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Design Note Archive - See the good, bad,
and the buggly -- all the way from the start!
is helping Tweak things.
We've heard that after yesterday's Design Notes announcing that there will be a titan fight this week, some of you have grown concerned that only DragonLords will be able to finish the Zeuster chain. While there WILL be a titan fight in this quest (probably not the titan fight you're expecting, though!), we want all players to be able to finish the chain and discover the secret of element bacon.
If you have finished the Dragon Egg saga as either a DragonLord or a free player, you will have access to the titan fight! If you haven't done the Dragon Egg saga, you'll need to use your wits and keen eyesight to detect the route to the end of the quest. (Not that oddly sparkling bushes are a dead give-away or anything, nope!)
Tomix is busy finishing the monster for the titan fight while Ghost is working on the cutscene for this week. They've also both got orders for what will be needed for the rest of the Zeuster chain. We are hoping it will come out next week, but there's a good chance it might not.
We have some really awesome plans for the end (some of them you guys have asked for, but some of them will likely come as a surprise) and we want to make sure we do them right.
It's been a long time coming, and I'm sure some of you thought pigs would fly before the Zeuster chain ended, but the finale is in sight, so stay with us as your character gets ready to take on the last challenge needed in order to convince Zeuster to divulge his secrets!
Tweak News: Rolith and I met with Aelthai and Lord Barrius last night to continue work on the stat redesign. Before we get any actual numbers finalized, we're going over each of the base class skills and determining whether they should stay the same, be completely changed, or simply... tweaked. So far we've gotten through two of the three classes, so we're making progress!
I'm guessing you guys have noticed we're trying to be a bit better about making sure you know what's going on with the releases in DF. Last week we had a new design notes every single day, and I'd love to see that happen again this week... Sick of us yapping yet?
Today will see another meeting with Me, Alac, Lord Barius and Aelthai discussing details of The Tweaking. We hope to have the base classes sketched out and awaiting specific numbers by the end of the week, and I'd like to see some forward movement on it soon.
The tweaks to stats are going to be more in-depth then a lot of you guys on the forums are assuming, but keep in mind the formulas used for DF are kept hidden. We don't reveal specifics for a reason, because it's fun to make you guys figgure stuff out.
That said, as we have details, we'll be giving you more information, if not specifics, about what we're planning. Keep in mind, while the changes may not be exactly what you want, we're not going to stop until we've made a better, more fun game. Once the designs are done, I'm going to get started on re-working the stats system and the battle engine. This project's still a good few weeks out, but planning should be progressing nicely, even if my schedule is still jsut as full and actually making the changes will be a long-term project.
There are lots of OTHER things in the works for this week. Ash not only should be getting some skills (in a fun, interesting new way we haven't tried before), but he might be running into someone you're VERY familiar with. VERY. Seriously, you totally know this guy.
We're also coming to the conclusion of the Bacon Saga, and you DragonLords will be getting a Titan fight this week, though probbly not the one you're expecting. Alac's been writing this weekend and I can't wait to see your guys reaction this week.
We're also well under way designing the Cooking minigame. Geo, Tomix and I are working on the tradeskill's design and concept. If things go well it'll see the light of day this week, but again, like fishing, we won't settle for putting something out that we don't find fun and engaging.
So, what kind of ingrediants do you see around LORE? we have a few, but I'm curious what you'd like to see. Cya on the forums..
This week we've got a lot going on. There
is a new Zeuster quest in which Zeuster asks you to get a guard dog
for him, but no ordinary guard dog will do! Make your way to the underworld
and nab one its guardians to be Zeuster's pet and hope that Death doesn't
notice. Some pretty sweet rewards drop from that quest too.
In Popsprocket we've got 2 new quests
fro you. The first is from Zap, who would like you to cut through some
red tape and deliver a special something to a special someone for him.
Of course you'll have to fight some of the game's most powerful heroes
in PVP battles to get there.
Yix also has a quest for you. The mini-magic-eye
is strapped to the flying eyeball and now you get to sit back and listen
in on a conversation between Drakath and Sepulchure. What will be revealed?
Some very high level rewards drop out of this quest, so be ready to
Lastly, my shop has a few new additions
to the pet section. The first are a few of the puppies from the underworld....
