Verlyrus

Evolved Cat

Friday, November 7, 2025

Arena at the Edge of Time: A.A.R.G.H. Update & EPL!

Hey there, heroes!

This week, the A.A.R.G.H. system at the Arena at the Edge of Time has been updated with new rewards and challenges added! Also, Evolved PumpkinLord has been reworked!

New challenges have been added to the A.A.R.G.H. system, and Series 5 cosmetic items are now available for Timewarped Medals!

The following challenges have been added to A.A.R.G.H.:

  • Danyel
  • Baltael
  • Sparkle Boy
  • Crane Master
  • V-Hunter EX13
  • ShadowSlayer E
  • Chronomancer
  • Chronocorruptor
  • Suntouched Viper
  • Suntouched Eggs
  • Eirn
  • Yashta
  • Deimos Mortis(Rare)
  • ChronoZ
  • Timekiller
  • The Pupa
  • The Weftdrifter
  • Acatriel
  • Kartherax

Evolved PumpkinLord has been reworked! The old Evolved PumpkinLord will become PumpkinLord, while the new version will replace Evolved PumpkinLord! The Pumpkin Chest house item is also now available from the House Utility Items shop in the Book of Lore for 20,000 gold, allowing you to access and train both versions of PumpkinLord year-round. While during Mogloween, you can still train the classes with candy at the Cauldron Sisters, you can also use Moonglow to unlock 2 skills at a time. (Moonglow may also be more available in the future, since right now it's only accessible as a drop from The Pumpkin Patch). You can check out the details on the rework below!


Also this week, a new seasonal cosmetic item is available!

This mysterious dagger can be clicked to hide its gem-cut blade. The Ruby Gleam dagger can be purchased for 400 Dragon Coins from the Elemental Gleam seasonal shop in the Book of Lore!

Also, other previous years' November seasonal shops have returned!


The new Evolved PumpkinLord class lets you celebrate Mogloween every battle! Collect Candy with each hit you land on your foes, and once you have 5, you can consume them all to trick your foes with empowered skills! However, empowered skills don't collect candy, so you have to be careful how you spend it! You also start each battle with 3 out of 5 candy, letting you get a head start at the beginning of battles.

The Creeping Roots/Draining Roots combo has also been revamped. Creeping Roots will still attempt to stun on hit, but it will also now afflict a small -Boost effect for Draining Roots to check for. This will allow the combo to work even against enemies that resist Immobility effects. The Draining Roots effect now also gains duration based on how many turns your Creeping Roots have been allowed to grow. Every second turn spent waiting before using Draining Roots will extend its effect's durations by 1. However, don't wait too long or Creeping Roots will fall off before you get a chance to act!

