|August 29, 2014|
Book 3 Amityvale is now live! Dracelix and Tomix put a lot of work into this new, safer, more secure town. While it still lives under the threat of vampires, werewolves, ghouls, yagas, lawyers, and more, the strong walls and the presence of the Rose keeps the townpeople safe... as long as they don't wander too far!
This week you'll be able to explore "The Other Well" and "Swamp Lake" in an effort to help townskitties and to find clues for Thursday. The town Alchemsmith also has a new set of poison weapons for sale!
For a fun note, 1098 quests and towns have been created since the "Crystal Clear Lake" quest... which sees it's remake/refresh tonight in Swamp Lake!
As the weeks go on though, Thursday will become even more obsessed with finding out the reason for her being hunted. Will you and Raven be able to keep her safe from all the factions in Doomwood (not just the werewolves) that want to get ahold of her? All new quests are coming soon!
Blood and Roses begins!
Tags: geopetal Amityvale Thursday Tomix Dracelix Verlyrus
|June 26, 2014|
Verlyrus here, with a quick preview of the in-progress Player Created Content interface!
You'll be able to place props and monsters and all kinds of fun things, adjust their sizes, what they do, and more!
We want to give you as much freedom as possible in creating your quests and telling your stories. This means it will be pretty complicated to produce, but the end result will be worth it!
This is still a work in progress- the end product might look very different.
|June 17, 2014|
Hello everyone! Verlyrus here!
I've got an announcement to make.
For the past couple of months, I've been working on a Player Created Content system! With this system, you will be able to create and share quests (and hopefully cutscenes!) with friends and everybody!
You'll be able to place objects, monsters, and terrain, and customize maps to your desire.
Make your stories come to life!
My goal is to give you all as many tools as possible to make whatever you want. I can't wait to see all the awesome ideas!
Since this is such a big project, my goal is to release this at the end of summer. I hope you all are as excited about this as I am!
Tags: Verlyrus PCC
|March 31, 2014|
If you have an Artix Entertainment 2014 Calendar code, you can re-submit here it to redeem your ChronoZ armor.
|March 20, 2014|
This is the story of a cat and a box, and their quest to find a planner.
This morning, I woke up and thought to myself, "You know what you need? A planner to keep track of everything so you aren't caught by surprise when something needs to be done the next day!"
"Good idea," I told myself.
Naturally, I strolled over to the nearest bookstore and demanded to see their finest planner.
"We don't have any in stock," I was told.
"You see, it's that time of year when the yearly ones have sold out, but the 18 month ones haven't arrived yet. Try coming back in a month."
A month! Who knows what I'll have forgotten to do by then?
Being the resourceful boxcat that I am, I immediately returned to my box and converted it into a time machine. (All it takes is a marker and some imagination!)
I promptly set off for 1 month in the future in order to secure a precious planner.
Unfortunately, I must not have set the box flaps correctly, because I ended up in some sort of orangey swirly place. The blue carpet was nice and cushy though.
And then I saw them.
ChronoZ wearing heroes! A guy and a girl, looking as ChronoZ as can be!
They were arguing about something, but I was too far away to hear, so I scooted closer.
"blahblahblah...blah... new skills.. blah blah..."
It was suddenly clear to me! My time travelling escapade had cost these ChronoZ heroes their new skills since I wasn't around to code them! Abandoning my quest for a planner, I turned back the flaps on my box and sailed back to present time.
Plannerless, I got down to work.
The ChronoZ armor has recieved an update!
Better flavor text (fewer calories, more flavor!), tweaked numbers, squashed bugs, and 3 awesome new skills await!
Other than some fine tuning of numbers and some bugs that have escaped me, this should be the general feel of the final armor.
Blink forward: Attack twice in a row after using this skill. May interact oddly with potions. (I suggest this + Bow + Bow for a quick multi. But I'm sure you'll find other crazy ways to use it! Drinking potions does not count toward the two turns.)
Reverse Time: Instantly heal half of your health and mana!
Kick: Stops your opponent from fleeing. But using the power of time.
Let me know on the forums if you end up breaking anything!
Tags: Verlyrus Story Time
|March 17, 2014|
Hi everybody! Verlyrus here!
I'm here today to tell a story and talk about some of the awesome plans we've got in store for DragonFable.
Last Sunday, I put some stamps on my box and was shipped to the Secret Underground Lab. After snoozing through my uneventful trip, Rolith and I chased each other around the delivery area (Maybe it was hard to find me 'cause I was under my box?), and he took me home, where I met Alina!
The next day, I made my way to the lab and got straight to work. Boxcats are notoriously hard workers.
Seriously. I didn't even take a full tour of the lab until my last day there!
But despite being boxed, I did end up meeting everyone, and they were as fantastic as I imagined.
Meeting and hanging out with everybody was so much fun!
As the week came to a close, it sadly came time for me to leave. I slapped some more stamps on my box, and Rolith and Alina took me to the post office to ship me off.
And now I'm back in my boxcat lair, typing up these design notes!
Now for the big question: What did I work on? What was so vitally important that the boxcat had to be shipped in?
Well, it's a secret! Rolith & I are working on something that's totally unique to DragonFable! It'll be coming out mid to late summer. I think it's definitely something that everyone will enjoy. I might drop some hints now and then, so stay tuned!
This week, I'm going to be working on the ChronoZ class, breaking everything and putting it back together. If you want to help, you can leave ideas and feedback (and any bugs you find) in the forum thread here!
I've also learned how to Twitter, although I think little birds should be used more for chasing and pouncing than for talking. You can follow me at twitter.com/VerlyrusAE.
PS: Sorry about the lack of real pictures! But it is the boxcat way to come and go, leaving no evidence! (also I forgot to take any, but shhhh!)
Tags: Verlyrus Future Plans
|October 15, 2012
A now a word from Verlyrus!
Hi there! Verlyrus here with an update on Pyromancer! With all the animations done, it’s time to get theskills going. Following Tomix’s vision of the class, Pyromancer is a class sure to set your foes ablaze!You’ll be able to use the entanglement of fire and magic to wreak havoc on your enemies, as well as to protect yourself.
Here’s a preview of one of Pyromancer’s skills (numbers are subject to change!):
- Hit 1 steals health equal to the damage done
- Hit 2 applies the Burned debuff, reducing your opponent’s resistance to fire by 25 for 5 turns
- Hit 3 applies the Feared debuff, stunning your opponent’s for their next turn
- Hit 4 applies the Cursed debuff, reducing your opponent’s damage by 25% for 5 turns
Like any fire, Pyromancer takes a lot to extinguish. Until they stomp out every last ember, you might still have a trick up your sleeve to return from the ashes!
The class is being poked at right now for more balanced numbers and some tricky skill functionality. With any luck, you won’t explode* when you equip it!
*Or get vaporized, turned to ashes, turned into Ash, sucked into an alternate dimension, deep fried, deep fried (extra crispy), compressed into a little ball, turned inside out, trapped in a box, etc. Taking the necessary precautions against these sorts of things can be very time consuming!
Tags: geopetal Pyromancer Verlyrus
Design Note Archive - See the good, bad,
and the buggly -- all the way from the start!