Having found the ally you came looking for in the depths of the Third Floor of Espina Rosa, all you need to do now is make a run for it and get out. That should be simple enough, right?
Although you are sort of stuck in a dark maze that has been playing tricks on your sense of direction, whether or not you have any, more than a Minx Fairy after eighteen full heals. You did find that Elryn fellow though. He should have a map, right? Better than the last one you had, right?
And wasn’t there something about Navon, Dracelix and co. heading for Espina Rosa head on? The Prison that is not supposed to be stormed?
Oh boy. That could be a problem. But you have dealt with disasters before, haven’t you? Surely you can handle that? Yes, I am sure you will manage just fine.
You may notice while playing this quest that your choice of armour… may very well make one scene look positively odd. We had several options available to deal with this tricky part of the quest, all of which resulted in some advantages but also disadvantages, and namely for the players. It was decided then in the spirit of the whackiness of Dragonfable but also due how important the players are to hand freedom of choice to them. So pick your whackiest, craziest armours suitable for the particular moment, or simply do not, and revel in the weird and funny feelings that come out of it.
With Escape from Espina Rosa done, there is only one quest left before the Espina Rosa series is over and that the Hero moves on to Swordhaven. Before that happens I would like to know a thing of two.
I would be curious to know a few things on two elements that came out of the last quest. The first would be the unique maze like feature of the WAQ that was done. Was this too confuzing and unnecessary a feature or was it fun for a change of pace? Was the map too small or too big?
The other thing that I noticed from last quest’s release thread is that you seemed very much keen on figuring out riddles and puzzles that one might place in a quest. Would you ever be keen on having some actually difficult anagrams or puzzles that you could try to solve together like you tried in the last release even if breaking the puzzle might not give you much in terms of rewards? Although nothing is set in stone, I do fancy making puzzles some times.
DragonFable has some absolutely amazing artwork and animated cutscenes. Cysero, Ghost, Tomix, Oishii, Dracelix, Cronix, True Mortal, Rags, Thyton, Nulgath, Dage, J6, have all contributed artwork to the game in the form of NPCs, backgrounds, armors and weapons! One thing I would love to get together is a short movie preview for the game to share and promote it. If we were to make an epic trailer for DragonFable what cutscenes and moments just need to be included? What armor skills should be featured? What music? Let us know on the forums!
Fan Mail! I wanted to give a shout out to Fatma and Emre! Thank you so much for the package you guys sent the office!
The left one is now under lock and key! ~geo
A new sketchbook for Tomix!
Zhoom, Alina, Rolith, Cysero, Artix, and everyone else all want to thank you for the gifts and the awesome fanart! All our fingers are crossed for you and we know you'll rock your new venture (and, as a geologist, I'm qualified to make that assessment)!
We also got some amazing cutscenes and shop ideas from Salene! I, personally, really like the Batoro ideas!
We do get fan mail for DragonFable occasionally so, if you've ever sent anything in, we all want to say thank you! It's always awesome when we get stuff in the mail from you guys or we find fan art online and then share it with everyone on the DF Staff!
This week San Robin and I will be putting together a lighter quest so that Tomix has some free time to work on the Avatar of Time art! We are still a while away being ready to release AoT as the armor animations and coding still need to be completed. Tomix does have a preview ready of the female version of the armor for you though!
May 10th For those of you in America, you have just over a week... make sure you get your Mom something nice!
The Third Floor of Espina Rosa is a floor shrouded in mystery. Only ever do Sofist and the Elite Patrol go there and any word of what is there or why they might be down there stays there. A few things can be inferred to be sure: the floor reputedly holds the worst of the Runed Fortress’ inmates and the Patrol must be bringing food to the prisoners in some fashion. Terrible criminals or not… they must all need to eat once in a while… Should they not? But why would they need an entire patrol consisting of the very best of Espina Rosa in order to do a simple round?
