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February 16, 2018

Forbidden Love!

Hey there, Heroes!

This year's Hero's Heart Day release is finally upon us! Big Daddy has a big problem, and it's up to you to help him out (as usual).

Here's San Robin with more info:

Ah love, such a strange thing. We can live without it, but we wouldn't be alive had it not been for Love.

Big Daddy has returned once again and turned pink what should be gloom and doom, and spreads love wherever he can!

This year, an odd couple has requested his help and he just might need you to do something! (Duh?)

But what does he require from you this time?

Log in now and find out what he has in store for the lovebirds!

And who knows...

Maybe you'll find Love as well this year?

Verly back again! This week has some more fixes and updates!

Adjusted: HHD Chapter 5, added feedback on quest status to bear turn in buttons.
Adjusted: Gold, DCs, and Experience no longer appear on enemy info in PvP.
Fixed: DragonBlaser boost special no longer stacks on itself.
Fixed: Spider Slayer weapons boost damage properly now, effect reduced to 30%.
Fixed: Luckrist boost special no longer stacks on itself, effect reduced to 30%.

And other behind the scenes preperations for big changes yay!

Are you in love? Is Big Daddy being unreasonable? What's next for our intrepid Hero?

Join the discussion on the official forums!

Be sure to follow us on Twitter for occasional sneak peeks and discussions!

Verlyrus Twitter

Tomix Twitter

Tags: Verlyrus San Robin HHD

February 14, 2018

Hero's Heart Day Special Shop!

Hey there, Heroes!

To celebrate this wonderful Hero's Heart Day of loving, two shops have been added to the Book of Lore!

One shop contains the Odium's Bane set of item: a helm, weapon, and wings!

The other contains a display piece of the 3 items for your house.


These items are available for Draogn Coins and will only be around for a limited time, so get them while you can!

(This is not the entire Hero's Heart Day release- stay tuned for something new this Friday!)

Hope you all have a happy Hero's Heart Day!

Tags: Verlyrus

February 11, 2018

Weekend Fixes: Small Update

Hey there, Heroes!

Just a small weekend bug fix round!

Fixed: Immobility resistance broke in Friday's release and wasn't working. Immobility resist works properly now.
Adjusted: Shadow and Ancient Shadow Base Classes no longer require you to be the same base class in order to equip or save in the armor closet.
Fixed: Void enemies in Embrace Your Destiny and Know Your Nature no longer do "undefined" damage with their DoT effects.

That's all!

Thank you for playing, and hope you all have had, and continue to have, wonderful weekend!

Tags: Verlyrus

February 09, 2018

Six Heroes: The Apprentice!

Heya! It’s Aeon again—back with some more design notes regarding this week’s quest.

  • The ending of the last quest (The Burning Village) was originally part of this script, but I moved it back so you’d know about the enemy sooner, not later.
  • “Return to Lymcrest” takes place several weeks after “The Burning Village.” This quest happens right after that.
  • The little critter cameo is a callback to the early days of DF. If you don’t know what I’m talking about, see “Olaf’s Party” in Book 1 Dragesvard. The style of humor in that quest is really one of DF’s hallmarks.
  • The first thing the Hero teaches Falwynn in this quest: what number lesson do they start with?
  • Of all the quests in this arc, this was my favorite one to write. The atmosphere is silly and the dialogue flows smoothly—it’s just a cute quest overall.

And since this week focuses on Falwynn, here’s some trivia about her:

  • Her birthday is April 7th (based on our calendar, not the in-game one!).
  • Her favorite color is ultraviolet, a color she can’t even see. Her next favorite is green.
  • She was based on Linkle, a character from The Legend of Zelda series.

That’s all for this week! Again, thanks for reading—and see you next time!

Head over to Book 3 Falconreach and talk to Ash to continue the Six Heroes Saga!

Hey there heroes!

Verlryrus here with a bunch of fixes and changes going live this week.

Fixed: "Magic" dragon feeding in Bk1 Celestia's Grove numbers not appearing properly.
Fixed: Stealth Lovey Bear in new Sir Jing's Weapons quest.
Fixed: Mutant Caves; issue with final room when map generated a certain way.
Fixed: Fallen Ice Dragon weapons now have properly functioning specials.
Fixed: Jova's weapons now have properly functioning specials.
Adjusted: Jova's weapons bonus damage normalized to +30% (from +50%), in line with Fallen Ice Dragon and Escelence DC items.

Adjusted: Riftwalker's Fade now gives M/P/M defense instead of B/P/D avoidance.
Fixed: Riftwalker's Fade now properly gives 2 turns of damage boost (was incorrectly giving only 1).
Fixed: GPS MkII now has skill descriptions for Burn and Selfdestruct.

