New version of Ravenloss will be coming out this week!
With the Ynnungaap Core stabilized, the void has left Ravenloss through the Equilibrium Gate.
The gate has sealed itself and Ravenloss is finally safe!
NPCs will have new things to say to you, and new areas will be unlocked.
Even Aegis will have his own house!
Also, Melissa wanted to tell you something:
DragonPedia Masters Needed!
Have you ever wanted to become more involved with the DragonFable community? Help other players learn the game just as well as you do? If you answered yes to one or both of these questions, I can give you all the information that you need to know!
Why: Do you play DragonFable every week? Do you want to help others learn more about the game? If you have said yes to both of those questions, then we need your help!
How: The DragonFable Pedia is always on the hunt for people to help. So, we're asking you to help us keep track of our weekly content by creating new and updated entries in the DF Pedia. This can include everything from items, item levels, descriptions and pictures.
Prepare your taste buds because today you’re going to be very culinary! What’s for dinner you ask? Go to Verteroche, talk to Leanie and find out what treats she has in store for you.* It’s just a short quest but I think other things will keep you busy this week.**
*She might need your help to get the ingredients though. ** Muahahahahahaha!.""
When you're done, head to the front of the libraseum in south Falconreach and meet the Custodian Orb! It will tell you useful information about the libraseum and what artifacts are.
If you ever manage to find a peculiar visor during your adventures, take it to the Custodian Orb. It will know what to do with it!
(The artifact released this week is NOT DA only. It's for all players!)
I just wanted to let you know that I'm working hard on the TS finale. I'm aiming to release it next week... or the week after.
This week however, you will be able to see what happened to your beloved Vaal, after he ran away from the battlefield!
Also, here is some information from Niki:
A message from the DF Bug Tracker team: When reporting a bug it is important to supply all the details that can help us duplicate the problem, as duplicating an issue is the first step before it can be fixed. Some of the reports we get lacks vital information that make it hard to understand the problem or its location. You can greatly help us by always including these in your bug reports: - Your character ID number. - The armor you used. - The exact quest or location name. - Whether or not you have guests with you.It would help if you can link a screenshot of the issue (make sure the image is uploaded to a public image hosting service and not located in your local computer which we don't have access to). Make sure to include a valid email address in case we need to ask you for more details (or give you a workaround). Keep on reporting: Help us smash those bugs!
Greetings! I've got a few things to talk about today so I'll go quick.
First off we have a DC class for tonight. Many of you saw Chronix's "Froze Deathknight" artwork and wanted to see it in game so I did some skills for it. It's now called the Icebound Revenant. You'll be able to find it in Cysero's Superstore later tonight. You'll also be able to buy two weapons, two helms, and a cape to go along with it. Those will be in the various shops in the Superstore as well.
Next is a revamp update! A lot of you have been asking me questions like, "When is DeathKnight going to be ready?" "Isn't Paladin done yet?" "Y U no release revamps!" Well the coding is done for those! It has been for a bit now but art takes time. When the art for Paladin is ready it will come out for a DA preview, then DeathKnight. I'm also working on an updated set of skills for Master SoulWeaver which will come out around the Book 3 Ravenloss finale. I'm ALSO working on new skill sets for Guardian, Dragonslayer, Pumpkinlord, Evolved Pumpkinlord, and several others. Make sure to check back and see when they'll be ready!
Next I want to give you all a heads up. Verly and I have been searching for the cause of the un-savability that's affecting ShadowHunter, ChronoZ, and any new classes we make that don't replace old ones. (Like how the Necro revamp replaced the old one.) There was an issue a few months ago and now all new classes can't be saved until a DB fix is put into place. Not to worry though, CodeMonkey Rolith is on the case and is working on getting that fixed for us! It should be very soon so until then the new classes can't be saved.
I hope you enjoy the class and are looking forward to the rest that I've got planned!
Second, you guys are doing a marvelous work with the war! Remember, whether you win or lose, the fate of Ravenloss and Falconreach will be revealed during the epilogue of the grand finale. The finale of TomixSaga will happen a few weeks after the war.
Go now, first and second seal are broken, rush to the main chamber!
This is it. The ship has reached the Ynnungaap Core where Envy is. Void monsters are swarming the corridors of the mysterious fortress built around the core. It seems the only way to reach Envy in time, is to defeat all of them. But it won't be easy.
The grand finale of Tomix's Saga will go live a few weeks after the war, but...
You absolutely must win this war! Envy is trying to throw the core off balance, which means, if he succeeds, the Void will fully bleed through the Equilibrium Gate, swallowing everything in its path.
The fate of Ravenloss and Falconreach depends on whether you win this war or not.
The Void Core will reach critical levels by next Friday!
Cronix has made a set that you can earn for DMs during this war, have a look (The weapon is clickable!)
BattleGems PVP! PvP is LIVE! More Details about how to get your GOLD NAME and other good stuff is on artix.com!
The next quest in Tomix's Ravenloss Saga is now live! Head into the mysterious forest in the Void and find out more about Aspar himself!
Patriotic Shop A special shop with Canada Day and Independance Day items, created by Cronix, is up in the Book of Lore! Any type of furry hat you may want, from manly to cutsy, is in there along with an amazing Liberty scythe!
Necromancer is finished! I've also remade the class' set items.
It will be available for testing today!
Also, I've got a note from Ash:
Greetings! Yesterday I did a whole bunch of item updates that some of you noticed already.
There's new versions of the DM and DDM items to even out the main damage stats. New levels of items in Cysero's weapon shop and his helm's and cape's shop. There's new level of the Grand Master PvP rewards if you've finished that. There's new levels of the Miasmal set, SpineRipper weapon, Skull Ripper items, "lucky" bones trinkets, and Zardbie Scythe. ALSO if you have any levels of the rare Frozen Claymore weapon you can upgrade it at Roblos in Book 3 Falconreach. (The merge item you need is in San Robin's shop there as well).
I've also taken on the task of revamping some of the older classes in the game. (Verly is taking care of Ranger. He's got some awesome ideas for it so stay tuned for that!) It's a somewhat large task but one I'm going to do my best to do properly for you all. The Tomix, Cronix and Dracelix, are all doing a lot of work to update the armors artwise so it's only fair they get new skills to go along with it.
Today we have a DA preview for one of the classes that's being revamped. (This way you can see how I'm re-doing the skills and what you can expect out of the others.) Since Necromancer was completed already you all get to play around with that!
Just a couple notes right off the bat. Make sure you've trained the original Necromancer armor! Secondly, please don't try to save the class. It's only a preview, and like the other DA previews, it'll break your game after the preview is over if you try.
Ok, enough of the warning labels! I went in and buffed and tinkered with all the skills. Some I completly changed and others I just altered a bit. You'll notice that almost all the skills have different names and a few have different icons. This is an almost brand new class skills wise so you'll probably have to relearn it.
One thing you'll notice as you start battle is the new pop-up for the DoT effect "Fear Aura." When I finished the skills I showed it to Verly and he liked it but thought it could use a little something else to really make it unique. He and I talked about it and came up with the passive DoT effect. It starts off small but grows over the course of battle. You won't really notice a huge amount of damage in short battles but in boss battles you'll really see the differnce as time goes on.
You can expect a passive effect on Paladin (which is almost done!) and DeathKnight will get a REALLY cool effect. I don't want to spoil those two so you'll have to wait and find out!
I hope you like what I've done to this class and will look forward to the rest that will be coming out! Some will be relatively soon and others will be over the next few months.