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Pirate Cat
September 22, 2017

Talk Like a Pirate Day!


To celebrate Talk Like a Pirate Day this year, we've brought back the previous 2 years' quests!

Not only that, there are new Dravir Sky Pirate weapons and wings available for Dragon Coins in the Book of Lore!

To the seas!

PS: Tomix will return next week!

Tags: Verlyrus

September 15, 2017

Cleaning the Box

Hey there Heroes!

Verlyrus here with this week's quest! Head over to Book 3 Amityvale and visit me. I've got a job for you.

And no, it's not cleaning out my litterbox.

As a side note, all the silly things should be fixed out of the revamped combat engine.



Hi, Tomix Dove here!

The ShadowWalker of Time is almost done, I will have it ready for Verly to code next week!

Right now, have a little preview of some of the animations!

This week, and the next one, I am off... so Verly is taking over the releases!

After I'm back on a full art duty, we'll continue with originally planned schedule.

For now, Verly's taking the wheel!

Tags: Verlyrus

September 08, 2017

Queen of Swordhaven

The King has been wounded!!!

It's not looking good.

While you, Melissa and your hurt companion make your way to Sulen'Eska, the resistance encampment, things are being set in motion over at Swordhaven.

Head over to Kara and to the newest quest!

Tags: The Rose Tomix

September 05, 2017

Quick X-Boost Update

Hey heroes!

Quick update for X-Boosts- From the Special Shops button in the Book of Lore, you can now use a merge shop to deactivate and re-activate X-Boosts.

If you have the duplicate X-Boost: Unlimited stack glitch, testing has shown that deactivating and then re-activating all of your X-Boost: Unlimiteds should fix it.

Tags: Verlyrus

September 04, 2017

Engine Update- Sep. 4, 2017

Hey there heroes!

As a follow-up update to Friday's engine update, here are a few changes and fixes!

  • WIS now increases healing and mana recovery by 1% per 20 points, to a maximum of +15% at 300 points.
  • Potions now heal based on level as well as skill level.
  • Rogue class potion skills have been updated to reflect this.
  • You can no longer train your dragon in quests.
  • Removed timer from mana potion training.
  • Ninja Viper Venom DoT's element now depends on the equipped weapon.
  • Ninja base critical hit damage scaling reduced to 2.25
  • Ranger now loses 4 focus when using a defense skill.
  • Monsters now drop 20% less gold.
  • You can now buy X-Boosts from the X-Boost shop in the Book of Lore! (Under Ballyhoo's button.)
  • X-Boost: Unlimited now stacks up to 10 for a total of 100% more exp and gold!
    • X-Boost: 1wk and X-boost: 30d do NOT STACK with ANYTHING
    • Added safety to X-Boost purchasing.
    • You cannot purchase temporary X-Boosts if you already have one.
    • You cannot purchase X-Boost: Unlimited if you have a temporary X-Boost.
  • X-Boosts now work from the bank!
    • If you end up with 2 stacks of X-Boost: Unlimited- you should store them in your bank.
    • They're free to store in the bank and work from there!
    • Otherwise, they'll take up 2 inventory slots instead of 1. Booo.

Note that you may have to clear your cache to see some of these changes.

That's today's update! Have fun and thanks for playing!

Tags: Verlyrus

Engine Cat
September 01, 2017

Engine Update and Mwrn!

Hello there, heroes!

This week sees the release of engine version 14.1.0!

As wilth all major changes, more minor changes and updates will be added according to feedback and necessity.


Primarily a combat update, the goal of this update was manyfold.So, here we go!