Adjusted: Hard Mode enemies no longer have an innate 20% chance to ignore stun/immobility effects.

Adjusted: Zard Cuisine from the Zardbie war (Mogloween Book accessible).
    Tartare: 20% Boost for 5 turns
    Legs: Crit +50 (25%) for 5 turns
    Cakes: LUK + 40 for 5 turns
    Kebobs: Bonus +100 for 5 turns
    All: Stuffed for 30 turns (up from 5)

Adjusted: Arena at the Edge of Time gold rewards significantly increased for the following challenges:
    Elemental Chaos
    Centaur Abomination
    Cauldron Groupies
    Jack Crescent (and Guitar)
    Legion Crawler
    Crawler & Centaur
    Random Blood Moon Challenge
    Sir Bearginion, Most Honorable Duelist of the Western Deepwoods, Also Known As One Punch Bear
    Weird Duo
    Super Sentog Justice Go!
    Groundhog Dave
    Big & Small

Adjusted: All "final tier" challenges now cost 1000 gold to attempt. This includes:
    Elemental Chaos
    Triple Trouble
    Random Blood Moon Challenge
    Crawler & Centaur
    Weird Duo
    Big & Small

Armor Closet:
Fixed: Ancient Shadow Base Classes now load properly from the bank.
Adjusted: Some Armor Closet text.
Adjusted: GPS v1.0 now has a separate entry.
Adjusted: Certain Armors no longer appear in the Armor Closet unless you have them:
    Calendar Classes
    Ancient Shadow Base Class
    DoomKnight V1
    GPS v1.0

More big things to come next week!

Excited about what happens next in the story? Is Falwynn really the best apprentice hero ever?

Join the discussion on the official forums!

Be sure to follow us on Twitter for occasional sneak peeks and discussions!

Verlyrus Twitter

Tomix Twitter

Tags: Verlyrus Six Heroes Aeon

February 02, 2018

The Big and Small Challenges Have Arrived!

Hey there, Heroes!

This week in DragonFable, we have some very special visitors to the Arena at the Edge of Time!


First up, the Super Sentog Justice Go! team, supertogs from another timeline, are here to face you in combat! Can you take all five of them down?

Sentog Red is quick to anger, and has a firey personality. His favorite food is curry!

Sentog Yellow is the smartest of the group! She's got a stunning wit!

Sentog Blue loves to swim, and is hard to catch! She's been voted the prettiest sentog 5 years running!

Sentog Green is fast! Watch out for his quick strikes. He likes to run outside!

Sentog Black is mysterious. He's very handsome, but what secrets could he be hiding?

Next, we have Groundhog Dave.

We're not entirely sure where he comes from. He appears to have the ability to control time within a period of two weeks. And he's also a very large groundhog. I'm sure everything will be fine. Just try not to stand in his shadow for too long.

Defeat them to earn the Sentog Helm and Groundhog Wings for your very own.

Head over to the Inn at the Edge of Time and do your best!

Having trouble with the fights? Have a strategy you want to share? Want to discuss the implications of the existence of a world where togs are superheroes? Is Groundhog Dave his REAL name?

Join the discussion on the official forums!

Be sure to follow us on Twitter for occasional sneak peeks and discussions!

Verlyrus Twitter

Tomix Twitter

Tags: Verlyrus

January 26, 2018

Sir Jing's Weapons: Reimagined

Hey there, heroes!

This week in DragonFable, we've revisited an old quest from the early days of DragonFable and given it a complete makeover!


Find the two knights messing around with a catapult in Oaklore (Book 1 or Book 3), and ask them about Sir Jing, then trek your way through the storm to earn powerful items!

This is the first in DragonFable's "Reimagined" series, where every month, we'll try to do a release where we revisit old content and modernize it. Let us know if there are any old quests that you'd like to see reimagined!

Also this week, the sounds of combat have been changed up. Every element now has a unique sound, and most have gotten new sounds added. We'd love to hear your feedback about that as well!

Have a quest you want to see reimagined? Have feedback about new sounds? Want to chat about all things DragonFable? Join us on the official forums and follow us on twitter!

Join the discussion on the official forums!

Verlyrus Twitter

Tomix Twitter

Tags: Verlyrus

January 05, 2018

The Otherworldly Challenge Has Arrived!

Happy New Year, Heroes!

Hope everyone is staying warm! A new page of challenges has appeared on the arena board in the Inn at the Edge of Time! The Otherwordly Challenges have begun- pitting you against mysterious beasts and creatures the likes of which have never before been seen on Lore!


