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Tomix
Verlyrus
Eternal Cat
November 20, 2017

2018 Calendars are now available!

Hey there, heroes!

The 2018 Calendar is now available from HeroMart, featuring high quality beautiful art from the artists here at AE!

https://cms.aqworlds.com/df/images/Promo-2018CalendarFri-800.jpg

(Note, AQW items shown here)

Get the calendar now, and you'll receive a code for the Chest of Enduring Time, as well as the Eternal Locket bracer! (as well as goodies in the other AE games!)

https://cms.aqworlds.com/df/images/2018CalendarItem-DF.jpg

The Chest of Enduring Time will turn into the Epoch class- a new class under development for this and future calendars. That's right, every year, you'll have an opportunity to get the Epoch class with the calendar!

Epoch Concept

The Eternal Locket bracer is an Artifact for the Epoch class, only available from the 2018 calendar. Future calendars will come with new, unique, artifacts, changing up skills and/or appearance every year.

Also some good news- the folks at HeroMart have spent a lot of effort getting international shipping prices lower than ever before.

Head on over and check it out! (There are also some 2017 calendars still in stock to get the ShadowWalker of Time class- which is currently in Dragon Amulet only testing!)

That's all for today,

-Verlyrus


Tags: Verlyrus

Tomix
Tomix
November 17, 2017

The Felonious Five!

The Thankstaking release is LIVE!

Straight from under Eric's pen! (Or keyboard? Hmm...)

The last decade has seen a HUGE surge in movies based on comic books. Among the most popular of those movies are the big team movies like the ones recently produced by two major comic book companies. As I was working on this, I was thinking about a quest I played in AQ where several villains teamed up.  I thought to myself, WHY haven’t we done this in DF? We’ve even got our own established superheroes. While the two quests surrounding Thankstaking are being written as a fun holiday quest, I also feel like it lays groundwork for some entertaining future quests.  
    
I often ask myself, if the Hero were to suit up as a superhero, what costume would the hero wear?  The answer, of course is that it’s impossible to say because ultimately, YOU, dear friends, ARE the Hero, and everyone’s vision is different.
    
For twelve years, villains have taken a shot at destroying Thankstaking.  They always had their own reasons, not necessarily good ones, but reasons nevertheless.  This time I wanted to bring some old friends together for a bit of mayhem.  The reason given seems transparent enough, but these villains are a cagey lot, and things aren’t always what they seem.

Thankstaking is a fun holiday for me to write stories for because we can step out of the seriousness of major storylines and have a bit of lighthearted humor. Thankstaking is a time to enjoy yourself, enjoy the company of your friends and family, and reconnect with them. It’s a time of celebration, and taking the time to be thankful for all the good that keeps our lives bright. To be quite frank, I’ve come to think of all of you as friends, and an important part of my own celebration. Thank you all, and I hope you enjoy this year’s holiday feast of entertainment.
    
Eric Greydawn


Tags: Eric Greydawn Thankstaking Tomix

Tomix
Tomix
November 16, 2017

2017 Thankstaking Teaser!

Thankstaking is coming once again, and this year is shaping up to be one super gathering of friends. 

What better way to celebrate great victories and achievements than a great feast with everyone who sacrificed so much this year? You’ve all fought hard this year, and faced some steep odds.  It’s time for a well-deserved break and a bit of frivolity.

Unfortunately, as always, there are some less than savory elements out there… agents of chaos, if you will, who would love nothing better than to disturb the peaceful gathering of friends. Five shadowy figures, who have gathered together for a nefarious purpose, even now are turning their eyes towards Falconreach.

But… why?

Friday, it will once again be time to head into Falconreach ahead of the festivities to make sure that everything runs smoothly.


Tags: Tomix

Tomix
Verlyrus
Floating Timecat
November 10, 2017

Enter the Timetorn Matrix!

Hey there heroes!

The next challenge (and arguably awesome farming area) has arrived!

The Timetorn Matrix Challenge is available from the Nefarious Challenges board in the Inn at the Edge of Time.

Explore the matrices and collect Timetorn Teleshards to reforge your very own powerful Necro Paragon Soulblade!

https://cms.aqworlds.com/df/images/10-11-2017.png

The Timetorn Matrix comes in three categories- small, medium, and huge. The "Small" Timetorn Matrix has 100 rooms, and is guaranteed to drop a Timetorn Teleshard at the end. "Medium" drops a guaranteed Timetorn Bladehilt (which costs 5 Timetorn Teleshards to forge), but comes with 500 rooms!

