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January 05, 2018

The Otherworldly Challenge Has Arrived!

Happy New Year, Heroes!

Hope everyone is staying warm! A new page of challenges has appeared on the arena board in the Inn at the Edge of Time! The Otherwordly Challenges have begun- pitting you against mysterious beasts and creatures the likes of which have never before been seen on Lore!


See! The proud and mighty Leorilla! It is quick to anger- beware his watchful gaze!

See! The legendary Sir Bearginion the Third, Most Honorable Duelist of the Western Deepwoods, AKA One Punch Bear, AKA, Your Doom! Face him in a 1v1 honorable duel! Try anything funny and you may find out why they call him "One Punch Bear"!

Earn! The mighty Leorilla Mane Belt, a grand trophy for a grand fight! (Note, no Leorillas or bears were harmed in the making of Leorilla Mane Belts. Really.)

Challenge them today in the Inn at the Edge of Time!

In other news, ShadowWalker of Time accessories are now available from the Book of Lore and Cysero's Superstore of Savings!


Get that fancy hair/helm, as well as two different matching weapons! When the shop is removed from the Book of Lore, the items will still be available from Cysero's Superstore, so don't worry!

Having trouble with the challenge fights? Have any ideas what these strange new foes are or where they could have come from?

Join the discussion on the official forums!

Tags: Verlyrus

December 29, 2017

Frostval Gifts and Snow!

Hey there, heroes!

Hope everyone has had a superb holiday season!

This week, your Frostval gifts are opening... bringing a double artifact set for Frost Moglin armor that more than doubles its chance to grow the Spirit of Giving!

Oh, it also changes the way the armor looks. Become a Frost Moglin Knight!


Also, snow has finally fallen over Falconreach. Enjoy the snow while it lasts!

Happy New Year from the DragonFable team! Thank you for playing, and here's to another awesome year!

Tags: Verlyrus

December 15, 2017

Frostval 2017 is here!

Hey there, Heroes!

Verlyrus here! Frostval has arrived to Lore yet again, and it's time to celebrate. Unless something were to go wrong...

Chapter 12 of the Frostval book is now available.

Trouble in the Woods

And a word from Elryn about this year's quests:

It's that time of year again!

Frostval is right around the corner and the Frost Moglins are gearing up their village for the celebrations!

Everything seems just about ready to go but something... feels missing. Warm bonfire to huddle around? That's there. Hot cocoaberry juice to drink with everyone? Nope. That's there too... Decorated trees full of Frostval spirit? Th-


No trees... Where are the moglins that went out to get them?

Sounds like there might be trouble in this neck of the woods... I hope you brought your snow shoes!

This week's quest drops some special gifts too!

On another note- some engine updates and bug fixes!

  • ShadowWalker of Time is officially released! Major bugs have been ironed out, and the class is finally ready.
  • Fixed a nasty bug where buffs would be removed 1 turn before they are supposed to be, but still had stat effects.
  • The story summary in the Book of Lore no longer closes the Book of Lore when you're done reading it.
  • Fixed an issue where Twilly would hand out old dragons instead of new ones.

That's all for this week!

What could come out of the presents this year? Will you be able to save Frostval yet again? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

December 08, 2017

Jungle's Fury

Hey there, heroes!

This week in DragonFable, Book 3's story continues! With Swordhaven in chaos, and the King's life in peril, it's up to the hero once again to save the day!

But obstacles can show up in all sorts of shapes and sizes.

Head over to Kara in Sulen'Eska to play the next part of the Rose saga: Jungle's Fury!

Also this week:

Many various engine updates and fixes have arrived.

New in version 14.1.16:

  • Mouse scroll wheel functionality has been added to player inventory, shops, and the bank. You can now use your scroll wheel to scroll through items!
  • Name text size now scales with name length- in other words, longer names will no longer be cut off. (Although if they're suuuper long they might be tiny!)
  • Stat training for the hero now has the option to train 10 points at a time. And no, this functionality is not there for baby dragon training yet, yes, it's on the list of things to do, yes it's more difficult and will take longer to do for that.
  • Other various bug fixes/text changes
  • Book 3 Intro quest has had minor (minor looking, but major time investment) changes to be slightly more polished.
  • Oaklore's animated introduction has returned.
  • Other things that I've forgotten to include but are scattered around a bit.
  • Oh yeah! The Frostval book is live now!