See! The proud and mighty Leorilla! It is quick to anger- beware his watchful gaze!

See! The legendary Sir Bearginion the Third, Most Honorable Duelist of the Western Deepwoods, AKA One Punch Bear, AKA, Your Doom! Face him in a 1v1 honorable duel! Try anything funny and you may find out why they call him "One Punch Bear"!

Earn! The mighty Leorilla Mane Belt, a grand trophy for a grand fight! (Note, no Leorillas or bears were harmed in the making of Leorilla Mane Belts. Really.)

Challenge them today in the Inn at the Edge of Time!

In other news, ShadowWalker of Time accessories are now available from the Book of Lore and Cysero's Superstore of Savings!


Get that fancy hair/helm, as well as two different matching weapons! When the shop is removed from the Book of Lore, the items will still be available from Cysero's Superstore, so don't worry!

Having trouble with the challenge fights? Have any ideas what these strange new foes are or where they could have come from?

Join the discussion on the official forums!

Tags: Verlyrus

December 29, 2017

Frostval Gifts and Snow!

Hey there, heroes!

Hope everyone has had a superb holiday season!

This week, your Frostval gifts are opening... bringing a double artifact set for Frost Moglin armor that more than doubles its chance to grow the Spirit of Giving!

Oh, it also changes the way the armor looks. Become a Frost Moglin Knight!


Also, snow has finally fallen over Falconreach. Enjoy the snow while it lasts!

Happy New Year from the DragonFable team! Thank you for playing, and here's to another awesome year!

Tags: Verlyrus

December 15, 2017

Frostval 2017 is here!

Hey there, Heroes!

Verlyrus here! Frostval has arrived to Lore yet again, and it's time to celebrate. Unless something were to go wrong...

Chapter 12 of the Frostval book is now available.

Trouble in the Woods

And a word from Elryn about this year's quests:

It's that time of year again!

Frostval is right around the corner and the Frost Moglins are gearing up their village for the celebrations!

Everything seems just about ready to go but something... feels missing. Warm bonfire to huddle around? That's there. Hot cocoaberry juice to drink with everyone? Nope. That's there too... Decorated trees full of Frostval spirit? Th-


No trees... Where are the moglins that went out to get them?

Sounds like there might be trouble in this neck of the woods... I hope you brought your snow shoes!

This week's quest drops some special gifts too!

On another note- some engine updates and bug fixes!

  • ShadowWalker of Time is officially released! Major bugs have been ironed out, and the class is finally ready.
  • Fixed a nasty bug where buffs would be removed 1 turn before they are supposed to be, but still had stat effects.
  • The story summary in the Book of Lore no longer closes the Book of Lore when you're done reading it.
  • Fixed an issue where Twilly would hand out old dragons instead of new ones.

That's all for this week!

What could come out of the presents this year? Will you be able to save Frostval yet again? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

December 08, 2017

Jungle's Fury

Hey there, heroes!

This week in DragonFable, Book 3's story continues! With Swordhaven in chaos, and the King's life in peril, it's up to the hero once again to save the day!

But obstacles can show up in all sorts of shapes and sizes.

Head over to Kara in Sulen'Eska to play the next part of the Rose saga: Jungle's Fury!

Also this week:

Many various engine updates and fixes have arrived.

New in version 14.1.16:

  • Mouse scroll wheel functionality has been added to player inventory, shops, and the bank. You can now use your scroll wheel to scroll through items!
  • Name text size now scales with name length- in other words, longer names will no longer be cut off. (Although if they're suuuper long they might be tiny!)
  • Stat training for the hero now has the option to train 10 points at a time. And no, this functionality is not there for baby dragon training yet, yes, it's on the list of things to do, yes it's more difficult and will take longer to do for that.
  • Other various bug fixes/text changes
  • Book 3 Intro quest has had minor (minor looking, but major time investment) changes to be slightly more polished.
  • Oaklore's animated introduction has returned.
  • Other things that I've forgotten to include but are scattered around a bit.
  • Oh yeah! The Frostval book is live now!

Class changes:

  • Necromancer's Shroud has been fixed to no longer do weird unintended damage.
  • Necromancer's Shroud has also had its cooldown increased to 30, up from 11.

Think you know what will happen next for our hero? Have strong opinions about changes and fixes? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

December 01, 2017

Legion Challenge at the Arena!

Hey there, Heroes!

Happy December! To start off this month, we have the final section of the Nefarious Challenges board in the Arena at the End of Time!

Your rewards for taking down the creepy Legion Crawler and The Abomination include materials to create the Necro Paragon armor!