  • Attack
    • 1 hit x 140% damage
    • Recover 15 MP
  • Thorny Bulwark
    • 25 MP, 7 CD
    • Self: +180 Avoidance for 2 turns. Once per turn, retaliates 100% weapon damage against last targeted foe, ignoring resistances.
    • Empowered: +200 Avoidance for 3 turns. Once per turn, retaliates 150% weapon damage against last targeted foe, ignoring resistances.
  • Vine Whip
    • 1 hit x 200% nature damage, 20 MP, 2 CD
    • Target: (On hit) -30 Avd/Def for 3 turns. This attack has +30 Bonus.
    • Empowered: Target: (On hit) -50 Avd/Def for 7 turns. This attack has +50 Bonus.
  • Health Candy
    • 30 MP, 9 CD
    • Self: Heal 20% max HP
    • Empowered: Self: Heal 20% max HP and reduce all skill cooldowns by 1.
  • Sling Thorns
    • 1 hit x 150% Nature damage to all targets, 25 MP, 1 CD
    • Candy collection capped at 3.
    • Empowered: 1 hit x 200% Nature damage to all targets, This attack has +100 Bonus.
  • Bramble Shield
    • 30 MP, 7 CD
    • Self: +10% Direct Damage Reduction for 5 turns. When hit, apply 50% Nature DoT, -10 Boost/All res to foe for 1 turn.
    • Empowered: Self: +15% Direct Damage Reduction for 5 turns. When hit, apply 75% Nature DoT, -15 Boost/All res to foe for 1 turn.
  • Creeping Roots
    • 2 hits x 75% Nature damage (150%), 30 MP, 12 CD
    • Self: (On hit) Heal 2% max HP per hit, Target: (On hit) Stun for 3 turns, and -10 Boost for 3 turns.
    • Empowered: Self: (On hit) Heal 3% max HP per hit, Target: (On hit) Stun for 3 turns, and -10 Boost for 7 turns.
    • The -10 Boost effect improves the Draining Roots effects when combo'd.
  • Cleaving Thorn
    • 2 hits x 125% Nature damage (250%), 30 MP, 9 CD
    • This attack has +200 Crit.
    • Empowered: 3 his x 125% Nature damage (375%), This attack has +200 Crit.
  • Pumpkin Bumb
    • 1 hit x 200% Fire damage, 20 MP, 5 CD
    • Target: (On hit) 50% Fire DoT for 4 turns.
    • Empowered: Target: (On hit) 100% Fire DoT for 4 turns.
  • Midnight Blade
    • 1 hit x 180% Nature damage, 25 MP, 3 CD
    • Self: +50 Bonus for 4 turns. This attack has +100 Bonus.
    • Empowered: Self: +60 Bonus for 6 turns. Skills and effects are not element-locked while this effect is active. This attack has +100 Bonus.
  • Mana Candy
    • 9 CD
    • Self: Recover 20% max MP
    • Empowered: Self: Recover 20% max MP and reduce all skill cooldowns by 1.
  • Thorn Cyclone
    • 2 hits x 100% Nature damage to all targets (200%), 30 MP, 3 CD
    • Candy collection capped at 3.
    • Empowered: This Attack has +200 Crit.
  • Sinister Scythe
    • 3 hits x 60% Nature damage (180%), 50 MP, 4 CD
    • Target: (On hit) -100 Bonus, -20 Boost for 1 turn.
    • Empowered: 3 hits x 150% Nature damage (450%), no (On hit) effect.
  • Draining Roots
    • 2 hits x 75% Nature damage (150%), 30 MP, 6 CD
    • Self: +20 Boost, +15% all damage reduction, -15 Health for 3 turns. (On hit), Heal 2% max HP per hit. Target: (On hit) -20 Boost/All, -5 Nature, +30 Health for 3 turns.
    • Empowered: Self: +20 Boost, +15% all damage reduction, -15 Health for 3 turns. (On hit), Heal 3% max HP per hit. Target: (On hit) -20 Boost/All, -5 Nature, +70 Health for 3 turns.
    • With Creeping Roots: Self: +40 Boost, +30% all damage reduction, -30 Health for 3+ turns. (On hit), Heal 2% max HP per hit. Target: (On hit) -40 Boost/All, -10 Nature, +60 Health for 3 turns.
    • Empowered, with Creeping Roots: Self: +40 Boost, +30% all damage reduction, -30 Health for 3+ turns. (On hit), Heal 3% max HP per hit. Target: (On hit) -40 Boost/All, -10 Nature, +100 Health for 3 turns.
  • Endless Night
    • 3 hits x 100% damage (300%), 50 MP, 10 CD
    • This attack automatically collects 5 Candy.
    • Empowered: Self: Gain stacking +10 Bonus/Boost/STR/DEX/INT (max +100) for the rest of the battle. (Does not gain any candy)

With low hitcounts, you'll have to think carefully how best to earn Candy in each situation, and with powerful empowered effects, choosing the right skill to empower and when, is an important part of Evolved PumpkinLord strategy.

As always, we'd like to hear your feedback, and changes/adjustments may apply.

Finally, a few bug fixes:

  • A rounding error has been fixed, where DoT or HoT effects would sometimes not round properly when affecting resisted (or negatively resisted) elements. (Minimal impact, +/- 1)
  • Bart's Potion Vendor 2000 can no longer be used if you're a house guest.
  • Fixed an issue with the quest "Croftward Bound" where your name would be changed to "undefined" until relog.
  • A bunch of (if not all) temporary class base weapons are now classified as "Scythe", letting them use any main stat.

And that's all for this week!

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Tags: #Verlyrus