Class changes:

  • Necromancer's Shroud has been fixed to no longer do weird unintended damage.
  • Necromancer's Shroud has also had its cooldown increased to 30, up from 11.

Think you know what will happen next for our hero? Have strong opinions about changes and fixes? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

December 01, 2017

Legion Challenge at the Arena!

Hey there, Heroes!

Happy December! To start off this month, we have the final section of the Nefarious Challenges board in the Arena at the End of Time!

Your rewards for taking down the creepy Legion Crawler and The Abomination include materials to create the Necro Paragon armor!

Necro Paragon

The Necro Paragon armor is a reskin of the Necromancer armor, made a while back by the one and only Dage! While there are no mechanical differences between Necro Paragon and Necromancer, Necro Paragon will let everyone know how stylish and awesome you are.

Another reward is the Legion Bracer, which has very strong stats, and may have a future additional use!

There has also been a small update to ShadowWalker of Time testing- weapon spinning has been reduced, and bugs should be fixed.

The Storybook Collection shop has been moved to the Special Shops button in the Book of Lore as well.

Can you take down the Legion Crawler and the Abomination? Can you take down both at the same time? Will you complete your set of Necro Paragon gear?

Good luck!


Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

November 20, 2017

2018 Calendars are now available!

Hey there, heroes!

The 2018 Calendar is now available from HeroMart, featuring high quality beautiful art from the artists here at AE!

(Note, AQW items shown here)

Get the calendar now, and you'll receive a code for the Chest of Enduring Time, as well as the Eternal Locket bracer! (as well as goodies in the other AE games!)

The Chest of Enduring Time will turn into the Epoch class- a new class under development for this and future calendars. That's right, every year, you'll have an opportunity to get the Epoch class with the calendar!

Epoch Concept

The Eternal Locket bracer is an Artifact for the Epoch class, only available from the 2018 calendar. Future calendars will come with new, unique, artifacts, changing up skills and/or appearance every year.

Also some good news- the folks at HeroMart have spent a lot of effort getting international shipping prices lower than ever before.

Head on over and check it out! (There are also some 2017 calendars still in stock to get the ShadowWalker of Time class- which is currently in Dragon Amulet only testing!)

That's all for today,


Tags: Verlyrus

November 10, 2017

Enter the Timetorn Matrix!

Hey there heroes!

The next challenge (and arguably awesome farming area) has arrived!

The Timetorn Matrix Challenge is available from the Nefarious Challenges board in the Inn at the Edge of Time.

Explore the matrices and collect Timetorn Teleshards to reforge your very own powerful Necro Paragon Soulblade!

The Timetorn Matrix comes in three categories- small, medium, and huge. The "Small" Timetorn Matrix has 100 rooms, and is guaranteed to drop a Timetorn Teleshard at the end. "Medium" drops a guaranteed Timetorn Bladehilt (which costs 5 Timetorn Teleshards to forge), but comes with 500 rooms!

Lastly is "Huge". 1000 rooms of terror, and gurantees a drop of a Timetorn Warblade (5 Timetorn Teleshard forge cost).

However, as you explore, you will also (if you're lucky) come across treasure chests that will allow you to purchase an extra Timetorn Teleshard!

This quest also features new technology that allows you to save a room in the dungeon and teleport to it from wherever you are at a future point! However, you'll lose your telepoint if you are defeated or teleport back to the start.

Good luck, heroes!

In other news, the Thankstaking book is back for the month! Gobble up those stories so you're ready for this year's event!

Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

November 08, 2017

SWoT DA Testing update!

Hey there, heroes!

A new version of ShadowWalker of Time is up for play testing!

First of all, issues that were not addressed in this update (but will be in the future)

-Using a skill graphically puts you out of Umbral Form, even though you can still use Umbral form
-Using a skill uses up two charges of Umbral Form instead of 1
-Unequipping/Showing/Hiding weapons results in weapons still appearing equipped

And now for the changes!

Effect now works.

Decay and Phantom Hit swapped
Decay is now an Umbral Form skill, and Phantom Hit is usable in normal form.

Healing reduction extended an extra turn
Now gives you Advantage, which increases your bonus to hit by 80 for 5 turns.
Damage increased to 2x base damage from 1.5x total.
Mana cost increased to 35 from 31.