Necro Paragon

The Necro Paragon armor is a reskin of the Necromancer armor, made a while back by the one and only Dage! While there are no mechanical differences between Necro Paragon and Necromancer, Necro Paragon will let everyone know how stylish and awesome you are.

Another reward is the Legion Bracer, which has very strong stats, and may have a future additional use!

There has also been a small update to ShadowWalker of Time testing- weapon spinning has been reduced, and bugs should be fixed.

The Storybook Collection shop has been moved to the Special Shops button in the Book of Lore as well.

Can you take down the Legion Crawler and the Abomination? Can you take down both at the same time? Will you complete your set of Necro Paragon gear?

Good luck!


Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

November 20, 2017

2018 Calendars are now available!

Hey there, heroes!

The 2018 Calendar is now available from HeroMart, featuring high quality beautiful art from the artists here at AE!

(Note, AQW items shown here)

Get the calendar now, and you'll receive a code for the Chest of Enduring Time, as well as the Eternal Locket bracer! (as well as goodies in the other AE games!)

The Chest of Enduring Time will turn into the Epoch class- a new class under development for this and future calendars. That's right, every year, you'll have an opportunity to get the Epoch class with the calendar!

Epoch Concept

The Eternal Locket bracer is an Artifact for the Epoch class, only available from the 2018 calendar. Future calendars will come with new, unique, artifacts, changing up skills and/or appearance every year.

Also some good news- the folks at HeroMart have spent a lot of effort getting international shipping prices lower than ever before.

Head on over and check it out! (There are also some 2017 calendars still in stock to get the ShadowWalker of Time class- which is currently in Dragon Amulet only testing!)

That's all for today,


Tags: Verlyrus

November 10, 2017

Enter the Timetorn Matrix!

Hey there heroes!

The next challenge (and arguably awesome farming area) has arrived!

The Timetorn Matrix Challenge is available from the Nefarious Challenges board in the Inn at the Edge of Time.

Explore the matrices and collect Timetorn Teleshards to reforge your very own powerful Necro Paragon Soulblade!

The Timetorn Matrix comes in three categories- small, medium, and huge. The "Small" Timetorn Matrix has 100 rooms, and is guaranteed to drop a Timetorn Teleshard at the end. "Medium" drops a guaranteed Timetorn Bladehilt (which costs 5 Timetorn Teleshards to forge), but comes with 500 rooms!

Lastly is "Huge". 1000 rooms of terror, and gurantees a drop of a Timetorn Warblade (5 Timetorn Teleshard forge cost).

However, as you explore, you will also (if you're lucky) come across treasure chests that will allow you to purchase an extra Timetorn Teleshard!

This quest also features new technology that allows you to save a room in the dungeon and teleport to it from wherever you are at a future point! However, you'll lose your telepoint if you are defeated or teleport back to the start.

Good luck, heroes!

In other news, the Thankstaking book is back for the month! Gobble up those stories so you're ready for this year's event!

Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

November 08, 2017

SWoT DA Testing update!

Hey there, heroes!

A new version of ShadowWalker of Time is up for play testing!

First of all, issues that were not addressed in this update (but will be in the future)

-Using a skill graphically puts you out of Umbral Form, even though you can still use Umbral form
-Using a skill uses up two charges of Umbral Form instead of 1
-Unequipping/Showing/Hiding weapons results in weapons still appearing equipped

And now for the changes!

Effect now works.

Decay and Phantom Hit swapped
Decay is now an Umbral Form skill, and Phantom Hit is usable in normal form.

Healing reduction extended an extra turn
Now gives you Advantage, which increases your bonus to hit by 80 for 5 turns.
Damage increased to 2x base damage from 1.5x total.
Mana cost increased to 35 from 31.

Phantom Hit
Mana cost increased to 15 from 10.
Damage increased to 2.4x from 2.25x base damage total.

Shade Spikes
Does 1 hit of 1.75x base damage down from 4 hits.
Only casts once, instead of once per each enemy.

Doomsday Clock
Mana cost decreased to 20 from 30.
Skill icon no longer spiiiiiiins.

Shadow People
Mana cost increased to 30 from 20.

Chronic Lock
Mana cost decreased to 20 from 30.
Skill icon no longer makes you dizzy.

Impaling Hands
Removed DoT component of the skill.
Cooldown reduced to 2.
Damage increased from 2x to 3.5x base damage total.

Removed notifications for shadows growing.
Plan to have UI clickable to pop up notification with info.

And that's all for this mid-week update!

Coming later this week- Hope you have a lot of time on your hands! A new challenge quest is appearing on the Nefarious Challenge board!

