Obliterate
    • 1 hit of 150% base damage.
    • Stuns for 1 turn.
    • 14 turn cooldown.
  • Soul Assault
    • 12 hits adding up to 225% base damage.
    • Increases your Soulthreads by 1.
    • 14 turn cooldown.
  • Soul Siphon
    • 2 hits of 75% base damage.
    • Recovers HP based on your damage dealt and your missing HP%.
    • 9 turn cooldown.
  • Dominance
    • 1 hit of 160% base damage to all foes.
    • 3 turn cooldown.
  • Soul Rip
    • 1 hit of 125% base damage to all foes.
    • Stun all foes for 1 turn.
    • When Empowered, stuns a single foe for 3 turns, or all foes for 1 turn.
    • 19 turn cooldown.
  • Vengeance
    • 19 hits adding up to 175% base damage.
    • Reduces foe's All resist by 10 for 4 turns.
    • When Empowered, reduces foe's All resist by 20 for 4 turns.
    • 9 turn cooldown.
  • Rebuke
    • Deals damage based on your missing HP percent.
    • Cannot crit.
    • 3 turn cooldown.
  • Untangle
    • 5 hits of 60% base damage each.
    • Built in 200 Crit.
    • 20 turn cooldown.

As always, with a class in testing, these skills are subject to change!  I look forward to hearing your feedback, and happy Chaosweaving!


Tags: Verlyrus

Tomix
Verlyrus
September 13, 2019

Maleurous: Part II and Chaosweaver Testing

Hey there, heroes!

This week... it's Friday the 13th! Previously, the Avatars of the Elements summoned you and a foreign hero named Uaanta to their presence. There, they decalred the both of you as their Champions, and warned you of the impending threat of the Maleurous: a group of mysterious individuals who the Avatars declare must be stopped at all costs. Last Friday the 13th, Oaklore came under attack by the armies of the first of these beings, Sinnocence, who appeared to be suffering under the conflicting influence of Doom and Destiny weapon spirits!

Now, some time has passed, and Friday the 13th has come around once more. The threat of the Maleurous grows ever closer...

Head over to Uaanta in Book 3 Falconreach to play this week's release: Ex Somniis Fabula!


Also this week, the September Dragon Coin weapon is now available!

The Sunken Plunderer will only be available for the month of September! This unique scythe has a chance on hit to give you 50 more gold per battle.


Chaosweaver is now available for testing from the Book of Lore!

If you have a Dragon Amulet, you are now able to temporarily access the Chaosweaver armor from the Book of Lore.

As this is a testing session, all skills and mechanics are subject to change. The resource bar graphic is also a temporary placeholder. The resource bar will remain empty, as Chaosweaver no longer uses Soul Threads.

Chaosweaver Skills:

  • Attack
    • 2 hits of 62.5% base damage each.
    • Can use on-attack specials.
  • Soul Aegis
    • Resists death (can only be killed by DoTs, halve all fatal damage) for 2 turns.
    • 8 turn cooldown.
  • Soul Slice
    • 2 hits of 100% base damage each.
    • Applies Soul Hunter to self. +50 Crit for 3 turns.
    • 4 turn cooldown.
  • Hexing Wheel
    • 8 hits of 25% base damage each.
    • Reduce skill cooldowns by 1.
    • 3 turn cooldown.
  • Soul Assault
    • 12 hits adding up to 175% base damage.
    • Damage is increased by your missing health percent, to a maximum of (175 + 327)%
    • 3 turn cooldown.
  • Soul Gambit
    • Increases Bonus by 200 for the next 4 turns.
    • Increases Boost by 200 for the next 4 turns.
    • Reduces your All resist by 200 for 8 turns.
  • Obliterate
    • 1 hit of 150% base damage.
    • Stuns for 1 turn.
    • 14 turn cooldown.
  • Soul Siphon
    • 2 hits of 75% base damage each.
    • Heals based on damage dealt, and your remaining health percent.
    • Heal more if you has less health.
    • 9 turn cooldown.
  • Aggression
    • 8 hits adding up to 225% base damage each.
    • Applies a 50% base damage DoT for 3 turns.
    • 4 turn cooldown.
  • Rebuke
    • 3 hits of 20% base damage each.
    • Each effect on you increases the damage of each hit by 20% base damage, up to a maximum of 240% base damage per hit. (12 effects).
    • 3 turn cooldown.
  • Soul Shred
    • 7 hits adding up to 100% base damage.
    • May apply Soul Annihilation depending on foe's max HP and current health percent (Follows the same rules as Soulweaver's Soul Annihilation).
    • Applies a 300% DoT for 1 turn if Soul Annihilation fails.
    • 7 turn cooldown.
  • Soul Rip
    • 1 hit of 125% base damage to all foes.
    • Applies a 3 turn stun, spread across all foes. (For example, if there are three enemies, each enemy will be stunned for 1 turn if hit. If there is one enemy, it will be stunned for 3 turns if hit.)
    • 19 turn cooldown.
  • Vengeance
    • 19 hits adding up to 200% base damage.
    • Reduce enemy Boost by 50 for 4 turns.
    • 9 turn cooldown.
  • Dominance
    • 1 hit of 160% base damage to all foes.
    • 3 turn cooldown.
  • Untangle
    • 5 hits of 60% base damage each.
    • Built in 200 Crit.
    • 20 turn cooldown.