Phantom Hit
Mana cost increased to 15 from 10.
Damage increased to 2.4x from 2.25x base damage total.

Shade Spikes
Does 1 hit of 1.75x base damage down from 4 hits.
Only casts once, instead of once per each enemy.

Doomsday Clock
Mana cost decreased to 20 from 30.
Skill icon no longer spiiiiiiins.

Shadow People
Mana cost increased to 30 from 20.

Chronic Lock
Mana cost decreased to 20 from 30.
Skill icon no longer makes you dizzy.

Impaling Hands
Removed DoT component of the skill.
Cooldown reduced to 2.
Damage increased from 2x to 3.5x base damage total.

Removed notifications for shadows growing.
Plan to have UI clickable to pop up notification with info.

And that's all for this mid-week update!

Coming later this week- Hope you have a lot of time on your hands! A new challenge quest is appearing on the Nefarious Challenge board!

Tags: Verlyrus

November 03, 2017

Blood Moon Challenges, SWoT DA testing, and more!

Hey there heroes!

This week's release is pretty big. Let's start with the Blood Moon Challenges. The Blood Moon Challenges are the first challenge set in the new Nefarious Challenges page on the Time Arena Board in the Inn at the Edge of Time.

Go against the Cauldron Groupies and Jack and his Gnarly Guitar of Doom! Can you take them down, or will you fall to their tricks? There's a special cape and helm in it for you if you can succeed!

ShadowWalker of Time is here! Kind of! Dragon Amulet users can access the class for testing from the Book of Lore! There have been some changes compared to the preview Design Notes as well.

Let us know what you think on the Forums or on Twitter!

This is also the last week for the Mogloween Storybook before it disappears for a year! Finish your quests and get your loot now!

Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

October 20, 2017

ShadowWalker of Time Skill Preview!

Hey there heroes!

With Tomix ill and the main release coming out tomorrow, I thought I'd go ahead and give everyone a preview of the skills for ShadowWalker of Time!


Now, on to the good stuff!

The aim of this class is to be rather glass cannon- taking time to charge up, while also not having the best defenses. That said, ShadowWalker of Time could be considered hyper offensive- defense is lacking, although there are still some strong options (with long cooldowns and opportunity costs).

The class mechanic: Shadows

As you use most of your left side skills and attack button, you will build up Shadow charges- up to 3. When you have at least 1 charge, you will be able to go into Umbral form- sinking into the shadows and gaining buffs (detailed below), as well as unlocking all of your right side skills for as long as you have charges, and locking your left side skills while in Umbral form.

Skill 1: Attack

  • Your basic attack- does two hits for a total of 125% base damage.
    • This skill increases your Shadow charge.

Left side skills:

Skill 2: Antumbra

  • This skill pulls you out of the shadows, ending Umbral form early. You will be able to act again after using this skill.
  • This allows you to sacrifice any remaining turns in Umbral Form you have, in order to use a left side skill, if you so desire. Umbral Form also ends on its own too, but if you want to leave early, this is your skill.

Skill 3: Velo de la Sombra

  • This is your basic defense skill, giving +180 to Block/Parry/Dodge for 3 turns
  • However, it comes at a cost. It does not build Shadow charges, and also consumes any charges you may have built up. It is very much a panic button. (Or you could use it at the start of a fight to set up!)

Skill 4: Consume the Shadows

  • This is a very powerful heal that comes at a hefty price and requires set up.
  • You must have built at least 1 Shadow charge in order to use this skill. This skill also consumes all Shadow charges currently built up. For every Shadow charge eaten, you heal 20% HP- up to a maximum of 60%. This skill also does not build Shadow charge.
  • You'll have to be strategic and careful to use this skill to its best effect.

Skill 5: Shade Spikes

  • Your multi skill!
  • Hits all enemies and builds Shadow charge. Relatively low cooldown.

Skill 6: Decay

  • A strong attack that applies a damage over time effect to the enemy (that carries over if you go into Umbral form), and builds Shadow charge.

Skill 7: Doomsday Clock

  • Count down the seconds til your enemy's demise! Stuns for 2 turns and builds Shadow charge. (But wait, 2 turns? that seems kind of low...)

Skill 8: Shadow People

  • Your left side "Final" attack, does guaranteed critical massive damage, and builds Shadow charge. Long cooldown.