Tags: Verlyrus

November 03, 2017

Blood Moon Challenges, SWoT DA testing, and more!

Hey there heroes!

This week's release is pretty big. Let's start with the Blood Moon Challenges. The Blood Moon Challenges are the first challenge set in the new Nefarious Challenges page on the Time Arena Board in the Inn at the Edge of Time.

Go against the Cauldron Groupies and Jack and his Gnarly Guitar of Doom! Can you take them down, or will you fall to their tricks? There's a special cape and helm in it for you if you can succeed!

ShadowWalker of Time is here! Kind of! Dragon Amulet users can access the class for testing from the Book of Lore! There have been some changes compared to the preview Design Notes as well.

Let us know what you think on the Forums or on Twitter!

This is also the last week for the Mogloween Storybook before it disappears for a year! Finish your quests and get your loot now!

Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!

Tags: Verlyrus

October 20, 2017

ShadowWalker of Time Skill Preview!

Hey there heroes!

With Tomix ill and the main release coming out tomorrow, I thought I'd go ahead and give everyone a preview of the skills for ShadowWalker of Time!


Now, on to the good stuff!

The aim of this class is to be rather glass cannon- taking time to charge up, while also not having the best defenses. That said, ShadowWalker of Time could be considered hyper offensive- defense is lacking, although there are still some strong options (with long cooldowns and opportunity costs).

The class mechanic: Shadows

As you use most of your left side skills and attack button, you will build up Shadow charges- up to 3. When you have at least 1 charge, you will be able to go into Umbral form- sinking into the shadows and gaining buffs (detailed below), as well as unlocking all of your right side skills for as long as you have charges, and locking your left side skills while in Umbral form.

Skill 1: Attack

  • Your basic attack- does two hits for a total of 125% base damage.
    • This skill increases your Shadow charge.

Left side skills:

Skill 2: Antumbra

  • This skill pulls you out of the shadows, ending Umbral form early. You will be able to act again after using this skill.
  • This allows you to sacrifice any remaining turns in Umbral Form you have, in order to use a left side skill, if you so desire. Umbral Form also ends on its own too, but if you want to leave early, this is your skill.

Skill 3: Velo de la Sombra

  • This is your basic defense skill, giving +180 to Block/Parry/Dodge for 3 turns
  • However, it comes at a cost. It does not build Shadow charges, and also consumes any charges you may have built up. It is very much a panic button. (Or you could use it at the start of a fight to set up!)

Skill 4: Consume the Shadows

  • This is a very powerful heal that comes at a hefty price and requires set up.
  • You must have built at least 1 Shadow charge in order to use this skill. This skill also consumes all Shadow charges currently built up. For every Shadow charge eaten, you heal 20% HP- up to a maximum of 60%. This skill also does not build Shadow charge.
  • You'll have to be strategic and careful to use this skill to its best effect.

Skill 5: Shade Spikes

  • Your multi skill!
  • Hits all enemies and builds Shadow charge. Relatively low cooldown.

Skill 6: Decay

  • A strong attack that applies a damage over time effect to the enemy (that carries over if you go into Umbral form), and builds Shadow charge.

Skill 7: Doomsday Clock

  • Count down the seconds til your enemy's demise! Stuns for 2 turns and builds Shadow charge. (But wait, 2 turns? that seems kind of low...)

Skill 8: Shadow People

  • Your left side "Final" attack, does guaranteed critical massive damage, and builds Shadow charge. Long cooldown.

Right side "Umbral" skills:

Skill 9: Umbra

  • Hide in the shadows! Using this skill consumes your Shadow charges, and gives you Umbral form for as many turns as you have charges. Umbral form increases your Melee/Pierce/Magic defense slightly.
  • You can attack immediately after using this skill.

Skill 10: Penumbra

  • Increases your critical damage by 25% for 2 turns. Does no damage.
  • A risky set up skill- do you use a charge on it to buff your other attacks? Maybe you pop into Umbral to use this and buff your left side attacks!

Skill 11: Chronic Lock

  • Stuns your enemy for 2 turns.
  • Yep. Another stun skill! Be careful though, the duration of Chronic Lock and Doomsday Clock do not stack. But you can chain some very powerful combos and lock down an enemy for quite a while.

Skill 12: Phantom Hit

  • A powerful attack, dealing 3 hits of 75% base damage each.

Skill 13: Gear of Time

  • Grind down your foe, lowering their resistances for the next turn.

Skill 14:Impaling Hands

  • An attack that hits many times and applies a damage over time.

Skill 15: Eternity Ray

  • Your right side final skill. Guaranteed crit, and very powerful. Cooldown persists between battles.

