Greetings! Tonight we have another quest in the Roirr saga! Roirr has finally reached the Capitol of the Shapeless Empire and the Mana Core piece is within his grasp! Danyel and Baltael on his trail, though… will they reach the Capitol in time?
The Mogloween storybook is also back! This year's event isn't starting next week, but now you have time to get caught up, or get one of those items you couldn't last year, and have some time to play through the older events again!
If you like the image above there might just be a new addition to the DC wall items house store from your orb...just saying...
Verlyrus suggested "Saluyolotatings" and Geo "PAY ATTENTION MY ADORING FANS! ART BOMB IN YO FACE"
I suppose I'll go with Yo.
Anyway, I've started sketching ChaosWeaver class designs. I wanted it to give a "traveling attire, suited for fighting, but imitating SoulWeaver formal outfit" vibe. Including unhealthy amounts of belts and buckles, obviously.
At first I planned to just use SW as a base, swap the art and recolor the skill effects, but I came to a conclusion CW could use a new set of animations!
It will be a DC class after all and you deserve something new, not just a simple art swap!
Note that it is in early planning stages so far, so don't go expecting it to be released anytime soon!
The military branch of the Rose is that is. Compulsed by Code Orange, they have but one, narrow goal: to capture whoever broke into the Runed Fortress and made cause for the code to be decreeted. To capture... The Rebels.
There is little or no time. There are portals to the island of the fortress and the Rose can reach Espina Rosa in no time at all if it wishes to. Although you might have been tempted to free more prisoners found or exploit the seemingly upper hand of the moment as Navon put it, to destroy or damage the reputation of the Rose through the symbol that is the Runed Fortress, the opportunity is not what it seemed to be. The Stars are not aligned in your favour, Hero.
Or rather, they have been aligned against you since the beginning. What had hopefully been quick mission to infiltrate in and infiltrate out turned out to be a lengthy weeks long mission ; alone and vulnerable and similarly leaving your own allies to fend for themselves. What was aimed at being a professional infiltration turned into a tenuous and personal masquerade. When you hoped to find a floor full of the most powerful enemies of the Rose, you found only dark, twisted and hollow corridors where few traces of the mighty prisoners was left to be had and fewer answers still as to why. When the time came to escape, your guise was broken. An entire, painstakingly carried out plan that almost fell through.
Flee, Hero. Flee before the Thorns of the Rose catch you and manage to bleed you. The wise know to retreat to better fight another day.
With Espina Rosa having come to a close, I would like to quickly thank everyone. It has been a particular experience to have been able to work with the tireless Team that heads Dragonfable and to gleen on feedback from the players as they run through and explore the quests as they have with so many others before. Suffice to say, it is an experience one learns much from.
I know that a number of you may wonder about many questions, confoundations and mysteries raised by Espina Rosa even as the main storyline moves on towards Swordhaven. Know that some time in the future... you may get the chance to know more about the strange lore that surrounds Espina Rosa.
Finally... I inquired if you liked little puzzles regardless of whether or not you might earn from them much more than the fun or satisfaction of completing them... As a last little token of fun, I thus invite you, on the forums over the weekend if you wish, to take part in a little puzzle hunt. Nothing will be lost from not partaking but perhaps a bit of fun. You will notice, I am sure, that the strange words and utterances that wander the dark halls of the Third Floor in today’s quest... Namely, some letters are quite distinctly different from all the rest.
I challenge you to gather those letters and to sort them out into their true meaning. All of 21 letters must be had to complete the puzzle below.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
tips the hood of his cloak A merry weekend to one and all.
We're all working hard on release stuff for you guys! Ashendal is working on some new weapons and items for DC packages, Verlyrus is working on ranger-y things, I'm thinking up funny fish names and descriptions, Tomix is animating his fingers down to soul-bones, and Safiria... well, Safiria seems to be falling to pieces....
ergotth also created an awesome piece of art after yesterday's Design Notes!
This weekend blood will flow in DragonFable as Frydae's plans and machinations have finally gotten Thursday in his clutches! Queen Safiria, Raven, Lon, Chaney, and the hero are all in pursuit of the gigantic bat but don't think that Lord Frydae will be caught unprepared this time....
Will the last of the Frydae line finally fall to the vampire curse?
The Book 3 Amityvale quest has a lot of animation, a whole new monster version of Frydae, and Tomix is still refusing to live in the giant soulweaver totally-not-a-monster-hamster-ball orb that I sent to Poland, so the quest itself will very likely be a Saturday release. I've been working on a small side project though so, never fear, you'll still have a smaller update on Friday too! Just think of it as an extra day to polish your silver and stock up on garlic...
Having found the ally you came looking for in the depths of the Third Floor of Espina Rosa, all you need to do now is make a run for it and get out. That should be simple enough, right?