Right side "Umbral" skills:

Skill 9: Umbra

  • Hide in the shadows! Using this skill consumes your Shadow charges, and gives you Umbral form for as many turns as you have charges. Umbral form increases your Melee/Pierce/Magic defense slightly.
  • You can attack immediately after using this skill.

Skill 10: Penumbra

  • Increases your critical damage by 25% for 2 turns. Does no damage.
  • A risky set up skill- do you use a charge on it to buff your other attacks? Maybe you pop into Umbral to use this and buff your left side attacks!

Skill 11: Chronic Lock

  • Stuns your enemy for 2 turns.
  • Yep. Another stun skill! Be careful though, the duration of Chronic Lock and Doomsday Clock do not stack. But you can chain some very powerful combos and lock down an enemy for quite a while.

Skill 12: Phantom Hit

  • A powerful attack, dealing 3 hits of 75% base damage each.

Skill 13: Gear of Time

  • Grind down your foe, lowering their resistances for the next turn.

Skill 14:Impaling Hands

  • An attack that hits many times and applies a damage over time.

Skill 15: Eternity Ray

  • Your right side final skill. Guaranteed crit, and very powerful. Cooldown persists between battles.

ShadowWalker of Time is very offense and combo based. With long cooldowns and/or costs on defensive skills (such as stuns, defense, heal), you may have to think twice about when you use them on tougher challenges.

The burst potential is quite high, but requires multiple turns of set up for the most extreme combos, while still maintaining very strong damage upfront without much set up.

Again though, this class is still in development, and much is still subject to change.

Stay tuned for the main release coming this weekend! And what a release it is!

Tags: Verlyrus

October 06, 2017

The Branden Quarter!

It’s Friday and the release is live!

Head on over to Book 3 Swordhaven by the Library to pick up the quest from a member of The Rose in need of your aid! It’s up to you whether you want to help them or not... but know that they sure could use a hand. Trouble is brewing in parts of Swordhaven that are the most left behind and The Rose’s military cannot sit on its laurels.

Have a good weekend everyone!

Engine update from Verlyrus:

  • A new Dragon Amulet only page has been added to the Book of Lore that will allow you to invite guests outside of quests.
    • There are two spots left on the guest page! Let us know on the forums who you'd like to see summonable from the Book of Lore! Aegis? Mritha? Let us know!
  • Guests now recieve healing from all sources outside of battle.

Tags: Tomix Elryn Verlyrus

September 22, 2017

Talk Like a Pirate Day!


To celebrate Talk Like a Pirate Day this year, we've brought back the previous 2 years' quests!

Not only that, there are new Dravir Sky Pirate weapons and wings available for Dragon Coins in the Book of Lore!

To the seas!

PS: Tomix will return next week!

Tags: Verlyrus

September 15, 2017

Cleaning the Box

Hey there Heroes!

Verlyrus here with this week's quest! Head over to Book 3 Amityvale and visit me. I've got a job for you.

And no, it's not cleaning out my litterbox.

As a side note, all the silly things should be fixed out of the revamped combat engine.



Hi, Tomix Dove here!

The ShadowWalker of Time is almost done, I will have it ready for Verly to code next week!

Right now, have a little preview of some of the animations!

This week, and the next one, I am off... so Verly is taking over the releases!

After I'm back on a full art duty, we'll continue with originally planned schedule.

For now, Verly's taking the wheel!

Tags: Verlyrus

September 05, 2017

Quick X-Boost Update

Hey heroes!

Quick update for X-Boosts- From the Special Shops button in the Book of Lore, you can now use a merge shop to deactivate and re-activate X-Boosts.

If you have the duplicate X-Boost: Unlimited stack glitch, testing has shown that deactivating and then re-activating all of your X-Boost: Unlimiteds should fix it.

Tags: Verlyrus

September 04, 2017

Engine Update- Sep. 4, 2017

Hey there heroes!

As a follow-up update to Friday's engine update, here are a few changes and fixes!

