Monday, February 28, 2011
Planning and doing and planning some more
Did you know there are only 13 days until Lucky Week? That does not seem right somehow, but that's the way the calendar tells it. If calendars could talk. Which they can't.
But yes, 13- THIRTEEN - days until Lucky Week! We've got a prodigious amount of planning to do before we can start implementing ANYTHING. We need a plot and a script (not the same things!) not to mention a design document which will tell the artists what prettypretty arts to art up and which will tell Rolith what codes to download from the inter-matrix.
And once the art, rewards, and code are done, it'll come time for assembly and, after that, testing. Lots and lots of testing, because we're planning on doing something just a little... different... this Lucky Week. In fact, it's SO different that it won't fit into a whole day.
But that's enough teasers about THAT. We wouldn't want to spoil anything for you. If you think hard enough you'll find the answer- like a pot of gold at the end of the rainbow- just waiting for you.
So I've got that to plan while Geopetal works on this week's Earth Orb Saga quest. It should be a fun one! Did you guys enjoy last week's quest? I know it got many of you talking and speculating on the forum!
With this quest chain, you should be prepared to deal with unexpected. Do you think Indiana Jones expected that gigantic ball to come rolling down the hall at him? NO! Can you expect any less? NO! So get your Adventuring Hats on (softer and more comfortable than Adventuring Helms, which are hard and metal and hot in the sun) and get ready to get your battl(ing) on!
The whole team is ALSO working on re-vamping Oaklore. Tomix is working on new background art When I say "new" I mean refreshing the old art. We will still have the tree fortress and all of the Pactogonal Knights, but the bushes and trees, etc will look more in line with the background art we produce now, instead of what we were drawing in 2005. Everyone who's seen Tomix's rough drafts so far is really happy with them, and we hope you will be, too!
So Tomix is working on art for Oaklore while Geopetal and I give feedback, Ghost is going to do some superawesome Ghost-scenes (like a cutscene but more OMGWOW) to give new players a taste of what DragonFable has to offer later in the game.
And I am working with Rolith to make things more streamlined and understandable. We'll be adding in an optional tutorial which will explain some things like battling and stats and just what to do with those blue and red bottles by your skill bar. (It's not always as intuitive as you might think, if you're completely new to videogames).
If you guys want to help us out (and we hope you do. You've been awesome with suggestions so far!), then why not create a NEW character and run through Oaklore? Think about things as if you've never played a videogame before. What don't you understand? What could be made clearer?
This will help us make a better introduction to the game, and it will help future DragonFable players have a better experience at the beginning!
PS: We hope you're liking DF's releases! If you have a Facebook account, we'd love it if you'd Like our new Fan Page. You can find it here!
PPS: The SoulWeaver armor and "Weave with me" badge for the Ravenloss Saga have been added to the Quest Log!
PPPS: The Ravenloss War rewards will go rare at the end of this week, so farm away! Everything in the Raveloss War Chest EXCEPT the Judgement Wheel scythes will be going perma-rare, as will the ChaosWeaver Defender and Ravenloss WarMonger scythes.
The Equilibrium Gate Key scythes will NOT be going rare! They are Saga rewards.
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