ShadowWalker of Time is very offense and combo based. With long cooldowns and/or costs on defensive skills (such as stuns, defense, heal), you may have to think twice about when you use them on tougher challenges.

The burst potential is quite high, but requires multiple turns of set up for the most extreme combos, while still maintaining very strong damage upfront without much set up.

Again though, this class is still in development, and much is still subject to change.

Stay tuned for the main release coming this weekend! And what a release it is!

Tags: Verlyrus

October 06, 2017

The Branden Quarter!

It’s Friday and the release is live!

Head on over to Book 3 Swordhaven by the Library to pick up the quest from a member of The Rose in need of your aid! It’s up to you whether you want to help them or not... but know that they sure could use a hand. Trouble is brewing in parts of Swordhaven that are the most left behind and The Rose’s military cannot sit on its laurels.

Have a good weekend everyone!

Engine update from Verlyrus:

  • A new Dragon Amulet only page has been added to the Book of Lore that will allow you to invite guests outside of quests.
    • There are two spots left on the guest page! Let us know on the forums who you'd like to see summonable from the Book of Lore! Aegis? Mritha? Let us know!
  • Guests now recieve healing from all sources outside of battle.

Tags: Tomix Elryn Verlyrus

September 22, 2017

Talk Like a Pirate Day!


To celebrate Talk Like a Pirate Day this year, we've brought back the previous 2 years' quests!

Not only that, there are new Dravir Sky Pirate weapons and wings available for Dragon Coins in the Book of Lore!

To the seas!

PS: Tomix will return next week!

Tags: Verlyrus

September 15, 2017

Cleaning the Box

Hey there Heroes!

Verlyrus here with this week's quest! Head over to Book 3 Amityvale and visit me. I've got a job for you.

And no, it's not cleaning out my litterbox.

As a side note, all the silly things should be fixed out of the revamped combat engine.



Hi, Tomix Dove here!

The ShadowWalker of Time is almost done, I will have it ready for Verly to code next week!

Right now, have a little preview of some of the animations!

This week, and the next one, I am off... so Verly is taking over the releases!

After I'm back on a full art duty, we'll continue with originally planned schedule.

For now, Verly's taking the wheel!

Tags: Verlyrus

September 05, 2017

Quick X-Boost Update

Hey heroes!

Quick update for X-Boosts- From the Special Shops button in the Book of Lore, you can now use a merge shop to deactivate and re-activate X-Boosts.

If you have the duplicate X-Boost: Unlimited stack glitch, testing has shown that deactivating and then re-activating all of your X-Boost: Unlimiteds should fix it.

Tags: Verlyrus

September 04, 2017

Engine Update- Sep. 4, 2017

Hey there heroes!

As a follow-up update to Friday's engine update, here are a few changes and fixes!

  • WIS now increases healing and mana recovery by 1% per 20 points, to a maximum of +15% at 300 points.
  • Potions now heal based on level as well as skill level.
  • Rogue class potion skills have been updated to reflect this.
  • You can no longer train your dragon in quests.
  • Removed timer from mana potion training.
  • Ninja Viper Venom DoT's element now depends on the equipped weapon.
  • Ninja base critical hit damage scaling reduced to 2.25
  • Ranger now loses 4 focus when using a defense skill.
  • Monsters now drop 20% less gold.
  • You can now buy X-Boosts from the X-Boost shop in the Book of Lore! (Under Ballyhoo's button.)
  • X-Boost: Unlimited now stacks up to 10 for a total of 100% more exp and gold!
    • X-Boost: 1wk and X-boost: 30d do NOT STACK with ANYTHING
    • Added safety to X-Boost purchasing.
    • You cannot purchase temporary X-Boosts if you already have one.
    • You cannot purchase X-Boost: Unlimited if you have a temporary X-Boost.
  • X-Boosts now work from the bank!
    • If you end up with 2 stacks of X-Boost: Unlimited- you should store them in your bank.
    • They're free to store in the bank and work from there!
    • Otherwise, they'll take up 2 inventory slots instead of 1. Booo.

Note that you may have to clear your cache to see some of these changes.

That's today's update! Have fun and thanks for playing!

Tags: Verlyrus

September 01, 2017

Engine Update and Mwrn!

Hello there, heroes!

This week sees the release of engine version 14.1.0!

As wilth all major changes, more minor changes and updates will be added according to feedback and necessity.


Primarily a combat update, the goal of this update was manyfold.So, here we go!

