Time is running short, and darkness is covering the land. It's time to plan. But before the final confrontation, you must seek all the allies that you can, and warn and help those that cannot fight for themselves. Will you make it in time?
Head to Castle Valtrith and talk to Symone to continue the story!
DragonLords get 50% more Dragon Coins when purchasing Dragon Coins this December!
The promotion will go into effect next Friday, December 9th!
That said, if you've purchased Dragon Coins already this month, or purchase them next week before the 9th, you'll still get the bonus 50% next Friday!
As you may have heard, the AQ3D Open Beta is live... but maybe it's too open? Strange things have been leaking into the world of DragonFable. Rare items that transcend dimension-
The Nightlocke items! These powerful items are NOT Dragon Amulet required, and are NOT sold for Dragon Coins! They come in levels 20,40,60, and 80, and rarely drop from the 1-dimensional quest- New Dimension.
There's a scythe, a staff, and a pet to collect! Good luck!
Last week, we journeyed into Apsaydaaun and discovered a whole other world full of candy and treats... that happens to want to eat you! This week, under the guidance of Myx and Trouble - and with the assistance of your faithful kitty companion, Verlyrus- you will travel deep into the Foulest, in search of the mysterious Abraca and Dabra, who have prevented Croft (and trick or treating!) from returning to Lore this year!
Make sure you catch up this week- next week will be this year's Mogloween finale!
Last week, you found out that Croft hasn't appeared in Lore yet this year. You went to find Bubble, and she gave you a list of ingredients to find to create a potion that would teleport you to Croft's original home: Apsaydaaun!
What dangers await you in this new land? Will you find friends or enemies? And how on earth did Verlyrus end up there with you?
This week's rewards features weapons, a helm, and a backpiece made by Cronix!
This year's Talk Like a Pirate Day event sees ye goin' back t' help out Mazurek wit' some... cargo shipments? Click "Go See Mazurek" in th' Book o' Lore t' play this release!
Th' quest rewards some new gun-shaped weapons fer loot. Thar be also a special gun-shaped weapon- Th' Dread Wave Blaster- available fer Dragon Coins in th' Book o' Lore! This year's event will only be around fer 2 weeks, so get yer loot while ye can!
With your faithful companion Dragon-napped by Caitiff, you're going to need allies to help you defeat them. After competing in the Swordhaven Tournament of Champions, you were sent an invite from Artix to meet with him. Where has he been? What has he been up to? What exactly do Paladins do with their faithful puppy companions every day?
Find out this week in "One Pala-day At a Time"! Travel to Castle Valtrith and continue the Caitiff storyline from Symone to find out more.
There've been disturbing rumors coming out of the frozen north. Mages have been disappearing- kidnapped and never seen again. Could the Rose be behind this? Meet up with Galanoth for the first time in Book 3, and find out what's going on!
Talk to Ash in Book 3 Falconreach to begin the investigation. (Ash -> Quests -> The Thorns -> Dark Devices)
This week's release is a return to Stoneheart Fall!You can reach Stoneheart Fall from Lymcrest in Book 2 (down, right, down from Lymcrest), or you can use the button in the quest log to go there instantly this week!
Thanks to some newly uncovered tech, Tomix was able to add a whole new layer of depth to this quest- and it looks gorgeous. We hope to use this technology to create even more beautiful and wondrous quests in the future!
Unfortunately, due to an earlier typo in the code from when it was first released, you will need to redo the quest "Dive In" (if you have already completed it) in order to access the new quest.
Now, note from Eric Greydawn about this week's release:
The past is a difficult country to traverse. One of the reasons this is so difficult is because history is most often recorded with cultural bias. What we see as simple, other cultures may not see as being quite so cut and dried. In the case of the Ice Giants, most of what is known of them is based on supposition and conjecture. Certainly SOMETHING happened. We haven’t seen Ice Giants in DragonFable up to this point. That suggests that something MUST have happened. What was it? What drove the Ice Giants to the extreme reaches of the North? What were the Ice Giants like?
With this quest, you will begin a journey for knowledge. Knowledge that has been lost, or obscured over time. There’s a lot to unravel still. Fear not, however, for there are those who are willing to guide you on your quest for knowledge. Be brave, and journey north, where the occasional whisper of living Ice Giants other than Nivalis have been seen.
This quest has been a long time in coming, but now that it’s here, and I’ve started writing again, they will continue. I have a lot to tell you yet, so snuggle up and get comfy… perhaps a fire should be lit on the hearth, and a pot of hot stew served… after all, hospitality demands it.