Chaosweaver is intended to be an extremely offense based class. Its defensive options are costly and require planning to use well. Proper timing of Soul Gambit is important as to not leave you open to getting destroyed in retaliation. That said, there are some strong defensive combos that can be pulled off with proper use of Untangle. The Soul Thread mechanic has been removed in favor or a more natural playstyle. Chaosweaver is all about living on the edge- dealing damage, and taking it too! We look forward to your feedback!


Have feedback about today's release, or the game? Have feedback about Chaosweaver? Have theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
September 06, 2019

The Exaltia Tower: The Archives

Hey there, heroes!

In this month's Arena at the Edge of Time update, a new floor has opened in the Exaltia Tower!

Traverse The Archives of the Exalted and fight your way through Infernals and Celestials in your quest to reach ever higher in the tower.

Will you be able to fight your way through the protectors of The Archives? Will you be able to earn your next step toward Apotheosis?

Head over to the Inn at the Edge of Time to ascend the next floors of the Exaltia Tower!


In other news, Chaosweaver is coming along! The groundwork has been laid out, and several skills have been coded. The class mechanic, Soulthreads, is looking to be quite strategic.

As a mostly offensive class, Chaosweaver will have somewhat limited access to defensive skills. You'll need to build up Soulthreads in order to use your defensive abilities- and when you use one, all of your Soulthreads will be consumed. However, these defensive skills will be very powerful as a result. Your ability to succeed as a Chaosweaver will revolve aroudn being able to properly judge when to use your Soulthreads- and when to take a hit.


Riftwalker has been updated today as well.

  • Rift Cutter now starts at 50, decreasing by 5 each turn. (Previously started at 25, decreasing by 5)
  • Final Blow resets Rift Cutter to 50, but now does additional damage per missing Rift Cutter stacks.

These changes should bring it more in line with the other Atealan classes.


Have feedback about today's release, or the game? Having trouble with the battles? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
August 30, 2019

Reimagined: The Book 1 Timeline is Here!

Hey there, heroes!

This week in DragonFable, we've added a timeline for Book 1! After spending days combing through quest texts and guides and forgotten documents and losing sleep writing and linking descriptions (Over 70 sections!), we're proud to release the Book 1 Timeline! While things may still be up for adjustment should we have messed anything up, this is the definitive timeline for DragonFable's often confusing Book 1.

Also, while the timeline does not include every quest or quest line in book 1 (by far!) we did our best to include anything that was highly relevant to the plot of Book 1 and future plots in Books 2 and 3.

Being a Reimagined release, we've also added some new functionality to the timelines (Book 1 AND 3!)

  • You can now use your mouse wheel to scroll through the timeline quickly, in addition to the existing click and drag functionality.
  • Book 3 has the BETA version of a timeline tracker to help you remember and quickly see where you are on each timeline. Currently, this is only functional for Book 3's The End of Magic main story, but I hope I can add this to the other storylines, as well as to Book 1.