  • WIS now increases healing and mana recovery by 1% per 20 points, to a maximum of +15% at 300 points.
  • Potions now heal based on level as well as skill level.
  • Rogue class potion skills have been updated to reflect this.
  • You can no longer train your dragon in quests.
  • Removed timer from mana potion training.
  • Ninja Viper Venom DoT's element now depends on the equipped weapon.
  • Ninja base critical hit damage scaling reduced to 2.25
  • Ranger now loses 4 focus when using a defense skill.
  • Monsters now drop 20% less gold.
  • You can now buy X-Boosts from the X-Boost shop in the Book of Lore! (Under Ballyhoo's button.)
  • X-Boost: Unlimited now stacks up to 10 for a total of 100% more exp and gold!
    • X-Boost: 1wk and X-boost: 30d do NOT STACK with ANYTHING
    • Added safety to X-Boost purchasing.
    • You cannot purchase temporary X-Boosts if you already have one.
    • You cannot purchase X-Boost: Unlimited if you have a temporary X-Boost.
  • X-Boosts now work from the bank!
    • If you end up with 2 stacks of X-Boost: Unlimited- you should store them in your bank.
    • They're free to store in the bank and work from there!
    • Otherwise, they'll take up 2 inventory slots instead of 1. Booo.

Note that you may have to clear your cache to see some of these changes.

That's today's update! Have fun and thanks for playing!

Tags: Verlyrus

September 01, 2017

Engine Update and Mwrn!

Hello there, heroes!

This week sees the release of engine version 14.1.0!

As wilth all major changes, more minor changes and updates will be added according to feedback and necessity.


Primarily a combat update, the goal of this update was manyfold.So, here we go!

Engine Changes

  • Block, Parry, Dodge defense (BPD) now defends partially against attacks rather than negating them entirely, as well as each stat corresponding to a particular attack type.
    • Increasing BPD defenses will increase the odds of an attack turning into a 'glancing blow'
      • Glancing blows do 20% of the attack's original damage
      • However, critical hits ignore BPD
    • Block defends against melee attacks
    • Parry defends against pierce attacks
    • Dodge defends against magic attacks
    • Melee, Pierce, Magic avoidance (MPM) is unchanged.
  • Attacks now roll out of 180 to hit.
    •  Previously rolling out of 100 to hit, the changes to defenses drastically improves their effectiveness. This change compensates by reducing their effectivness.
    • Reduces the effectiveness of building super full tanky, although it is still a viable option.
    • Old defense skills may have lost a bit of effectiveness- this is to be expected and gives items with defense stats more use on certain classes.
  • Critical hits now roll out of 200, and weapon crit is no longer halved. Crit from items caps at 100 points.
    • Previously, halved weapon crit meant that weapons with odd numbered crit points would essentialyl just be rounded down to the nearest even number (e.g. 1 would become 0, 3 would give 1 effective crit). It wasn't very intuitive at all.
    • By unhalving crit and rolling crit chance out of 200, odd numbers of crit are entirely effective. A crit rate of 107 is a crit rate of 107/200.
    • Increases crit rate overall by a couple percent depending on items used.
  • Critical hit damage has been reduced to 1.75x damage. (Down from 2x)
    •  With critical hits able to bypass BPD defenses, their effectiveness has increased.
    • This damage reduction is to make up for that, as well as lower the damage output of some burst classes.
    • A couple classes have had their base critical hit damage increased to compensate.
  • Critical hit damage is now affected by LUK
    • The critical hit damage multiplier is increased by 1/1000th of your LUK. 200 LUK will result in a base 1.95x crit damage multiplier.
  • Bug Fix: Swapping items no longer removes the effects of applied status effects.
    • Previously, swapping items removed any stat buffs or debuffs from the player. this should be fixed.
  • Bug Fix: Notifications will now go away after battle.
    • It was a little weird that combat pop ups would still tell you about the battle even after you left. They now automatically close when battle is concluded.
    • You can still click on them to make them go away!
  • Bug Fix: Cooldowns now decrease on turns that the player is stunned.
    • This is pretty huge and increases the defensive potential of some classes. Before, when you got stunned, your cooldowns would not decrease- you'd be in a sort of stasis while your turn got skipped. Now, cooldowns will decrease.
    • Note that some class specific attributes will not be affected, for example, Atealan class specials will still not be affected by stunned turns.
  • Interface: Character info screen has been updated to reflect the engine changes.
    • Crit now includes the bonus crit recieved from LUK. (Can go over cap of 100)
    • BPD defenses now show their bonus from LUK as well.
    • Damage now shows total damage from weapon + stat bonus from STR/DEX/INT + damage bonus from LUK
    • Clicking on stats now has a notification that gives a brief explanation of what they do.