NOW YOU CAN HAVE YOUR OWN!
The second.... is the Braydenball. They're
cheap. 25 DCs (as simple as one or two AExtras) and you can have one.
These little guys....girls.... things.... whatever... don't act like
anything in any universe that I've ever been to.
Play with them for
a while and see what you can find out about their attacks.... they
are chock FULL of mysterious
mysteries. Their actions are unpredictable. Their origins are unknown
and no one can seem to figure out anything about what they might one
day become. Warlic and I have been up for 3 days straight trying to
learn something. Anything. So far we've learned exactly nothing.
I'm usually up for a good mystery but
these things just SHOULD NOT BE. Buy one. Buy them all. Just get
them out of my shop.
Can Be Busy!
still being planned!
There have been a LOT of projects happening behind
the scenes lately. A few of them are starting to come together to the
point where we can pull some curtins back. Today is going to be a GREAT
day in the minds of a lot of players who love stratagy.
Last night, long after the underground lab was emptied
of most of it's occupants, and the sock cages were chained shut, I sat
down and chatted with Alac, Aelthai, and Lord Barrius to discuss the
core balance and mechanics of the game and how we could make them more
What resulted is that we'll be tweaking!
Yes, tweaking. Over the next couple of months we'll
be orginizing a series of tweaks to pretty much everything.
What this'll imeditatly mean to you guys is the three
base classes will be getting rebalanced and refocused on what they're
best at, resulting in three equal but different playstyles that will
take full advantage of the strengths of each skillset.
Other changes we hope to make when the first set of
changes rolls live:
- Every character will get five statpoints to spend
per level allowing for more customization.
- A new stat will be introduced called Wisdom, which
will be the base of all different class's mana instead of Int.
- Such major changes to stats system means we're going
to be refunding all stat points (and gold spent on them) when this rolls
A lot of what's coming is still a while away. A lot
of things require not so little changes to the game's core engine, but
we felt it very important to get you guys in as soon as we had any kind
of decsions made. These changes are a starting off point for a lot bigger
and better things in the future, and are long overdue.
Remeber, they're not coming any time soon, we're still
in the early stages of planning on these, and none of the details are
set in stone. I'll see you on the forums!
Tell ya what. These things...
I think they're called Braydenballs, don't ask me how I know....they
give me the screaming heebie jeebies. I don't like the way they watch
me. Seems like they've stopped growing but I think they might possibly
change further in the future. Maybe.
I just want to get rid of them.
I'm going to start selling them tomorrow in my shop... cheap.
If you decide to take one home....
play with it for a while. Try things out. See what you discover about
them and let me know.
Books, Updates and Bradeynballs
Let's talk about
the MechQuest Artbook.
I'm sure most of
you know that we're very close to publishing our first book of AE
This book contains
about 120 full color pages of some of our top artists best work,
including art from J6, Thyton, Oishii, Aisha, Korin, Jemini, Miltonious
and even Artix himself (who is not technically one of our top artists).
You also get sneak previews of things to come like the Transforming
Starships and the MechQuest Comic, a how to draw section.
You ALSO get a special
code that unlocks the mother of all mechs, the SKULL CRUSHER in MQ as
well as unlocking the Skull Crusher ARMOR in AQW!
Keep in mind that
there is no publishing house backing us so we're doing and paying
for this entire thing ourselves... we are SELF-PUBLISHING the art
book which is not easy or cheap. We're trying to get the book and
all the extras to you for as low as $19.95 USD.
We know that not
everyone is into art books as much as we are, but every one of our
artists has about 15 art books on their shelves from their favorite
games and artists and we want to know if this sounds like a deal
Let us know on the Forums!
I wanted to let you
guys know that there have been a few changes to the line-up this
week. We will still have another Popsprocket and Zeuster, Ash will
be replaced with a new Pen Pal quest from Zap in Popsprocket, and
cooking will have to be put on hold.
We have just been
leaning on Rolith for everything lately INCLUDING trying to fit some
of our games into Facebook as apps so we decided that he needed a
little breathing room before we killed him.