This week, you might have some answers. You were challenged to find some of the remaining clues and references hidden in the Espina Rosa quests and you smashed the challenge, or almost, before the thread had even embarked upon its second page. Kamillia is indeed a clue towards part of Sofist’s story and the Head Chef of Espina Rosa is partly a reference to the French Novelist by the same name – although the reference extends to a physical element within the quests that was not picked up on – and as promised, you shall get a clue towards the puzzle in this week’s quest.
You should know that the Third Level is rather different from the other floors. For one, it is on an entirely different scale, far vaster, long and twisting corridors of true extent largely unknown. It is also very much a maze: the same paths that twist, turn, turn again, back onto themselves, split or rejoin, all in a unlit or mislit twilight that makes them each corner look all the more similar to the last one. The paths are so befuddling that even retracing your steps may lead you to an entirely different place that you set out from… as if the paths themselves shifted of their very own will.
You may very well have to work together to solve this one. Penning your own maps and finds together may help as well.
You may yet learn more about the strangeness that permeates all things on the Third Floor, however that will be for later. If you start to hear voices in your head, do not listen to them as that would be a sure way to tell that you are falling into madness as others, in the depths, have before.
Greetings! Ashendal here! No, I haven't been taken over by the Ficus. I offered it a friend in the form of a Bonsai tree. My offering has pleased the Ficus enough that it is allowing me to post as it! (At least until I figure out how to pop out in a small little box of my own over there in the left corner.)
First up, there have been some people in Amityvale complaining about a cat. This one isn't in a box and it seemed VERY angry about everything. Some people even said that they thought they heard it mumbling about a few annoying people under its breath. Cats can't talk though, right?
There have also been a few townsfolk in Falconreach worried about Serenity. She's been acting very odd recently, jumping when people call her name and answering people who aren't there. It also seems like she's not getting much sleep. It could just be related to the undead slowly massing in the woods outside of town, but it could be something much worse.
I've also got a few other things to talk about!
First up, Tomix has given me something really cool to include as a preview! What could this be? Is it going to be a part of the AoT Armor?
It looks similar to a few things we've used before...hmmm.
Next, I just wanted to talk about armor saving. Yes, we know that it doesn't work for a lot of the new armors. Verlyrus and I don't have access to be able to fix that though. We have already requested one of the three people with access and the most free time to help us fix the issue, but it will take time. Since it's not a game breaking issue like everyone in the game not being able to log in or the game just deleting everyone's entire inventory, it's not top priority right now. We know it's an annoyance having to re-equip the armors from your inventory every time you log in or having to go to the NPC in some cases, but it will get fixed when someone with the access has time.
That's all I have for today! Check back later this week for a few more sneak peaks!
Tonight we've got something pretty awesome for you all! (So awesome it broke and we've been scrambling to fix it! As part of it you'll need to check your character page to see personal waves done. Sorry, we tried to get that displaying correctly in game but two sided wars really mess with stuff. =/)
As part of the class revamps, I wanted to make sure something as large as the constant dispute between Pirates and Ninjas wasn't set off by me deciding which to revamp first. YOU get to decide! The winner of this war will get their class revamped first, in January, along with a few surprises that I'll be cooking up! The losing side WILL get revamped, but it will be much later and won't get the fancy extra stuff!
There was a small miscommunication earlier this week and I didn't get the script to Tomix in time for him to do his normal awesome animations and such for the intro quest and the war boss quest. I went ahead and flexed the small animation muscles I have and did those for you! Hopefully you like them! That extra time allowed Tomix to not only get 4 Chrono-Z helms done but he's also finishing up the Winter version of Falconreach! (My screw up is good for you guys!)
No matter which side you're on, Pirate or Ninja, remember that this is all in good fun! Have fun with it! I look forward to seeing how the war goes and designing some awesome abilities for you all to use!
This week is going to be pretty interesting. Some of you are going to love the release, it's something you have been asking about for a while. One thing's for sure though, EVERYONE will want to participate as you will get to decide a large and important part of what is done in January!