Class Changes

  • Archivist:
    • Celestia's Sorrow: Now affects MPM
  • Chickencow:
    • Chickensive Stance: Now affects MPM
  • Evolved Chickencow:
    • Chickensive Stance: Now affects MPM
  • Ascended Chickencow:
    • Dance of Protection: Tooltip changed to avoidance from defense. (Effect unchanged)
  • ChronoZ:
    • Phase: Now affects MPM
  • Cryptic:
    • Illusion: Now affects MPM
    • Cryptic base crit damage increased to 2x
  • DragonLord (All Versions):
    • Darkness Dragon Spirit: Now affects BPD
  • New DragonRider and Primal DragonRider:
    • DragonScale: Now affects MPM
  • DragonRogue, ShadowRogue, New Rogue:
    • Stealth: Now affects MPM
  • Entropy:
    • Rupture: Now affects MPM
    • Blood Womb: Now affects MPM
  • Icebound Revenant:
    • Fortitude of Frost: Now affects BPD
  • Kathool Adept:
    • Writhe: Now affects MPM
  • Ranger:
    • Quick Reflexes: Now affects MPM
    • Spotter's Shot: Now gives 200 crit, up from 100
    • -2 focus for using right side skills, up from -5.
  • Soulweaver and Master Soulweaver:
    • Soul Aegis: Now affects MPM
  • Necromancer:
    • Fear Ward: Now affects BPD
  • Ninja:
    • Has the updated player face!
    • Fade: Now affects MPM
    • Walk in Shadows: Now affects BPD (instead of just dodge)
    • Blurred Vision: Now affects BPD (instead of just dodge)
    • Paralyzing Slash: Now renamed Spider Venom
      • Counts as a venom for catalyst
    • Catalyst: Adds 25 to power boost per venom, up from 20.
    • Vanish: Bonus to Hit effect increased to 80, up from 30.
    • Base crit damage increased to 2.5x
  • Paladin:
    • Barrier: Now affects MPM
  • Pirate:
    • Sealegs: Now affects MPM
    • Backstab: Now affects BPD (instead of just dodge).
      • Reflects damage when you get hit as well as if the enemy misses.
  • Shadowhunter:
    • Night Shield: Now affects MPM

Challenge Arena:

  • Normal DoomKnight is now allowed in all challenges.
  • Beating a challenge will allow you to play it with DoomKnight V1.
  • DoomKnight V1 is currently not available to use in multi challenges or the random dragon challenge.

Be sure to experiment and have fun, and let me know your feedback on the official forums or Twitter!

And now, a word from Elryn about this week's quest release:

Another very strange message has appeared on the Swordhaven job board. There's nothing sinister or weird about this, right?


Greetings everyone

I have a little some thing to say before you go off jumping into the before last quest of the bunch of the Atgasedd series (Yes, you heard correctly. The next quest after this one will be the last of this filler arc).

I find it curious and innervating how at least some players have found this arc, composed entirely of filler quests, to be have been most curious. When I started making the Atgasedd quests series, they were meant to be small, asset light quests that would help Tomix have time to work on bigger, more important quests/content coming up. With limited assets and requirements, there are limits to what one can do.

To some not unwelcomed surprise though, I have noticed the keen interest to the bizarre, strange and sometimes possibly unsettling nature of these fillers and the speculation at length on just what these unusual requests all mean that has derived from them. As I am writing this, there is, predictably, quite a big grin on my face.

I will it leave there for now and wish you a good Hunt for Mwrn while I go work on the last quest of the bunch. The last quest will likely be a cutscene, but best not sit on your laurels: you may want to have acquired the different globs of the different Atgasedds by the time it comes.

The last quest’s name will be Unigedd.



Tags: Verlyrus

August 25, 2017

Destiny at the Edge of Time!

Hey there heroes!

In this week's release, travel back to the Inn at the Edge of Time for challenge fights, lore, and Destiny weapon upgrades!

Destiny and Time

You'll be fighting souped up versions of Siofra and Theano from the recent quests. Defeating them will reward you with components needed to reforge your Destiny weapons!