Engine Changes

  • Block, Parry, Dodge defense (BPD) now defends partially against attacks rather than negating them entirely, as well as each stat corresponding to a particular attack type.
    • Increasing BPD defenses will increase the odds of an attack turning into a 'glancing blow'
      • Glancing blows do 20% of the attack's original damage
      • However, critical hits ignore BPD
    • Block defends against melee attacks
    • Parry defends against pierce attacks
    • Dodge defends against magic attacks
    • Melee, Pierce, Magic avoidance (MPM) is unchanged.
  • Attacks now roll out of 180 to hit.
    •  Previously rolling out of 100 to hit, the changes to defenses drastically improves their effectiveness. This change compensates by reducing their effectivness.
    • Reduces the effectiveness of building super full tanky, although it is still a viable option.
    • Old defense skills may have lost a bit of effectiveness- this is to be expected and gives items with defense stats more use on certain classes.
  • Critical hits now roll out of 200, and weapon crit is no longer halved. Crit from items caps at 100 points.
    • Previously, halved weapon crit meant that weapons with odd numbered crit points would essentialyl just be rounded down to the nearest even number (e.g. 1 would become 0, 3 would give 1 effective crit). It wasn't very intuitive at all.
    • By unhalving crit and rolling crit chance out of 200, odd numbers of crit are entirely effective. A crit rate of 107 is a crit rate of 107/200.
    • Increases crit rate overall by a couple percent depending on items used.
  • Critical hit damage has been reduced to 1.75x damage. (Down from 2x)
    •  With critical hits able to bypass BPD defenses, their effectiveness has increased.
    • This damage reduction is to make up for that, as well as lower the damage output of some burst classes.
    • A couple classes have had their base critical hit damage increased to compensate.
  • Critical hit damage is now affected by LUK
    • The critical hit damage multiplier is increased by 1/1000th of your LUK. 200 LUK will result in a base 1.95x crit damage multiplier.
  • Bug Fix: Swapping items no longer removes the effects of applied status effects.
    • Previously, swapping items removed any stat buffs or debuffs from the player. this should be fixed.
  • Bug Fix: Notifications will now go away after battle.
    • It was a little weird that combat pop ups would still tell you about the battle even after you left. They now automatically close when battle is concluded.
    • You can still click on them to make them go away!
  • Bug Fix: Cooldowns now decrease on turns that the player is stunned.
    • This is pretty huge and increases the defensive potential of some classes. Before, when you got stunned, your cooldowns would not decrease- you'd be in a sort of stasis while your turn got skipped. Now, cooldowns will decrease.
    • Note that some class specific attributes will not be affected, for example, Atealan class specials will still not be affected by stunned turns.
  • Interface: Character info screen has been updated to reflect the engine changes.
    • Crit now includes the bonus crit recieved from LUK. (Can go over cap of 100)
    • BPD defenses now show their bonus from LUK as well.
    • Damage now shows total damage from weapon + stat bonus from STR/DEX/INT + damage bonus from LUK
    • Clicking on stats now has a notification that gives a brief explanation of what they do.

Class Changes

  • Archivist:
    • Celestia's Sorrow: Now affects MPM
  • Chickencow:
    • Chickensive Stance: Now affects MPM
  • Evolved Chickencow:
    • Chickensive Stance: Now affects MPM
  • Ascended Chickencow:
    • Dance of Protection: Tooltip changed to avoidance from defense. (Effect unchanged)
  • ChronoZ:
    • Phase: Now affects MPM
  • Cryptic:
    • Illusion: Now affects MPM
    • Cryptic base crit damage increased to 2x
  • DragonLord (All Versions):
    • Darkness Dragon Spirit: Now affects BPD
  • New DragonRider and Primal DragonRider:
    • DragonScale: Now affects MPM
  • DragonRogue, ShadowRogue, New Rogue:
    • Stealth: Now affects MPM
  • Entropy:
    • Rupture: Now affects MPM
    • Blood Womb: Now affects MPM
  • Icebound Revenant:
    • Fortitude of Frost: Now affects BPD
  • Kathool Adept:
    • Writhe: Now affects MPM
  • Ranger:
    • Quick Reflexes: Now affects MPM
    • Spotter's Shot: Now gives 200 crit, up from 100
    • -2 focus for using right side skills, up from -5.
  • Soulweaver and Master Soulweaver:
    • Soul Aegis: Now affects MPM
  • Necromancer:
    • Fear Ward: Now affects BPD
  • Ninja:
    • Has the updated player face!
    • Fade: Now affects MPM
    • Walk in Shadows: Now affects BPD (instead of just dodge)
    • Blurred Vision: Now affects BPD (instead of just dodge)
    • Paralyzing Slash: Now renamed Spider Venom
      • Counts as a venom for catalyst
    • Catalyst: Adds 25 to power boost per venom, up from 20.
    • Vanish: Bonus to Hit effect increased to 80, up from 30.
    • Base crit damage increased to 2.5x
  • Paladin:
    • Barrier: Now affects MPM
  • Pirate:
    • Sealegs: Now affects MPM
    • Backstab: Now affects BPD (instead of just dodge).
      • Reflects damage when you get hit as well as if the enemy misses.
  • Shadowhunter:
    • Night Shield: Now affects MPM

Challenge Arena:

  • Normal DoomKnight is now allowed in all challenges.
  • Beating a challenge will allow you to play it with DoomKnight V1.
  • DoomKnight V1 is currently not available to use in multi challenges or the random dragon challenge.

Be sure to experiment and have fun, and let me know your feedback on the official forums or Twitter!