Engine Changes

  • Block, Parry, Dodge defense (BPD) now defends partially against attacks rather than negating them entirely, as well as each stat corresponding to a particular attack type.
    • Increasing BPD defenses will increase the odds of an attack turning into a 'glancing blow'
      • Glancing blows do 20% of the attack's original damage
      • However, critical hits ignore BPD
    • Block defends against melee attacks
    • Parry defends against pierce attacks
    • Dodge defends against magic attacks
    • Melee, Pierce, Magic avoidance (MPM) is unchanged.
  • Attacks now roll out of 180 to hit.
    •  Previously rolling out of 100 to hit, the changes to defenses drastically improves their effectiveness. This change compensates by reducing their effectivness.
    • Reduces the effectiveness of building super full tanky, although it is still a viable option.
    • Old defense skills may have lost a bit of effectiveness- this is to be expected and gives items with defense stats more use on certain classes.
  • Critical hits now roll out of 200, and weapon crit is no longer halved. Crit from items caps at 100 points.
    • Previously, halved weapon crit meant that weapons with odd numbered crit points would essentialyl just be rounded down to the nearest even number (e.g. 1 would become 0, 3 would give 1 effective crit). It wasn't very intuitive at all.
    • By unhalving crit and rolling crit chance out of 200, odd numbers of crit are entirely effective. A crit rate of 107 is a crit rate of 107/200.
    • Increases crit rate overall by a couple percent depending on items used.
  • Critical hit damage has been reduced to 1.75x damage. (Down from 2x)
    •  With critical hits able to bypass BPD defenses, their effectiveness has increased.
    • This damage reduction is to make up for that, as well as lower the damage output of some burst classes.
    • A couple classes have had their base critical hit damage increased to compensate.
  • Critical hit damage is now affected by LUK
    • The critical hit damage multiplier is increased by 1/1000th of your LUK. 200 LUK will result in a base 1.95x crit damage multiplier.
  • Bug Fix: Swapping items no longer removes the effects of applied status effects.
    • Previously, swapping items removed any stat buffs or debuffs from the player. this should be fixed.
  • Bug Fix: Notifications will now go away after battle.
    • It was a little weird that combat pop ups would still tell you about the battle even after you left. They now automatically close when battle is concluded.
    • You can still click on them to make them go away!
  • Bug Fix: Cooldowns now decrease on turns that the player is stunned.
    • This is pretty huge and increases the defensive potential of some classes. Before, when you got stunned, your cooldowns would not decrease- you'd be in a sort of stasis while your turn got skipped. Now, cooldowns will decrease.
    • Note that some class specific attributes will not be affected, for example, Atealan class specials will still not be affected by stunned turns.
  • Interface: Character info screen has been updated to reflect the engine changes.
    • Crit now includes the bonus crit recieved from LUK. (Can go over cap of 100)
    • BPD defenses now show their bonus from LUK as well.
    • Damage now shows total damage from weapon + stat bonus from STR/DEX/INT + damage bonus from LUK
    • Clicking on stats now has a notification that gives a brief explanation of what they do.

Class Changes

  • Archivist:
    • Celestia's Sorrow: Now affects MPM
  • Chickencow:
    • Chickensive Stance: Now affects MPM
  • Evolved Chickencow:
    • Chickensive Stance: Now affects MPM
  • Ascended Chickencow:
    • Dance of Protection: Tooltip changed to avoidance from defense. (Effect unchanged)
  • ChronoZ:
    • Phase: Now affects MPM
  • Cryptic:
    • Illusion: Now affects MPM
    • Cryptic base crit damage increased to 2x
  • DragonLord (All Versions):
    • Darkness Dragon Spirit: Now affects BPD
  • New DragonRider and Primal DragonRider:
    • DragonScale: Now affects MPM
  • DragonRogue, ShadowRogue, New Rogue:
    • Stealth: Now affects MPM
  • Entropy:
    • Rupture: Now affects MPM
    • Blood Womb: Now affects MPM
  • Icebound Revenant:
    • Fortitude of Frost: Now affects BPD
  • Kathool Adept:
    • Writhe: Now affects MPM
  • Ranger:
    • Quick Reflexes: Now affects MPM
    • Spotter's Shot: Now gives 200 crit, up from 100
    • -2 focus for using right side skills, up from -5.
  • Soulweaver and Master Soulweaver:
    • Soul Aegis: Now affects MPM
  • Necromancer:
    • Fear Ward: Now affects BPD
  • Ninja:
    • Has the updated player face!
    • Fade: Now affects MPM
    • Walk in Shadows: Now affects BPD (instead of just dodge)
    • Blurred Vision: Now affects BPD (instead of just dodge)
    • Paralyzing Slash: Now renamed Spider Venom
      • Counts as a venom for catalyst
    • Catalyst: Adds 25 to power boost per venom, up from 20.
    • Vanish: Bonus to Hit effect increased to 80, up from 30.
    • Base crit damage increased to 2.5x
  • Paladin:
    • Barrier: Now affects MPM
  • Pirate:
    • Sealegs: Now affects MPM
    • Backstab: Now affects BPD (instead of just dodge).
      • Reflects damage when you get hit as well as if the enemy misses.
  • Shadowhunter:
    • Night Shield: Now affects MPM

Challenge Arena:

  • Normal DoomKnight is now allowed in all challenges.
  • Beating a challenge will allow you to play it with DoomKnight V1.
  • DoomKnight V1 is currently not available to use in multi challenges or the random dragon challenge.