Lvl 50 -> Lvl 60 requires a Lvl 85 Royal Vault weapon of corresponding type (DC or drop versions)
Lvl 60 -> Lvl 70 requires Ultimate Flux, made by combining the drops from the Theano and Siofra challenges.
Lvl 70-> Lvl 85 requires an Elemental Vanquisher Badge, made by combining the drops from the Triple Trouble and Elemental Chaos challenges!

These upgrades are insanely powerful for their level, and the challenges needed to obtain them are not for the faint of heart!

The innkeeper version of you also has a slightly damp book that appeared on the shelves a couple weeks ago. Mysterious! The book is also available in the Libraseum should you wish to read it there.

In other news, some engine changes are going through this week:

Pets and guests will no longer do damage to enemies who have 100% All resist. (The CHA bonus damage was previously being calculated after resistances.)

In preparation for next week's defense update, critical hits now do 150% damage instead of 200% damage. I am open to feedback about this change- let me know how it feels on the forums or on Twitter!

Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Want to discuss balance changes?

Join the discussion on the official forums!

Tags: Verlyrus

August 21, 2017

Solar Eclipse Scythes!

Hey there, heroes!

To celebrate the recent solar eclipse that crossed North America today, we're releasing the Syzygy Key scythe! These Dragon Coin only weapons can change from ??? element to darkness when clicked!

This shop will only be available from the Book of Lore for 2 weeks! Get them while you can!

Coming later this week: A tale of Ehr'Ishin, new Time Arena challenges, and (finally!) upgrades to the Destiny weapons!

Tags: Verlyrus

July 28, 2017

The Inn at the Edge of Time Update!

Hey there, heroes!

A couple new challenges have been added to the Inn at the Edge of Time!

A word of warning. These may be a bit crazy.


The first is the mysterious Dragonoid. Not quite a dragon, not entirely technological, this beast will take all of your cunning to defeat.

Next, is the Triple Trouble Challenge. Remember the previous dragon challenge? Take all three on! At the same time!

Good luck!

Oh! The rumormonger in the Inn has a lot of new produce to sell too!

PS: Tomix has been working on the Shadowwalker of Time class, and we hope to get that out very soon!

Having trouble with the fights? Have strategies you want to share? Theories on the Inn's patrons?

Join the discussion on the official forums!

Tags: Verlyrus

June 30, 2017

The Inn at the Edge of Time

Hey there, heroes!

And welcome! Welcome, to the Inn at the Edge of Time! Rest stop for some of the most amazing, courageous, beautiful, successful, and humble heroes ever to grace this universe!


Click on the rift above Falconreach to find yourself transported to the Inn at the Edge of Time!

In this week's release, the Dragon Challenges are available- 3 tough fights that you will want to prepare very much for! These will drop unique, powerful weapons, guaranteed, just for defeating them!

Then, you can upgrade the level of those weapons by participating in the Random Dragon Challenge! It costs 500 gold to enter- and you will fight a random one of the 3 challenges available. If you lose- your gold is gone! But if you manage to win, you'll recieve a Dragon Merit. You can use Dragon Merits to upgrade the level of the weapons won from defeating the original 3 challenges.

Note that these are challenge fights. You may be able to solo them, you may need to bring guests. You might not be able to defeat them!

The inn itself is certainly filled with all manner of different people. Very attactive people. Very powerful people. But they don't seem terribly talkative... yet! Maybe they just need to get to know you. Or maybe they just need some time. Who could they be? Where are they from?

The Inn at the Edge of Time will be the place to house many future challenges, with new rewards and merits to earn.

We hope you enjoy your stay!

Having trouble with the fights? Have strategies you want to share? Theories on the Inn's patrons?

Join the discussion on the official forums!

Tags: Verlyrus

June 09, 2017

The Gala and DragonFable's 11th Anniversary!

Hey there, Heroes!

It's been a long time coming, but it's here at last: The Swordhaven Gala!

The royal event you have been invited to, by King Alteon, is finally happening... and it is tense.

You can feel the uneasy atmosphere is the air.

Many, if not all, of the Swordhaven nobility will be attending. Some new faces, some familiar ones.

But one thing is certain... someone will lose their cool under pressure.


Well... find out today!

Head over to Kara in Sulen'Eska and continue the quest chain!


You will be attending... won't you?

It's also DragonFable's 11th Anniversary!

To celebrate, two very special artifacts are available in a shop in the Book of Lore.