Speaking of curious,
inhuman creatures from the space between realities... Grams came
to me yesterday with the oddest box of.... things. I don't know what
else to call them.
I've never seen anything
like them before which worries me. I've seen a LOT of things that
no one ELSE has ever seen before.
I wouldn't say that
they are evil exactly, but they simply pulse with a kind of wrongness.
Being near them gives you the same feeling as seeing the color hot,
or tasting things with your finger tips. It's a very powerful kind
of "just not right".
not sure. Someone just left them on my doorstep. I was hopin'
you could tell me."
there a note?"
No note. No Nothin'. Just a box full of 'em."
was the box made of?"
might. It might matter very much. Have you tried to... feed them?"
TRIED. They don't seem to eat but they're gettin' larger. What
kind of livin' thing gets bigger without eatin'?"
They're not alive."
mean they're undead?"
can't be robots, can they? They're too... bouncy"
they're just... something else. They're smart. Have you tried
to train them yet?"
I tried to train one of 'em."
It just sat there and watched me."
was learning. It's probably taught the others by now. If you
try again, you'll get better results.
could you know anythin' about them if you've never seen them
can smell the concepts they pass between them. They just figured
out what the concept "time" means."
you know where they're from?"
only know where they're not from. The Universe. Bring them back
Friday and I'll make a place for them. Oh, keep them in their
box and don't let them bounce too much."
they grow without eating, they probably get stronger when they
use more energy. Not sure what'll happen. Be careful but have
know that they will."
you're just trying to scare me."
May Be On An Anime Kick
totems, TOTEMS, TOTEMS!
is so fun! Cooking is so fun!
There's a bit of a short-notice anoucement I've got
to make. We're going to be at Jacon in Orlando this May 23rd. We'll be
holding a pannel for AQW (though Cysero and I and a few others of the
AE staff will be there for the rest of the games too) to be held at noon.
For more information on Jacon check out Their
Website, and for more information about our panel (location at the
con) check out the panel
This week things are getting off to a quick start,
as we all have a general idea of what we're working on. I've got a few
behind the scenes projects in the works that will be taking up a big
boatload of my time, but also am trying to make time for another tradeskill
minigame. We've wanted to do Baking/Cooking tradeskill for about as long
as I can remember. We've got a LOT of fun ideas for this minigame and
I'm not going to rush it out, so I won't hesitate to not release it this
week if it's not ready, but it's in the works. Fishing isn't done either,
as a side note, we're working on making it bigger and better moving forward
Cysero is also working on the next quest in the Popsprocket
chain, and had me laughing pretty hard when discussing where he wants
to take this chain before it's all said and done. I'm looking forward
to where he leads us.
Geo's also working on the next Ash quest. For those
of you playing along at home, you should realize we're getting pretty
close to the point where the old-school ArchKnight ended and where we'll
get to move forward into the unkown. Geo and Artix are working together
closely on this too, and I'm looking forward to seeing what they come
Alac is also moving forward with the Zeuster chain,
and all you fans of greek mythology (and who isn't?) will also note that
we're running out of tasks for Zeuster to send you on. This one, however,
will be a big one. Zeuster is starting to be impressed by your skills,
and has a rather intemidating task laid out for you.
I'm sure they will be chiming in during the rest of
the week to fill you in on what' they're working on. See ya' on the forums.
My friend, Pancing, has recently
started playing DragonFable again. It's been sooo much fun answering
his questions about the game and seeing it again through his point
of view. He made me literally laugh out loud today (as he usually does)
when he pointed out today:
Pancing says (1:09 PM):
can be hit with metal
So, now Death has a weakness
for metal. \m/ O_o \m/
It is coming. Beware!
To Make An
matter where you go, there you are.' -Buckaroo Banzi
I'm sad (happy, actually)
to report that if you are the proud owner of the You Are Here trinket...
you will have to live with the face that if you turn to the left,
you see the back of the sign and the words appaar backwards.
Rolith assures me
that there MIGHT be a coding solution to this graphical glitch but
A) It would take a lot more time and energy than any of us want devoted
to fixing it and B) it's pretty darn funny the way it is!
So it stays.
The forum responses
on the OTHER hatched treasures seem pretty favorable which is great
because we really wanted to come up with stuff that would please
most of you.