And now, a word from Elryn about this week's quest release:

Another very strange message has appeared on the Swordhaven job board. There's nothing sinister or weird about this, right?


Greetings everyone

I have a little some thing to say before you go off jumping into the before last quest of the bunch of the Atgasedd series (Yes, you heard correctly. The next quest after this one will be the last of this filler arc).

I find it curious and innervating how at least some players have found this arc, composed entirely of filler quests, to be have been most curious. When I started making the Atgasedd quests series, they were meant to be small, asset light quests that would help Tomix have time to work on bigger, more important quests/content coming up. With limited assets and requirements, there are limits to what one can do.

To some not unwelcomed surprise though, I have noticed the keen interest to the bizarre, strange and sometimes possibly unsettling nature of these fillers and the speculation at length on just what these unusual requests all mean that has derived from them. As I am writing this, there is, predictably, quite a big grin on my face.

I will it leave there for now and wish you a good Hunt for Mwrn while I go work on the last quest of the bunch. The last quest will likely be a cutscene, but best not sit on your laurels: you may want to have acquired the different globs of the different Atgasedds by the time it comes.

The last quest’s name will be Unigedd.



Tags: Verlyrus

Timecat of Destiny
August 25, 2017

Destiny at the Edge of Time!

Hey there heroes!

In this week's release, travel back to the Inn at the Edge of Time for challenge fights, lore, and Destiny weapon upgrades!

Destiny and Time

You'll be fighting souped up versions of Siofra and Theano from the recent quests. Defeating them will reward you with components needed to reforge your Destiny weapons!

Lvl 50 -> Lvl 60 requires a Lvl 85 Royal Vault weapon of corresponding type (DC or drop versions)
Lvl 60 -> Lvl 70 requires Ultimate Flux, made by combining the drops from the Theano and Siofra challenges.
Lvl 70-> Lvl 85 requires an Elemental Vanquisher Badge, made by combining the drops from the Triple Trouble and Elemental Chaos challenges!

These upgrades are insanely powerful for their level, and the challenges needed to obtain them are not for the faint of heart!

The innkeeper version of you also has a slightly damp book that appeared on the shelves a couple weeks ago. Mysterious! The book is also available in the Libraseum should you wish to read it there.

In other news, some engine changes are going through this week:

Pets and guests will no longer do damage to enemies who have 100% All resist. (The CHA bonus damage was previously being calculated after resistances.)

In preparation for next week's defense update, critical hits now do 150% damage instead of 200% damage. I am open to feedback about this change- let me know how it feels on the forums or on Twitter!

Having trouble with the fights? Have strategies you want to share? Want to discuss lore? Want to discuss balance changes?

Join the discussion on the official forums!

Tags: Verlyrus

August 21, 2017

Solar Eclipse Scythes!

Hey there, heroes!

To celebrate the recent solar eclipse that crossed North America today, we're releasing the Syzygy Key scythe! These Dragon Coin only weapons can change from ??? element to darkness when clicked!

This shop will only be available from the Book of Lore for 2 weeks! Get them while you can!

Coming later this week: A tale of Ehr'Ishin, new Time Arena challenges, and (finally!) upgrades to the Destiny weapons!

Tags: Verlyrus

August 18, 2017

The Nest Robber

Hey everyone!
As some of you might remember, while ago you were invited by Messimy to visit “The Nest” a Rose-build orphanage.
Now it’s time to see how the hero does on their second day at the orphanage.
There’s questions to answer like:
Who’s the mysterious shadow?
What does the hero need to do?
Where DOES Messimy work out?
Could Ash still be right about all this being a trap?
Will I ever stop asking and creating questions?
So log in now and travel to The Nest and maybe you’ll get some answers!*

*Answers are not guaranteed.


We've had some stupid issues with this quest and were, unfortunatelly, unable to fix them. And we tried HARD. They do however... fix themselves after you reload the game...

We've added a visual notification to let you know if your quest will play fine or not.

Please bear with us on this one and follow our instructions to play this week's quest :c

Tags: Tomix

has blue eyes
August 11, 2017

HeroMart Summer Sale Ends Soon

HeroMart Summer T-Shirt Sale Ends Soon!

Stay cool offline with HeroMart's real-life gamer merch! Save 25% on any regular T-shirt* through September 4, 2017. Check out all of our gear at to unlock HeroPoints for special in-game item rewards.

* Except the Paladin and Legion Armored T-Shirts… our shipping sneevils say the platemail is too heavy!

Tags: Alina

Design Note Archive - See the good, bad, and the buggly -- all the way from the start!

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