There's been a bug fix as well that may impact the use of Book 1's timeline. Previously, the Wind Orb, Energy Orb, and Water Orb were considered "obtained" one quest too early. As a result, some of you may see some oddities when using the timeline or the Book of Lore until you actually complete those quests.

Also, Book 1's orbs can no longer be used to teleport to locations until you complete their respective questlines. This is to prevent storyline confusion, since, believe it or not, there is a rather solid order in which the orbs are done. These locations can all now be accessed from the new timeline.

That said, if you are determined, you can still access the storylines out of order from the travel map or just exploring. The timeline is a guide, and doesn't have to be followed if you do not want to.

Now is the perfect time to replay those ancient, punny, crazy, epic, (and possibly buggy) quests of Book 1: The Orb Saga!


Chaosweaver Update:

So it turns out untangling the web that is Book 1, coming up with and typing out descriptions for all 70+ story points, connecting things behind the scenes, setting up the timeline tracker, etc, took a lot of work. Unfortunately, since there is only one of me, that means no progress was made on Chaosweaver this week.

But do not fret! It's coming, and I'd rather do it well than rush it as a side project.

Other:

A button to purchase bag space has been added to the Boosts tab in the Book of Lore.

A button to open the purchase Dragon Coins page has been added to the Boosts tab in the Book of Lore.

Demnra's Deception will be sticking around for a final FINAL week. Be sure to get it before it leaves! It really will!


Have feedback about today's release, or the game? Have crazy theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
August 23, 2019

Out of Control

Hey there, heroes!

Book 3's main story: The End of Magic continues this week! After the closure of the Magesterium's Sandsea rift, the Kingdom of Greenguard seemed to settle as the various factions plan their next moves.

The Rose, led by Lady Jaania, continue their plots and research while Queen Victoria of the Kingdom of Greenguard acclimates to her new position. Meanwhile, the resistance forces of the Vind scout the lands, awaiting the Magesterium's next move. Akanthus, general of the Rose, advances his own plots in the background as well.

And today, the Magesterium takes their next step, with potentially world-changing consequences.

Head over to Kara in Sulen'Eska to play this week's quest: Out of Control!


Also this week, a few bug fixes and updates.

  • Fixed bug with Ascended ChickenCow's "Keelia's Ultra Fried Cow" skill would cause unintended behavior with other effects.
  • Fixed bug with DragonSlayer where "Draconic Blaze" would cause unintended behavior with other effects.
  • Fixed bug where DragonWarrior's Dragon's Flare shield and damage boost were not applying properly.
  • Fixed bug where Groundhog Wings III and Necro Paragon Cape III did not give +4 WIS.
  • Fixed bug where female DragonSlayer did not have proper hit/cast/dmg spots.
  • Fixed bug with ShadowHunter where the weaken combo would not properly apply.
  • Fixed bug where old skills marked as using "Range" damage would bypass defenses.
  • Fixed bug where Ancient Shadow Rogue's Daze attack did not apply its proper effects.
  • Fixed bug where the Ebony and Roses scythes from 2010 HHD improperly had a sword icon instead of scythe.
  • Fixed a variety of exploits and issues.
  • The Cyrohem's Heart on foot battle in the Song of the Ateala war has had its difficulty significantly reduced.

The list of bugs to fix still has quite a lot to go, but I'm doing my best to fix as many as I can when I have time.


Have feedback about today's release, or the game? Have crazy theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
August 16, 2019

The Thorns Saga: Epilogue: Loose Ends

Hey there, heroes!

With last week's stunning finale to the Thorns Saga, this week, we've prepared an epilogue to tie up any loose ends, and perhaps give you a glimpse into this story's effects on the world of Lore as a whole!

Theano's plans have been crushed, but at what cost? And what happened to Belle?

Head over to Ash in Book 3 Faclonreach to find your answers in this week's release: Epilogue: Loose Ends.


As a quick update, look forward to more main story (Book 3, The End of Magic) next week, as well as Chaosweaver (Coming soon)! We're hard at work getting all of this content out, so please enjoy and look forward to what's to come!


Have feedback about today's release, or the game? Have crazy theories about the story? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
August 09, 2019

The Thorns Saga: Unraveled

Hey there, heroes!