If you happen to
have gotten the Chickcalf... just equip it, take it into battle and
wait for a while. He's SO CUTE!
We have more releases
today too! Ash is going to face Klatuu, the 3rd and final necromancer
as he continues his silly quest to save a princess.... ANY princess.
If you're a fan of Archknight you know that we are reaching the end
(sorta) of the original tale but we have all new chapters coming
to you that were never in the original Archknight! We've been working
with the original script writer (Artix), the original artist (Artix)
and the original coder (Artix) and gotten the whole original team
back together (Artix) to continue Archknight with the same insane
ALSO don't miss the
next quest in Zeuster's chain. You must REALLY want to know the secret
of the bacon element because you're still completing Zeuster's impossible
tasks. This week he has sent you to the Queen of the Furies (Not
FURRIES) to retrieve a very special fashion accessory. Valencia will
be waiting for you in the usual place to start your adventure.
Enjoy the releases
and the newly hatched toys and have a GREAT WEEKEND! OR ELSE!
can has new laptop!
Like the Plague, only spread by game developers instead
of rats...so exactly like the plague!
The laptop that I've had since I started working for
AE finally started to show signs of the constant abuse I've delt towards
it over the past few years. So, after almost 3 years and thousands of
hours of my life, it is time to say goodbye to the beloved laptop named
Red Dwarf, and say hello to the shiny new TARDIS*! I've been on a British
Sci-Fi tilt for naming my computer devices for a while now (My MP3 Players
have all been named Starbug).
Silly names aside, I've got some curious news. Artix's
Office Exorcism (say THAT three times fast.) didn't seem to stick quite
so well, as it appears Cysero, Geo, and Alac are all still suffering
from the Underground Lab's Undead Plague, or it's afteraffects, still.
Ghost, Tomix and I the only one of the DF's team sttill standing come
3pm this afternoon. Be sure to wish them well on the forums!
As for some big annoucements about what's coming this
week, we'll have to play it by ear. Hopefully everyone will be up on
their feet with a day or two of rest and we can finally declare the plague
Due to Geo being sick, the eggs lasted a bit longer
then intended. They've been removed now.
Welcome to Friday!
We've got a pretty big release today but not as big as we had hoped.
Sad to report there
is no Zeuster quest this week. Alac fell ill and wasn't able to finish
it but it will be ready for next week. It will actually be nice to
have a little head start for her! Everyone say "FEEL BETTER
We DO have a holiday
egg hunt on! There are 27 seperate quests which contain eggs, All
of them contain more than one egg but No single quests holds ALL
the eggs. If you want the full collection you'd better get hunting!
Or you can buy them
from the hgoliday shop for DC's if you don't want to put in the time.
Kinda defeats the point of a treasure HUNT tho, right?
Either way, get them
THIS WEEKEND! Monday the eggs and the shop will vanish! And you'll
have to wait until next Friday to see what's inside! Heehee, we're
Remember to check
the forum to see where other players have found their treasure eggs!
In Popsprocket, Yix
has a plan for spying on Sepulchure. Do you trust gnomish technology
enough to try to sneak into Sepulchure's flying fortress and convert
a flying eyeball into a spy for you?!
Probably not. I mean,
who would. Do it anyway. it's fun.
Finally Ash continues
his less than metoric rise to Archknightdom as he seeks the necromancer
Verata in this week's quest. You can also find some of the treasure
eggs in HIS quests if you want to see if he can use anything that
hatches from them.
Have fun guys, LET
THE TREASURE HUNT BEGIN!
Got some updates
for ya, warm up your reading eyes.
FIRST, some of you
may have noticed some changes to the DF
Pedia, our forums own best resource for all things DragonFabley.
The pedia is undergoing some construction to help keep the spam posts
out of it and help keep the wonderful pedia staff (PaperClip, pjc,
latedog and Andy8... thanks for all your tireless work guys) a little
closer to sane.
of you were afraid that our pedia would become like AQ's pedia
system, and that no one would be able to make individual posts
or be the first to claim pedia rights to a new addition to the
This is not so!
