Monday, September 8, 2014
So many revamps!
I have a few words from Ashendal for you!
It's been a while since I've popped my head into the DN's to make an announcement, but it's time for one! As some of you are aware there's been a few revamps that have happened in the past few weeks. I wanted to give you all some information on what's out and what will be out soon.
The Master Soulweaver preview is now the "live" version you get from Tomix. The artifact update and some animation updates will be added when Tomix gets time.
The Technomancer preview is now the "live" version. You are able to save this one if you would like to. There are also various levels of weapons from Yix for Technomancer's created by Dracelix.
The weapon that I put in the shop for Necromancer is now a "scythe" type weapon so that everyone can use it. Since most of the revamps are going to have weapons for all base classes it wasn't fair to lock this one off like that only to mages without giving something to Warrior and Rogue base classes.
The next DA preview will be for DragonSlayer and it will be coming with this Friday's release. I had to make quite a few changes to it so hopefully you all will like it. I'm also going to be changing the Galanoth guest that you get in the quests and from the main Dragesvard screen once the preview is over. This should help those of you that still need to do the quests. He'll scale to your level and I'll be tinkering with his skills.
The next part is going to take longer but I'm going to be working on getting a quest made so you all can actually forge various DragonSlaying weapons. You Won't get to make the Dragonblade though, sorry. You'll be able to make other weapons, but not that one. The quest will have you going to collect Dragonbane and then forging it into a weapon. You'll need to have trained Blacksmithing from Yulgar to be able to do this so make sure you get around to that if you haven't. This won't happen exactly when DragonSlayer is out of the DA preview but I'll work on getting it in when I can. DF quests are a bit different than what I'm used to doing so it may take me a bit to get it all worked out.
After DragonSlayer we'll have the DA preview for Paladin. The weapons and items for Paladin *might* be delayed longer than what happened with Necromancer's mainly because of the preview right after it.
DEATHKNIGHT! Yes, that will be right after Paladin. It's what everyone keeps asking for, so it'll be coming very soon. During the DK preview I'll be working on getting all the weapons and items added for its "Empowered" skill. I'm going to make versions all the way up to 80 for Non-DA holders, DA holders, AND for DC's if you don't want to work for the materials. Yes you will have to earn the items, Sir Malifact isn't that nice and neither am I! Muahaha! I'll make sure to have a full breakdown of what you need and post it on the forums so that you all can get the items you need ahead of time.
(I haven't forgotten about Guardian though. That will happen when I can fit it in for Guardian verified players and DA players to preview.)
After that is October! With that comes Mogloween and revamps for the PumpkinLord and Evolved PumpkinLord classes. I'm going to talk to Geo and the rest of the staff and see about doing upgrades to some of the matching equipment (Weapons, Helms, and Capes) from older Mogloweens to have max level versions. That way you can have a nice set to use with the new skills!
Ninja, Pirate, GPS, FMA, and Dragonlord will be the last 5 I'm working on and they all should hopefully happen in November and early December. Then ALL the classes I'm working on that needed to be brought up to 9.0 will be. (Verly is working on Ranger and it will come out when he gets time amongst everything he's doing. No, it wasn't forgotten. That's his!)
One final thing is I have a question related to passives for everyone. (You can let me know on the forums what your answer is) Passives are cool, but the notification system for them can get annoying after a while. Necromancer is a good example of this. It has a pop-up on every turn letting you know it's still there.
- Do you like that set-up? Do you not like that set-up?
- Would you rather have one where it tells you that it's inflicted the passive and then one when it "caps" out and is doing the most it can do? (Skipping the "hey your passive effect got stronger!" notify on the inbetween turns)
If you have any thoughts on that let me know. I'll make changes to how it's displayed on Necro, Pally, and DeathKnight depending on the feedback I get.