Wednesday, August 26, 2015

Introducing Ranger 2.0!

Hello everyone!

This Friday, we're releasing the Ranger class rework!

Ranger is being redone to be a ramping up offensive class. This means that while you may start out weaker than other classes, the longer you're in the heat of battle, the stronger you get.

How does that work, you ask? Well, let me introduce you to the Ranger's unique class feature.


The Ranger will have a set of melee skills focusing on defense, and ranged skills focusing on offense.

As you use certain melee skills (including the big attack button!) you build up melee focus, which increases your chance to hit your foes.

When you use your ranged attacks, however, you build up ranged focus, which will increase how much damage you do with critical hits!

But wait, there's more! If you reach maximum ranged focus, you gain a 50% chance to attack twice in one turn!


If you use a defensive skill, such as crippling your enemy with a stab, or kicking them in a weak spot so that they're weakened for a couple turns, all of your focus resets back down to 0.

You'll want to ramp up and hit hard and fast, but it's very risky, since if you find yourself in a bad spot, you'll lose the advantage.

Another feature of Ranger is the damage bonus. Ranger is by nature a rogue-ish explorer kinda class. Not particularly magical. As a result, you'll gain a small amount of bonus damage for having STR or DEX as your main stat. But if you invest equally (or close to equally- your level divided by ten, then rounded up) in both STR and DEX, you'll get a larger bonus!

And no, you cant cheat it by having them both at 0. :P

It's been a long time coming, and I hope you're all as excited as I am!

Tags: #Verlyrus