Seahawk and Maegwyn,
the recently promated co-heads of the forums, have decided to give
birth to the Dragonpedia Masters! This
is a new elite group of forumites, just like you, who can contribute
freely to the pedia, as much and as often as they want... Want to
know how to become a member? (it's free!) Click
Here and let the mighty Seahawk explain...
The AE Community
(you guys) are really the most important thing to us. We shape the
games around your wishes, try to keep it fun for you and try to listen
to your suggestions whever we can. Without you playing the games...
there would be no games.
We know how much
fun the pedia is, but some people tried to use it for discussion,
arguments or plain old spam. We need the pedia to be a magnificent
archive of your heroes adventures, and the world they live in and
we want everyone to be able to feel connected to that world by entering
in pictures and descriptions of new items, people, places and events
as they occur.
We really want you
do everything that we can to keep everyone talking, coming up with
ideas, making suggestions, and basicly helping to build the world
of Lore into something we can all be proud of and claim a part of.
Thanks to everyone
who has contributed to the pedia so far and I hope to see every single
one of you in the Dragonpedia Masters continuing to archive and record
the world of DragonFable for future generations of heroes!
In other news...
Tomorrow we've got some more Archknight, a new Popsprocket quest
AND one of DragonFable's own TREASURE HUNTS (VERY limited time....
one weekend only!). Get excited.
We spent a lot of
time this week fishing up some unfinished business! We've got 3 pieces
to this weekend's big release!
First is the continuing
tale of Ash Dragonblade as we we-live (or, if you've never played
it... just live) the hilarity of Archknight. This week, Warlic sends
the young knight-in-training sends you to stop the necromancer Nicto
from turning himself into an undead Liche (not lich). Once again
Ghost and geo have worked tirelessly to recreate the original adventure
with better graphics and comedic timing (poor, poor Twilly!). Remember,
that this adventure is ONLY for Dragon Lords or Varified Guardians
so be sure to pack your Dragon Amulet. Adventure awaits ash!
Next, Alac spent
the week fulfilling a lot of unfulfilled promises that we've made.
Namely, a few inns and a shop that has been closed too long. Popsprocket's
Inn is now open, where you can set your hometown, refill your potions,
take a nice restful nap and maybe get a little information. Meanwhile
in Dragesvard, the Inn at the top of the town has finally opened
THEIR doors as well. Curl up next to the fireplace with a nice warm
cup of cocoa or a nice hot cup of tea. Again, potions and a night's
rest are free! Lastly, Happy Hatshepsut's Helms is now open at long
last in The Sandsea. Stop in and browse through her HUGE array of
new, interesting, powerful and colorful helms but be sure to bring
your Dragon Amulet... because they don't accept American Express.
Dragon Amulet, It's
Everywhere You Want To Be.
Finally, one of my
personal dreams is coming true as we add fishing to DF!
This is just a simple
minigame for people out there who want to take a break out of grinding
for gold or slaying monster. People like me who are addicted to collecting
You will be able
to get to Falconreach Bay directly from the button in town OR take
a stroll down the new path next to the entrance to Surewood Forest.
There any player (free or DA) will have to purchase and equip their
angler armor to begin fishing. There are 20 fish, and each time you
catch a new one it will be added to your aquarium where you can watch
them swim around happily. There are also 20 fishing ranks and each
rank makes it harder for you to miss catching a fish. Each fish is
worth a certain point value that get added to raise your rank and
the higher you go the better fish you can catch! your Luck plays
a part in how often you catch valuable, rare fish. You might even
catch a bag of 300 to 500 gold! People are always throwing the oddest
things away in the bay.
Don't forget to turn
on your music option to hear Ghost's happy, peaceful fishing song.
Can you catch all 20 fish, including the ultra rare Mr. Fish? Can
you get to rank 20 and become a Hook Lord?!
This is just the
beginning of fishing. We will be adding shops for different fishing
ranks, more places to fish all over DragonFable, special fish that
go into your temp inventory that have special uses like the Crit
fish that ads to your crit score for a few rounds, or even an XP
fish! In the future you might even pull a gilled monster from the
depths and battle using him your Angler skills (which you will be
able to level and do battle with anywhere)!
Enjoy the release
guys and have a good weekend!
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