In other news- This is your last week to purchase the Doomed Dragon Scythe! Get it from the Celebration Shops in the Book of Lore before it leaves!
First off this week, we have Stryche's new HeroMart shop! Starting with the AQ3D t-shirt next week, When you purchase specific (not all- make sure you check!) REAL LIFE items from HeroMart, you'll get a code that you can redeem online for HeroPoints in each of your favorite Artix Entertainment games!
What can you get with HeroPoints?
You'll be able to buy powerful weapons and items, as well as special classes! This week, we're releasing 3 weapons for 2 HeroPoints each, as well as bringing back and giving a small update to the Shadow Base Classes (5 HeroPoints each). These Shadow Base Classes are NOT base class locked, which means you can purchase and use the Shadow Mage class even if your base class is Warrior!
The next Archivist skill is now live! Using what you've learned from the furious and dirty fighting of pirates and ninjas, you can now empower your attack to add a damage over time effect!
Swordhaven Quest Board:
Citizens have started posting quest requests on the Swordhaven Quest Board! Are you Hero enough to help out the people of Swordhaven?
This week's release presents a new equippable item type- the bracers! These items give small stat boosts, and are equippable in their new slot. Although Bracers are usually for higher level characters, the Shadowheart Bracer is usable by all characters (even without a Dragon Amulet)! It is also the artifact for Shadow Base Classes. Shadow Base Classes are unique in that they are able to use two artifacts: both the Cloak Scrap Artifact and the Shadowheart Bracer. The Shadowheart Bracer will boost damage done by the Shadow Base Classes by 50%! Even if you don't have the Shadow Base Classes, you will still be able to use the bracer for its stat boost! The Shadowheart Bracer has a 10% chance to drop from any of the current Caitiff saga quests (besides Breaking Down).
Of course, today has been a maelstrom of major news- here are some links to catch up in case you've missed any: Farewell to geopetal
We just released a set of capes in the Kickstarter Rewards shop at Mux in Book 3 Swordhaven! We appreciate all of your help in supporting AQ3D!
That's not all we have for you this week though- introducing Bracers!
Bracers are a new, rare, piece of equipment that are equipped like necklaces and belts. They do not appear on your character, and they give a minor amount of stats. The first of these will be released this week- and there's something quite special about it.
Hey everyone, sorry to let you guys know, this week's release is delayed until tomorrow. geopetal got sick earlier today, so we're a bit behind on everything. But! Everything should be done for tomorrow evening!
Today I'm going to give a "quick" rundown of what you can expect from Ranger's skills!
First things first, I want to make sure it's clear that the names and numbers of these skills are very much still in development. I'd love to hear your feedback about them, but please keep that in mind!
Let's start off with the "Melee" category attacks. These attacks are offensive melee abilities that will generate melee focus (name pending).
1: Attack Everybody's favorite big red Attack button! That's right, the normal attack will help build your melee focus up! This attack does a hit of 100% damage.
2: Dual Wield Quick onslaught of weapon and dagger. A solid damaging attack on very low cooldown. This attack does 2 hits of 60% damage each.
3: Armorslash Cut off a section of your opponent's armor with a precise slash. An offensive debuff skill. Hit for 100% damage, and reduce enemy resistance to All by -20 for 5 turns.
Melee focus provides a stacking buff of 5 bonus to hit per stack, up to 5 stacks. If you have maximum stacks of Melee focus, you'll have +25 Bonus to hit!
Next up are the "Defense" category attacks. These are defensive melee abilities, and will reset both your melee and ranged focus after use.
1: Quick Reflexes Channel your mind into a state of concentration, gaining supernatural reflexes for a short time. Gain +175 avoidance for 4 turns. Avoidance is your Block, Dodge, and Parry stats. This translates to about an 80% chance to avoid damage.
2: Cripple Impair your opponent with a well placed sword thrust. A guaranteed dodge if you land the attack! Gives your enemy -100 to hit for the next turn.
3: Kick Kick your enemy in a weak spot! Lowers enemy damage by 50% for a few turns.
4: Recover Take a quick rest and heal up while your trusty Hawk companion distracts the enemy. 2 hits of 40% damage, and heal 50% of your maximum health. Very long cooldown.
These defensive skills are very powerful, but have the major cost of destroying your focus, which in turns lowers your damage output by quite a bit! Speaking of damage...
We have the Ranger's bow skills in the "Ranged" category! These are offensive skills that focus on buffs and damage. They will increase your Ranged Focus when used.