Lastly is "Huge". 1000 rooms of terror, and gurantees a drop of a Timetorn Warblade (5 Timetorn Teleshard forge cost).

However, as you explore, you will also (if you're lucky) come across treasure chests that will allow you to purchase an extra Timetorn Teleshard!

This quest also features new technology that allows you to save a room in the dungeon and teleport to it from wherever you are at a future point! However, you'll lose your telepoint if you are defeated or teleport back to the start.

Good luck, heroes!

In other news, the Thankstaking book is back for the month! Gobble up those stories so you're ready for this year's event!


Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!


Tags: Verlyrus

Tomix
Verlyrus
November 08, 2017

SWoT DA Testing update!

Hey there, heroes!

A new version of ShadowWalker of Time is up for play testing!

First of all, issues that were not addressed in this update (but will be in the future)

-Using a skill graphically puts you out of Umbral Form, even though you can still use Umbral form
-Using a skill uses up two charges of Umbral Form instead of 1
-Unequipping/Showing/Hiding weapons results in weapons still appearing equipped

And now for the changes!

Penumbra
Effect now works.

Decay and Phantom Hit swapped
Decay is now an Umbral Form skill, and Phantom Hit is usable in normal form.

Decay
Healing reduction extended an extra turn
Now gives you Advantage, which increases your bonus to hit by 80 for 5 turns.
Damage increased to 2x base damage from 1.5x total.
Mana cost increased to 35 from 31.

Phantom Hit
Mana cost increased to 15 from 10.
Damage increased to 2.4x from 2.25x base damage total.

Shade Spikes
Does 1 hit of 1.75x base damage down from 4 hits.
Only casts once, instead of once per each enemy.

Doomsday Clock
Mana cost decreased to 20 from 30.
Skill icon no longer spiiiiiiins.

Shadow People
Mana cost increased to 30 from 20.

Chronic Lock
Mana cost decreased to 20 from 30.
Skill icon no longer makes you dizzy.

Impaling Hands
Removed DoT component of the skill.
Cooldown reduced to 2.
Damage increased from 2x to 3.5x base damage total.

General
Removed notifications for shadows growing.
Plan to have UI clickable to pop up notification with info.

And that's all for this mid-week update!

Coming later this week- Hope you have a lot of time on your hands! A new challenge quest is appearing on the Nefarious Challenge board!


Tags: Verlyrus

Tomix
Verlyrus
November 03, 2017

Blood Moon Challenges, SWoT DA testing, and more!

Hey there heroes!

This week's release is pretty big. Let's start with the Blood Moon Challenges. The Blood Moon Challenges are the first challenge set in the new Nefarious Challenges page on the Time Arena Board in the Inn at the Edge of Time.

https://cms.aqworlds.com/df/images/03-11-2017b.png

Go against the Cauldron Groupies and Jack and his Gnarly Guitar of Doom! Can you take them down, or will you fall to their tricks? There's a special cape and helm in it for you if you can succeed!


ShadowWalker of Time is here! Kind of! Dragon Amulet users can access the class for testing from the Book of Lore! There have been some changes compared to the preview Design Notes as well.

https://cms.aqworlds.com/df/images/SWoT-promo2.png

Let us know what you think on the Forums or on Twitter!


This is also the last week for the Mogloween Storybook before it disappears for a year! Finish your quests and get your loot now!


Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Anything else DragonFable related?

Join the discussion on the official forums!


Tags: Verlyrus

Tomix
Tomix
October 27, 2017

The Show Mustn't Go On!

Hey guys!

This week's release is the war finale, and it'll be playable once you... unlock it!

So get out there and show Jack who's the boss!

 

 

 

 

 

... and then you can go trick-or-treating!


Tags: Tomix Mogloween

Tomix
Tomix
October 22, 2017

Mogloween the 13th War: Blood Moon!

Ok, so, yeaaaaaah...

Not REALLY "Mogloween the 13th" today, but we're still going with it, because why not!

The release is finally live, sorry for the 2-day delay.

It's a war that I think you can breeze through in one week, just in time for the Mogloween finale!

Please enjoy!


PS from Verlyrus:
Bug where guests would end up with NaN mana has been fixed
A couple of monsters sticking has been fixed too (may require cache clear)


Tags: Tomix Mogloween Vampire

Tomix
Tomix
October 21, 2017

Sunday War

Hi.

I was feeling worse today. Didn't get much done, was distracted and weak.

This weeks release ( the war that you asked for :) ) will be coming out tomorrow, on Sunday.

My apologies.