Although you are sort of stuck in a dark maze that has been playing tricks on your sense of direction, whether or not you have any, more than a Minx Fairy after eighteen full heals. You did find that Elryn fellow though. He should have a map, right? Better than the last one you had, right?
And wasn’t there something about Navon, Dracelix and co. heading for Espina Rosa head on? The Prison that is not supposed to be stormed?
Oh boy. That could be a problem. But you have dealt with disasters before, haven’t you? Surely you can handle that? Yes, I am sure you will manage just fine.
You may notice while playing this quest that your choice of armour… may very well make one scene look positively odd. We had several options available to deal with this tricky part of the quest, all of which resulted in some advantages but also disadvantages, and namely for the players. It was decided then in the spirit of the whackiness of Dragonfable but also due how important the players are to hand freedom of choice to them. So pick your whackiest, craziest armours suitable for the particular moment, or simply do not, and revel in the weird and funny feelings that come out of it.
With Escape from Espina Rosa done, there is only one quest left before the Espina Rosa series is over and that the Hero moves on to Swordhaven. Before that happens I would like to know a thing of two.
I would be curious to know a few things on two elements that came out of the last quest. The first would be the unique maze like feature of the WAQ that was done. Was this too confuzing and unnecessary a feature or was it fun for a change of pace? Was the map too small or too big?
The other thing that I noticed from last quest’s release thread is that you seemed very much keen on figuring out riddles and puzzles that one might place in a quest. Would you ever be keen on having some actually difficult anagrams or puzzles that you could try to solve together like you tried in the last release even if breaking the puzzle might not give you much in terms of rewards? Although nothing is set in stone, I do fancy making puzzles some times.
DragonFable has some absolutely amazing artwork and animated cutscenes. Cysero, Ghost, Tomix, Oishii, Dracelix, Cronix, True Mortal, Rags, Thyton, Nulgath, Dage, J6, have all contributed artwork to the game in the form of NPCs, backgrounds, armors and weapons! One thing I would love to get together is a short movie preview for the game to share and promote it. If we were to make an epic trailer for DragonFable what cutscenes and moments just need to be included? What armor skills should be featured? What music? Let us know on the forums!
Fan Mail! I wanted to give a shout out to Fatma and Emre! Thank you so much for the package you guys sent the office!
The left one is now under lock and key! ~geo
A new sketchbook for Tomix!
Zhoom, Alina, Rolith, Cysero, Artix, and everyone else all want to thank you for the gifts and the awesome fanart! All our fingers are crossed for you and we know you'll rock your new venture (and, as a geologist, I'm qualified to make that assessment)!
We also got some amazing cutscenes and shop ideas from Salene! I, personally, really like the Batoro ideas!
We do get fan mail for DragonFable occasionally so, if you've ever sent anything in, we all want to say thank you! It's always awesome when we get stuff in the mail from you guys or we find fan art online and then share it with everyone on the DF Staff!
This week San Robin and I will be putting together a lighter quest so that Tomix has some free time to work on the Avatar of Time art! We are still a while away being ready to release AoT as the armor animations and coding still need to be completed. Tomix does have a preview ready of the female version of the armor for you though!
May 10th For those of you in America, you have just over a week... make sure you get your Mom something nice!
The Third Floor of Espina Rosa is a floor shrouded in mystery. Only ever do Sofist and the Elite Patrol go there and any word of what is there or why they might be down there stays there. A few things can be inferred to be sure: the floor reputedly holds the worst of the Runed Fortress’ inmates and the Patrol must be bringing food to the prisoners in some fashion. Terrible criminals or not… they must all need to eat once in a while… Should they not? But why would they need an entire patrol consisting of the very best of Espina Rosa in order to do a simple round?
This week, you might have some answers. You were challenged to find some of the remaining clues and references hidden in the Espina Rosa quests and you smashed the challenge, or almost, before the thread had even embarked upon its second page. Kamillia is indeed a clue towards part of Sofist’s story and the Head Chef of Espina Rosa is partly a reference to the French Novelist by the same name – although the reference extends to a physical element within the quests that was not picked up on – and as promised, you shall get a clue towards the puzzle in this week’s quest.
You should know that the Third Level is rather different from the other floors. For one, it is on an entirely different scale, far vaster, long and twisting corridors of true extent largely unknown. It is also very much a maze: the same paths that twist, turn, turn again, back onto themselves, split or rejoin, all in a unlit or mislit twilight that makes them each corner look all the more similar to the last one. The paths are so befuddling that even retracing your steps may lead you to an entirely different place that you set out from… as if the paths themselves shifted of their very own will.
You may very well have to work together to solve this one. Penning your own maps and finds together may help as well.
You may yet learn more about the strangeness that permeates all things on the Third Floor, however that will be for later. If you start to hear voices in your head, do not listen to them as that would be a sure way to tell that you are falling into madness as others, in the depths, have before.