Now, to the skills!
1: Viper's Arrow Shoot a deadly venom tipped arrow at your opponent. Does 1 hit of 50% damage, and applies a DoT of 50% weapon damage for 10 turns. When you hit a target who already is affected by Venom, the DoT gains strength, up to 150% damage per turn. (The duration does not reset when hit). No cooldown.
2: Power Shot Shoot a powerful focused arrow at your opponent! 1 hit of 120% damage on a very low cooldown.
3: Flashbang Flashbang's functionality has been changed from before. Your flashbang now disorients and stuns the enemy. 1 hit of 25% damage, 3 turns of stun. Flashbang does NOT reset focus!
4: Tracker's Shot Shoot a tracking arrow at your enemy, making them easier to hit for a while. 1 hit of 75% damage with 100% bonus to hit. Gives the hero +50 Bonus to hit for 5 turns. The bonus to hit stacks with Melee focus!
5: Spotter's Shot Shoot an intentionally off target arrow to distract your opponent, revealing their weak points. 1 hit of 75% damage. Your next attack will be critical. Very low cooldown.
6: MultiShot Fire multiple arrows with great precision! Hit all enemies for 100% damage. Very low cooldown
7: Sky Assault Fire an explosive barrage down onto your enemies. This has been changed from being very strong against a single target to a more general multi target skill. When there is one enemy, this skill does 1 hit of 100% damage. When there are two enemies, this skill does 3 hits of 100% damage. When there are three enemies, this skill does 5 hits of 100% damage.
Ranged Focus increases your critical hit damage by a whopping 25% damage per stack, up to 5 stacks. However, unlike other classes, Ranger starts out doing 1.75 times normal damage on crits rather than 2 times.
That said, when you have max stacks, not only is your critical hit damage 3 times normal damage, you also have a 50% chance to get another attack each turn. (Only one bonus attack per turn :P)
This leaves one last skill: Purge!
Purge: Purge is unique in that it does not increase focus or reset focus. What it does do however, is for this skill only, double the effects of Focus on you. So at 5 stacks of Ranged Focus, you'll get a bonus of 4.25 times damage. Purge always critically hits, and does two hits of 75% damage.
Non-Dragon Amulet players will have access to only the "Ranged" attack category, while Dragon Amulet holders will be able to access the "Defensive" and "Melee" categories, as well as Purge.
Again, all of this is subject to change, and I'd love to hear your feedback.
That wraps up the Ranger's new skills! Let me know what you think on the forums!
This Friday, we're releasing the Ranger class rework!
Ranger is being redone to be a ramping up offensive class. This means that while you may start out weaker than other classes, the longer you're in the heat of battle, the stronger you get.
How does that work, you ask? Well, let me introduce you to the Ranger's unique class feature.
The Ranger will have a set of melee skills focusing on defense, and ranged skills focusing on offense.
As you use certain melee skills (including the big attack button!) you build up melee focus, which increases your chance to hit your foes.
When you use your ranged attacks, however, you build up ranged focus, which will increase how much damage you do with critical hits!
But wait, there's more! If you reach maximum ranged focus, you gain a 50% chance to attack twice in one turn!
If you use a defensive skill, such as crippling your enemy with a stab, or kicking them in a weak spot so that they're weakened for a couple turns, all of your focus resets back down to 0.
You'll want to ramp up and hit hard and fast, but it's very risky, since if you find yourself in a bad spot, you'll lose the advantage.
Another feature of Ranger is the damage bonus. Ranger is by nature a rogue-ish explorer kinda class. Not particularly magical. As a result, you'll gain a small amount of bonus damage for having STR or DEX as your main stat. But if you invest equally (or close to equally- your level divided by ten, then rounded up) in both STR and DEX, you'll get a larger bonus!
And no, you cant cheat it by having them both at 0. :P
It's been a long time coming, and I hope you're all as excited as I am!
Hey everyone. I know this is rough news, but it's got to be shared. Currently, we do not have the resources, time, or access required to make the Create-a-Quest system into the robust system that we want it to be.
As a result, it is hereby postponed until further notice. We're not sure if we will revisit the project in the future.
I know this was a much anticipated and requested feature, and I'm as disappointed as many of you are.
I also know that you all have amazing ideas and stories to tell. If you want a great place to share those stories, you can always post them in the DragonFable Legends & Lore section of the forum here. Don't forget to make a forum thread for discussion here. You can also post your artwork on the forums here.
And as always, you can discuss all things DragonFable on the forums here.