You can purchase them for either 325,000 gold or 750 Dragon Coins each. These willl not be going rare.

They are Dragon's Patience and Dragon's Rage, and they are both artifact trinkets for the DragonLord classes.

Dragon's Patience is for those players who love to play defensively, outlasting their opponent through strategy and skill.

  • Equipping Dragon's Patience with any DragonLord class will add the passive effect "Dragon's Patience"
  • This effect gives you +1% damage every turn you use a skill or attack (but not if you use a potion), maxing out at 100% extra damage.
  • This effect goes perfectly with DragonLord's amazing defense and outlast potential, giving that extra chunk of damage needed to take down some of the tankier bosses!

Dragon's Rage, however, is for those players who don't even want to think about defense!

  • Equipping Dragon's Rage with any DragonLord class will modify most of DragonLord's skills.
  • Defensive skills become weaker, while the class gains huge burst and offensive potential.
  • Perfect for people who love the look of DragonLord but always felt that it was too slow to use often!

These effects are still up to balance though, and may be nerfed or buffed in the future.

We also have for you... some new titan dragon parts!!! Head over to Sunbreeze Grove and check them out! Enjoy :)

Happy birthday, DragonFable!

Think you know what's going to happen next? Got theories or ideas? Want to discuss the new items and lore?

Join the discussion on the official forums!

Tags: Verlyrus

May 26, 2017

The Hidebehind!

Hey there, Heroes!

With Falconreach under construction, Gaelan, the new innkeeper, has decided to clean up the old Odd Jobs board.

And wouldn't you know it, someone's already posted a new request!

Although, something seems particularly odd about this odd job.

The Hidebehind

Head on over to the Serene Inn in Book 3 Falconreach and check out the Odd Jobs board for more info about this new threat to the citizens of Falconreach!

Tomix is also preparing for the royal gala, which will take place very soon!

Have theories or ideas? Having trouble with quests or fights?

Join the discussion on the official forums!

Tags: Verlyrus Inanitas

April 07, 2017

Return to Lymcrest!

Hey heroes!

This week is the first quest in Aeon's new questline: Six Heroes.

Lim's looking for some missing shipments of metals from Lymcrest, and it's up to the hero to find out what's happened.

Time to revisit Lymcrest. It can't have changed that much, right?

Head to Ash in Book 3 and look for a NEW quest button!

PS: Due to the number of quests that now require completion of the Tournament of Champions from the Bk3 Swordhaven Quest Board, I will be adding an easier mode for those 2 quests in the near future.

What's next? Have theories or ideas?

Join the discussion on the official forums!

Tags: Verlyrus Aeon Six Heroes

March 29, 2017

Announcement From the Barber Association of Lore

Hey there, Heroes!

Due to popular demand, barbershops across Lore are starting to offer many of their hairstyle options to all genders!


Note that this does not include all hairstyles, and not all barbers may be participating. However, if there's a hairstyle that you'd like to see available that is currently still gender-locked, please let us know on the forums or on Twitter with the name of the hairstyle, and we'll file a petition to the Barber Association of Lore to see if it's possible to make it available.

Also, the Barber Association of Lore assumes no responsibilty for any accidents that may occur from the use of dangerous hairstyles.



Splitting hairs over this decision? Have a suggestion for an existing hairstyle to become un-gender locked?

Join the discussion on the official forums!

You can also find us on Twitter at

Tags: Verlyrus

March 24, 2017

A New Discovery

Hey there heroes!

Last week, we saw what appeared to be a good side of the Rose. But this week, Sir Leon in the Shears is looking for some assistance. Elryn wrote this week's release, and I'll let him take it from here!

It’s Friday!

Last time you were in Swordhaven for the Tournament of Champions, you received a missive from Sir Leon beckoning you at The Shears, but then you had to face Caitiff and you had other things on your hands. Now that that’s past though, it’s time to return to The Shears and find out just what’s going on with The Rose over there. What could be going on now? Is it the Thorn? Akanthus? Or something else?


Let’s say there might just be strange, old or new discoveries to be made.

Hate The Rose? Love The Rose? Think you know what's going on?

Join the discussion on the official forums!

If you need any battle help, there's always the official Battle Strategy forum section as well:

DragonFable Battle Strategy Forums!

Feel free to make or join an existing thread there if you're having any trouble!

Tags: Verlyrus

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