Be sure to experiment and have fun, and let me know your feedback on the official forums or Twitter!

And now, a word from Elryn about this week's quest release:

Another very strange message has appeared on the Swordhaven job board. There's nothing sinister or weird about this, right?


Greetings everyone

I have a little some thing to say before you go off jumping into the before last quest of the bunch of the Atgasedd series (Yes, you heard correctly. The next quest after this one will be the last of this filler arc).

I find it curious and innervating how at least some players have found this arc, composed entirely of filler quests, to be have been most curious. When I started making the Atgasedd quests series, they were meant to be small, asset light quests that would help Tomix have time to work on bigger, more important quests/content coming up. With limited assets and requirements, there are limits to what one can do.

To some not unwelcomed surprise though, I have noticed the keen interest to the bizarre, strange and sometimes possibly unsettling nature of these fillers and the speculation at length on just what these unusual requests all mean that has derived from them. As I am writing this, there is, predictably, quite a big grin on my face.

I will it leave there for now and wish you a good Hunt for Mwrn while I go work on the last quest of the bunch. The last quest will likely be a cutscene, but best not sit on your laurels: you may want to have acquired the different globs of the different Atgasedds by the time it comes.

The last quest’s name will be Unigedd.



Tags: Verlyrus

August 25, 2017

Destiny at the Edge of Time!

Hey there heroes!

In this week's release, travel back to the Inn at the Edge of Time for challenge fights, lore, and Destiny weapon upgrades!

Destiny and Time

You'll be fighting souped up versions of Siofra and Theano from the recent quests. Defeating them will reward you with components needed to reforge your Destiny weapons!

Lvl 50 -> Lvl 60 requires a Lvl 85 Royal Vault weapon of corresponding type (DC or drop versions)
Lvl 60 -> Lvl 70 requires Ultimate Flux, made by combining the drops from the Theano and Siofra challenges.
Lvl 70-> Lvl 85 requires an Elemental Vanquisher Badge, made by combining the drops from the Triple Trouble and Elemental Chaos challenges!

These upgrades are insanely powerful for their level, and the challenges needed to obtain them are not for the faint of heart!

The innkeeper version of you also has a slightly damp book that appeared on the shelves a couple weeks ago. Mysterious! The book is also available in the Libraseum should you wish to read it there.

In other news, some engine changes are going through this week:

Pets and guests will no longer do damage to enemies who have 100% All resist. (The CHA bonus damage was previously being calculated after resistances.)

In preparation for next week's defense update, critical hits now do 150% damage instead of 200% damage. I am open to feedback about this change- let me know how it feels on the forums or on Twitter!

Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Want to discuss balance changes?

Join the discussion on the official forums!

Tags: Verlyrus

August 21, 2017

Solar Eclipse Scythes!

Hey there, heroes!

To celebrate the recent solar eclipse that crossed North America today, we're releasing the Syzygy Key scythe! These Dragon Coin only weapons can change from ??? element to darkness when clicked!

This shop will only be available from the Book of Lore for 2 weeks! Get them while you can!

Coming later this week: A tale of Ehr'Ishin, new Time Arena challenges, and (finally!) upgrades to the Destiny weapons!

Tags: Verlyrus

July 28, 2017

The Inn at the Edge of Time Update!

Hey there, heroes!

A couple new challenges have been added to the Inn at the Edge of Time!

A word of warning. These may be a bit crazy.


The first is the mysterious Dragonoid. Not quite a dragon, not entirely technological, this beast will take all of your cunning to defeat.

Next, is the Triple Trouble Challenge. Remember the previous dragon challenge? Take all three on! At the same time!

Good luck!

Oh! The rumormonger in the Inn has a lot of new produce to sell too!

PS: Tomix has been working on the Shadowwalker of Time class, and we hope to get that out very soon!

Having trouble with the fights? Have strategies you want to share? Theories on the Inn's patrons?

Join the discussion on the official forums!

Tags: Verlyrus

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