Wednesday, May 6, 2015
Captain Rhubarb to the rescue
Greetings! I have great news! Some of you probably noticed the down time and login errors that occured yesterday. While not being able to log in wasn't a good thing, something good DID happen because of it. Captain Rhubarb was updating the part of the Database that deals with armors, specifically fixing the issues with letting you all save armors! While there are still a few small background things to do, as of now you will be able to save any armor that is supposed to be saved! I even made sure he set a few future armors as savable so that when Avatar of Time is fully ready, and tested, and released, you'll immediatly be able to save the class! PLEASE make sure to say thank you to Captain either in the DN post on the forums or @ him on twitter. He went way overboard getting the back end system working again and deserves many thanks for it.
Guardian's, once your class is out of testing and I get the proper buttons setup, you'll be able to save the Guardian class as your default class even if you don't have a Dragon Amulet! This is just another thank you for having supported one of our games.
Once Guardian is out of DA testing there are only a handful of armors left that need updates. One of those is the Gnomish Personal Steamtank. Due to it being a purchased armor, the Mk II itself will not be changing. It will keep the current skills it has now. Instead, just like what happened with the Vr 1.0 model, it will be removed from Cysero's store and the new armor, with the revamped skills, will replace it. If you already own a Mk II you will automatically get the new version, however the version you get will have a 0 DC sellback. (You already paid for the class itself so you get that version) This is so that you don't have to spend more DC's to get the new version if you like it better than the old one. There's no ETA on this, I just wanted to make sure that you all are aware of what the plan is for this so you can have an idea of what's going on.
This also ties into the next part. The current version of DoomKnight will be going rare. There will be a NEW version with updated skills that will replace it. What this means though is if you buy the DoomKnight package after the revamp of its skills go live you will get the NEW skills, not the old. Anyone who owns the old version will get the new one just like with GPS. This is for many reasons, and we only came to this decision after Geo and I had a somewhat long discussion on the subject.
DoomKnight as it is breaks all sorts of things. While the best option would be to totally change the current class and remove the couple of gamebreaking things, taking the same action as MechQuest is by making the version that's causing issues rare and putting out a new version was decided to be the best way to handle it. THIS DOES NOT MEAN THE NEW ARMOR WILL BE WEAKER. If you've been following along with any of the armor revamps you'll see what I've been able to do. Since DoomKnight is meant to be the strongest armor in the game I have a lot more room to give it crazy and interesting skills that, while very powerful, don't break entire parts of the game. It will still be the strongest class in the game, after the revamp though all of the skills will feel useable, not just 4. This is still quite a ways away but it is coming and you all should be prepared for it as well.
Now I'm back to working on Mana Potion training fixes! That should hopefully be out soon as well!