This week in DragonFable, we have the epic finale of The Thorns Saga! After following behind Theano's steps for so long, the time has come to face him. Last time, you and Belle fought your way into Theano's fortress, but arrived just in time to see Theano finish his spell. Now, it's time to face him, and stop him and his destructive scheming once and for all!

Head over to Book 3 Falconreach and talk to Ash to play this week's release: Unraveled!


We know how much you all enjoy seeing behind the scenes of how we create our releases, so this week, I'd like to share some of my very professional concept art (by yours truly) from this week's release!

Can you recognize which moment this is from the quest?

As part of our design process, we often have to step outside of our comfort zones in order to share our visions and ideas for the way the story is told.

This means that sometimes, boxcats must create concept art, artists may suggest mechanics, etc. And as a team, it's up to us to work with each other and to review and understand each others ideas to create the best releases possible!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
August 02, 2019

More Elemental Spirits Unleashed!

Hey there, heroes!

This week, two more corrupted elemental spirits have been unleashed in the Arena at the Edge of Time!

The corrupted elemental spirits of Lust and Gluttony await- defeat them to earn mini cape version of their spirits, as well as make progress toward an upcoming ultimate challenge!

Will you fall victim to Lust? Will Gluttony devour you? Head over to the Inn at the Edge of Time to find out!


For the month of August, a new scythe is now on sale for Dragon Coins!

This powerful weapon transforms between in and out of battle, and also has a color custom glow!

It will only be available for the month of August, so make sure to pick it up before it leaves!


The latest version of the Artix Game Launcher is here! It's been completely rebuilt, and provides a smoother experience, as well as some new features!

Make sure to uninstall the old version of the Launcher before installing the new one!

You can download it for free, here!


Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Tomix
Verlyrus
July 26, 2019

Reimagined: July 2019

Hey there, heroes!

This week, we have our monthly Reimagined release! And there's a lot to go over.

First of all, we have the 100 Rooms of Fiery Doom reimagined!

The art and rewards have received an update! While the Wings of The Hundred Flames are still the most common reward, you'll rarely be able to receive the new Wings of The Thousand Flames! If you're not up for some farming, completing the dungeon once will grant you access to a shop that sells the Wings of the Thousand Infernos for 500 Dragon Coins.

You can access the 100 Rooms of Fiery Doom from Riverine Keep in the Deadlands from the Books 1 and 2 Travel Map.

 


 

Next up, Cana the Barberian has a variety of new hairstyles for you at the Inn at the Edge of Time!

 


 

And there's more! A training dummy is now available from the greenscreen room in Book 3 South Falconreach. Test out builds, combos, and take some fantastic screenshots!

The Training Dummy is also available from the Stuff house items for 500 DCs. You can use it from your house to access the Training Dummy at any time!

 


 

Finally, we have a revamp of the Options screen!

The new options screen looks much better than before, and has some adjustments! External links to your character page, Heromart, the DragonFable Homepage, Facebook page, and the Forums have been added. A button to return you to the Character List has also been added.

The "Best" graphics setting has been removed due to being an extremely marginal improvement in graphics over "High", and often not an improvement at all.

A new option, "Hide Damage" has been added. This option hides all direct damage floaters during battle. Best for taking screenshots of the action! This option is also NOT saved between game sessions.


Also, the Freedom and Unity weapons will be leaving the Book of Lore with next week's release! Make sure you pick them up while you can! Who knows if they'll return next year?

 


 

Phew, that's a lot for this week. Have feedback about the game or the changes? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

Tomix Twitter


Tags: Verlyrus

Design Note Archive - See the good, bad, and the buggly -- all the way from the start!

Copyright © 2006-2019 Artix Entertainment, LLC. All Rights Reserved.
"AdventureQuest", "DragonFable", "MechQuest", "ArchKnight", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment", "Artix"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

Portals: New Games · Mini Games · Browser and Mobile Games
Multiplayer: Browser MMORPG · PvP MMORPG
Single Player: Online RPG · Fantasy Dragon Game · Space Mech Game · Web RPG · Sci-Fi Alien Game


Help | Terms & Conditions | PRIVACY POLICY | Cookies Policy | Contact
Get your Dragon Amulet Earn free Dragoncoins


Sponsors