Tags: Sick Tomix

Tomix
Verlyrus
Shadow Boxcat of Time
October 20, 2017

ShadowWalker of Time Skill Preview!

Hey there heroes!

With Tomix ill and the main release coming out tomorrow, I thought I'd go ahead and give everyone a preview of the skills for ShadowWalker of Time!

First things first: THIS IS STILL IN DEVELOPMENT AND TESTING. THINGS ARE SUBJECT TO CHANGE (AND PROBABLY WILL BE CHANGED).

Now, on to the good stuff!

The aim of this class is to be rather glass cannon- taking time to charge up, while also not having the best defenses. That said, ShadowWalker of Time could be considered hyper offensive- defense is lacking, although there are still some strong options (with long cooldowns and opportunity costs).

The class mechanic: Shadows

As you use most of your left side skills and attack button, you will build up Shadow charges- up to 3. When you have at least 1 charge, you will be able to go into Umbral form- sinking into the shadows and gaining buffs (detailed below), as well as unlocking all of your right side skills for as long as you have charges, and locking your left side skills while in Umbral form.

Skill 1: Attack

  • Your basic attack- does two hits for a total of 125% base damage.
    • This skill increases your Shadow charge.

Left side skills:

Skill 2: Antumbra

  • This skill pulls you out of the shadows, ending Umbral form early. You will be able to act again after using this skill.
  • This allows you to sacrifice any remaining turns in Umbral Form you have, in order to use a left side skill, if you so desire. Umbral Form also ends on its own too, but if you want to leave early, this is your skill.

Skill 3: Velo de la Sombra

  • This is your basic defense skill, giving +180 to Block/Parry/Dodge for 3 turns
  • However, it comes at a cost. It does not build Shadow charges, and also consumes any charges you may have built up. It is very much a panic button. (Or you could use it at the start of a fight to set up!)

Skill 4: Consume the Shadows

  • This is a very powerful heal that comes at a hefty price and requires set up.
  • You must have built at least 1 Shadow charge in order to use this skill. This skill also consumes all Shadow charges currently built up. For every Shadow charge eaten, you heal 20% HP- up to a maximum of 60%. This skill also does not build Shadow charge.
  • You'll have to be strategic and careful to use this skill to its best effect.

Skill 5: Shade Spikes

  • Your multi skill!
  • Hits all enemies and builds Shadow charge. Relatively low cooldown.

Skill 6: Decay

  • A strong attack that applies a damage over time effect to the enemy (that carries over if you go into Umbral form), and builds Shadow charge.

Skill 7: Doomsday Clock

  • Count down the seconds til your enemy's demise! Stuns for 2 turns and builds Shadow charge. (But wait, 2 turns? that seems kind of low...)

Skill 8: Shadow People

  • Your left side "Final" attack, does guaranteed critical massive damage, and builds Shadow charge. Long cooldown.

Right side "Umbral" skills:

Skill 9: Umbra

  • Hide in the shadows! Using this skill consumes your Shadow charges, and gives you Umbral form for as many turns as you have charges. Umbral form increases your Melee/Pierce/Magic defense slightly.
  • You can attack immediately after using this skill.

Skill 10: Penumbra

  • Increases your critical damage by 25% for 2 turns. Does no damage.
  • A risky set up skill- do you use a charge on it to buff your other attacks? Maybe you pop into Umbral to use this and buff your left side attacks!

Skill 11: Chronic Lock

  • Stuns your enemy for 2 turns.
  • Yep. Another stun skill! Be careful though, the duration of Chronic Lock and Doomsday Clock do not stack. But you can chain some very powerful combos and lock down an enemy for quite a while.

Skill 12: Phantom Hit

  • A powerful attack, dealing 3 hits of 75% base damage each.

Skill 13: Gear of Time

  • Grind down your foe, lowering their resistances for the next turn.

Skill 14:Impaling Hands

  • An attack that hits many times and applies a damage over time.

Skill 15: Eternity Ray

  • Your right side final skill. Guaranteed crit, and very powerful. Cooldown persists between battles.

ShadowWalker of Time is very offense and combo based. With long cooldowns and/or costs on defensive skills (such as stuns, defense, heal), you may have to think twice about when you use them on tougher challenges.

The burst potential is quite high, but requires multiple turns of set up for the most extreme combos, while still maintaining very strong damage upfront without much set up.

Again though, this class is still in development, and much is still subject to change.

Stay tuned for the main release coming this weekend! And what a release it is!


Tags: Verlyrus

Design Note Archive - See the good, bad, and the buggly -- all the way from the start!

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